A63F9/0612

Geometrical shape apparatus

Apparatus comprising a set of shapes, the shapes derived from a hexagonal footprint, and wherein for each of the shapes, at least some of the vertices of the hexagon joined with straight lines to define a perimeter of a respective shape of the set.

Display device, control system, and control program
09799141 · 2017-10-24 · ·

According to one of aspects, a display device includes: a display unit configured to stereoscopically display an aggregation configured from a plurality of regular hexahedrons arrayed along mutually perpendicular three directions, in a display space, by displaying images respectively corresponding to both eyes of a user by being worn; a detection unit configured to detect movement of a body in the display space; and a control unit configured to change positions of the regular hexahedrons of the aggregation according to a detection result of the detection unit. Each of six faces of the aggregation includes external faces of the regular hexahedrons as elements, and notations with which whether all of the elements on the same face of the aggregation belong to a same group is discriminative are provided to the respective elements.

PUZZLE SYSTEM INTERWORKING WITH EXTERNAL DEVICE
20170326445 · 2017-11-16 ·

The present disclosure relates to a puzzle system interworking with an external device and, more specifically, to a puzzle system interworking with an external device, which outputs an event corresponding to a puzzle to arouse interest of a user when the user completes the puzzle, and also outputs an event corresponding to an image forming the puzzle to increases interest when the user clicks on the image, so that the puzzle system can used as a learning tool as well as a game tool.

MOBILE DEVICE GAMING APPLICATION FOR A PUZZLE MODE
20170282055 · 2017-10-05 ·

The present disclosure relates to computer-implemented methods, computer-readable media, and computer systems for gameplay operations related to a puzzle-based game. In one example, a method can include identifying a puzzle for use in a jigsaw puzzle application, the puzzle comprising a set of puzzle pieces forming a puzzle image. The puzzle is divided into a subset of chunks including mutually exclusive sets of interconnected pieces. The puzzle is presented to a player, where the presented puzzle illustrates the set of puzzle pieces and includes prompting the player to select a particular piece as a starting piece. In response, the chunk associated with the particular piece is identified. An area for solving the identified chunk associated with the particular piece is presented, where the area includes a solution area for solving the identified chunk and a player hand area for providing potential pieces for solving the identified chunk.

Controlling a display of a computer device
09724607 · 2017-08-08 · ·

A computer-implemented method of controlling a display of a computer device by: rendering on the display a game board having a plurality of selectable game objects, each at a respective tile location in an array. User input is detected to select a game object causing the game object to move in a direction. A game move is implemented in which the selected game object is moved to an adjacent new tile location and swapped with the selected game object. Match data is generated if the move results in at least three game objects of the same characteristic occupying adjacent tile locations, which are removed from the rendered image. New game objects are generated to replace the removed game objects.

METHOD AND APPARATUS FOR AUTOMATING THE CREATION OF A PUZZLE PIX PLAYABLE ON A COMPUTATIONAL DEVICE FROM A PHOTOGRAPH OR DRAWING
20170274285 · 2017-09-28 ·

The automation of a computer playable puzzle pix where the input photographs or drawing.

Circuit puzzle

An apparatus for the creation of an electrical circuit on a game board as a puzzle to be solved, is provided. The game board includes an electrical control circuit that induces an electromagnetic field above a planar surface of the game board. A plurality of electrically conductive distinctly curved game pieces are placed in various ways on top of the planar surface, the goal being to place all of the pieces on the planar surface in a loop in order to create the electrical circuit. When the final game piece is placed, an induced current flow is experienced by the electrical circuit and detected by the electrical control circuit. In response to detecting completion of the electrical circuit, the electrical control circuit activates an audible indication and a visual indication simultaneously for a period of time to provide a pleasurable reward to the user in the form of sensory feedback.

Somatosensory electronic puzzle
11247119 · 2022-02-15 · ·

A somatosensory electronic puzzle comprises a puzzle base and puzzle blocks. The puzzle blocks are detachably connected to the puzzle base. The puzzle base comprises a bottom plate and a frame. The frame is disposed with a control module and a storage module for storing a graphic code, and an outer surface of the frame is disposed with a function selection switch. The function selection switch is connected to an input terminal of the control module. The puzzle blocks comprise a combination of one or more light-emitting puzzle blocks, a wind generating puzzle block, a smell generating puzzle block, a rain generating puzzle block, a tree puzzle block, a lightning and thunder generating puzzle block, a person puzzle block, or an animal puzzle block. The one or more light-emitting puzzle blocks comprise a puzzle block comprising a constant color and a puzzle block comprising variable colors.

Managing challenge events

A method and system for managing a challenge event. At least two participants are selected to participate in the challenge event, in response to receipt of a request for the challenge event from a client computer. Assets of software code are provided to the participants for assisting the participants to deliver respective submissions as outcomes of participation by the participants in the challenge event. A solution to the challenge event in a form of a computer code is received from only one participant, of the at least two participants, previously chosen by from the selected at least two participants as the only participant to submit the solution.

PROCESS FOR CREATING MULTIPLE-IN-ONE JIGSAW PUZZLES AND FOR CREATING ARTWORK FROM SINGLE IMAGES
20170259165 · 2017-09-14 ·

In a method for taking an image or a portion of an image and replicating the image within an array, the images within the array are manipulated, such as by rotating or flipping the images or creating mirror-images of the original image or portion of the image, to create symmetrical images which relate to the original image but have a different appearance. Such modified images can be used in creating jigsaw puzzles, fabric designs, clothing patterns and the like.