Patent classifications
A63F2009/0484
POKER DICE GAME AND METHOD OF PLAYING THEREFOR
A method for playing a poker dice game comprising: rolling a plurality of dice by a first participant, wherein each dice has six surfaces, four of the six surfaces having indicia associated with a value and suit associated with a standard deck of playing cards and two of the six surfaces being blank; forming at least one legitimate poker hand with the plurality of dice; re-rolling any of the plurality of dice having one of the two surfaces being blank displayed on a top upright surface; and forming at least one additional legitimate poker hand with the plurality of dice, wherein the at least one additional legitimate poker hand connects to and has at least one common die with the plurality of dice forming the at least one legitimate poker hand.
Dice games and Sic Bo variant with six dice
A system enables wagering method on random outcome events including Sic Bo. The system includes: a) two distinct sets of three dice in each set, one set being a set of three standard dice, and another set of special image dice with images on each face; b) a surface for moving and stopping the two distinct sets of three dice in each set; c) at least two wagering positions; d) three separate paytables, for the random outcome for the first set of dice. Second set of dice and combined two sets of dice; and e) wherein the first set of dice comprises standard six-faced dice and the second set of dice comprises a first die, a second die and a third die with each of the second set of dice having at least one face with a unique symbol that does not include numbers or art indicating 1 through six.
Method and apparatus for a board game
They physical game apparatus is comprised of: a game board; four dice; 2 sets of 5 player totems that include one Freemind, three energy totem pieces and 1 heart totem for each team; ten tokens; three pyramid tokens, 5 tradeoff coins and a stock certificate used for Internet connectivity. To start the game a first roll is made where players pick up pair of die and shoot for highest possible number; the player with the highest number chooses order of play and to play with tokens and a choice between three or five tokens.
UNITARILY FORMED EXPANDABLE SPINAL IMPLANT AND METHOD OF MANUFAFTURING AND IMPLANTING SAME
A unitarily formed expandable spinal implant for insertion in a disc space between two adjacent vertebrae. The unitarily formed expandable spinal implant is moveable from an unexpanded configuration to an expanded configuration, and can be manufactured by a 3-dimensional printer. The unitarily formed expandable spinal implant includes an upper portion, a lower portion, a proximal wall, a first distal wall portion, a second distal wall portion, and a separator connected by at least one point of attachment to the spinal implant. A separation tool breaks the separator free from the at least one point of attachment, and moves the separator within the implant to force expansion thereof from the unexpanded configuration to the expanded configuration.
GAME
A modified version of the game of chess is described. A player may replace one more regular-move pieces with replacement pieces having different move limitations. Two dice are rolled whenever a player is captured. Based on what is rolled, the sequence of regular-moves can be modified by either the player rolling dice or the player not rolling the dice. The player modifying the sequence may, based on the roll, move their own piece or an opponent's piece.
Unitarily formed expandable spinal implant and method of manufacturing and implanting same
A unitarily formed expandable spinal implant for insertion in a disc space between two adjacent vertebrae. The unitarily formed expandable spinal implant is moveable from an unexpanded configuration to an expanded configuration, and can be manufactured by a 3-dimensional printer. The unitarily formed expandable spinal implant includes an upper portion, a lower portion, a proximal wall, a first distal wall portion, a second distal wall portion, and a separator connected by at least one point of attachment to the spinal implant. A separation tool breaks the separator free from the at least one point of attachment, and moves the separator within the implant to force expansion thereof from the unexpanded configuration to the expanded configuration.
Method and apparatus for creative story telling games
This invention is a novel method of gameplay and game apparatus for playing for at least one player. The method of play elicits creativity by having players tell stories using their interpretation of abstract imagery. In one embodiment the game uses playing cards with abstract drawings. The game components may take other forms, such as a board game, or the game may be played in different media, such as electronic games, video games, computer games, and interactive network games. One aspect of novelty here is the use of abstract drawings, which the players can interpret in many different ways to expand the story. The context of the story, and possible side constraints, will prime the player's mind to see different things in each card. In this game of creativity and storytelling, players create and add to a story based on the abstract images. Testing has shown that this method of gameplay can improve players' perception of their creative ability. Various embodiments offer multiple methods of play and scoring, each adaption designed to engage different size of groups. Other embodiments adapt the method and apparatus for ideation and problem-solving.
ELECTRONIC DIE SHAKER DEVICE
An electronic dice shaker device includes a housing defining an interior cavity, the housing including a transparent window between the interior cavity and an exterior of the housing. The electronic dice shaker device further includes a sensor that detects, in response to an electronic die coming to rest in the interior cavity, a visible face of the electronic die. The electronic dice shaker device further includes a first communication interface that, in response to detection of the visible face of the electronic die, provides an indication of the visible face of the electronic die to a gaming device.
ELECTRONIC DIE DEVICE
An electronic die includes a plurality of faces, each face of the plurality of faces including a display device, an inertial measurement device, a processor circuit, and a memory including machine-readable instructions. When executed by the processor circuit, the instructions cause the processor circuit to receive a movement signal from the inertial measurement device indicative of a die-shake movement of the electronic die. The instructions further cause the processor circuit to, in response to the movement signal, cause the display device of each face of the plurality of faces to display a graphical symbol.
Card game
A card game and method of play is provided. It includes a plurality of game cards and a multifaceted die having a plurality of characters on the faces of said die. A rule set is also provided. It includes a plurality of rules, one of the rules of being that a player identify an adjective that corresponds with one of the plurality of characters on an upturned face of said multifaceted die.