A63F9/0612

Method and apparatus for providing a computer implemented game
10561931 · 2020-02-18 · ·

A computer device has a display which display game elements. A first type of game elements is associated with a matching characteristics of an ordered set of matching characteristics. At least one processor is configured to determine that at least three game elements have at least one common matching characteristic to satisfy a match condition and at least one of said game elements satisfying said match condition is of the first type. The first type of game elements in the match are removed if a current matching characteristic is a last matching characteristic of the respective ordered set or changed a next characteristic of the set.

Sudoku style hybrid game

Systems for operating a Sudoku style hybrid game are disclosed. Sudoku style hybrid games can include a themed entertainment game in which a player places symbols into a Sudoku puzzle and events within the entertainment portion of the Sudoku style entertainment game can trigger wagers in a real world game of chance. Players may compete against each other to determine a winning player based on the amount of time taken to complete the puzzle of the Sudoku style entertainment game. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the Sudoku style entertainment game.

Game system for providing a puzzle game and a method for providing a puzzle game using the same
10537789 · 2020-01-21 · ·

A game server includes: a main processing unit, connected to a user terminal via a data network, configured to perform user login; and a game processing unit configured to control the user terminal to execute a puzzle game in response to a game execution request signal from the user terminal. The game processing unit is configured to: control the user terminal to display colored blocks arranged in a matrix form of N rows and M columns in a puzzle game area, and to display one game character in an action display area; exchange a selected block with another neighboring block based on user input; determine if a matching block group of at least three consecutive blocks having the same color results from the block exchanging step; remove the matching block group; and control the game character to perform an action according to a result of the block removing step.

Intelligent location-based puzzle

Disclosed herein are systems and methods for dynamic generation of an intelligent and location-based puzzle. The method comprises locating a mobile device within a proximity zone associated with an establishment and generating a user dataset comprising a counter representing how many times the user has been identified within the proximity zone. The method further comprises querying, receiving, and displaying a first media element associated with a puzzle. Upon locating the mobile device within the proximity zone for the second time, the method comprises adjusting the counter value and querying, receiving, and displaying a second media element associated with the puzzle.

Information processing device, information processing method and computer program
10525331 · 2020-01-07 · ·

[Problem] In the past, a prescribed action could not be executed through an enjoyable operation. [Solution] The information processing device according to one embodiment comprises an output unit for outputting one or more blank areas corresponding to one or more items of blank area information, and one or more objects; a receiving unit for receiving a move command with respect to the object; a mover unit for moving the object in response to a move command received by the receiving unit; and an execution unit for, in cases where the position of an object moved by the mover unit exists in a predetermined positional relationship with respect to the blank area, executing an action that corresponds to the blank area or moved object.

ELECTRONIC GAMING DEVICE
20190374849 · 2019-12-12 ·

Presented herein is an electronic gaming device comprising a first axel with a first center cubelet rotatably coupled to the first axel, a first sensor operatively coupled to the first axel to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axel with a second center cubelet rotatably coupled to the second axel, a second sensor operatively coupled to the second axel to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axel with a third center cubelet rotatably coupled to the third axel, a third sensor operatively coupled to the third axel to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axel such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.

Association mapping game
10503779 · 2019-12-10 · ·

Systems and methods for determining relationships between units are described. An illustrative system may include a semantic knowledge base having information regarding stored relationships between a plurality of units associated with content, a processor and a non-transitory, processor-readable storage medium in communication with the processor. The storage medium may include one or more programming instructions that, when executed, cause the processor to direct a display to present the plurality of units to one or more users, receive an input from each of the one or more users, compare the input with the information in the semantic knowledge base and determine whether the input corresponds to a stored relationship and provide a notification to each of the one or more users based upon the determining. The input may correspond to a determination of a relationship between the plurality of units based upon the content of each unit by a user.

ELECTRONIC DEVICE WITH A THREE-DIMENSIONAL TRANSFORMABLE DISPLAY
20190358549 · 2019-11-28 ·

Electronic devices with bulk transformable display include a plurality of peripheral elements with planar faces adapted to the movement and rotation around the central element. Each of the peripheral elements has at least one display on its outer face, a contact element group, a microprocessor and a power source. The contact group of said peripheral elements are formed by magnets, adapted to connect adjacent peripheral elements to each other and simultaneously transmitting electrical signals therebetween. The magnets can rotate freely inside the sockets, enabling stable and reliable connection between the peripheral elements.

SMART MAGIC CUBE WITH BALL SHAFT
20240123329 · 2024-04-18 ·

A smart magic cube with a ball shaft includes the ball shaft, six center blocks, eight corner blocks fitted with the center blocks, and twelve edge blocks fitted with the corner blocks and the center blocks. The center blocks are respectively arranged on a rotating shaft sensing assembly of the ball shaft. The smart magic cube with the ball shaft has a, clever design. Six printed circuit boards consist an electronic control system of the ball shaft. With each rotating shaft sensing assembly installed on each of the printed circuit boards, position sensing of the smart magic cube is accurate and a rate of lost steps of the smart magic cube is reduced. Further, the smart magic cube is not assembled by wire welding, has high integration, has a low cost, and is easy to assemble.

Controlling a user interface in different views
11951408 · 2024-04-09 · ·

A computer device configured to: (a) render a game level in which a game board comprises a plurality of user selectable game elements of at least two types; (b) detect that a user has caused two user selectable game elements of the same type to be removed; (c) execute a refill process to refill vacancies on the game board after the game elements have been removed; (d) detect that a user has attained at least one objective of the game level by causing removal of certain user selectable game elements after a refill process; (e) access from a store a first portion of an object to be rendered on the display, the first portion associated with the at least one objective of the game level; and (f) in an environment view, render the first portion of the object within a representation of the virtual environment.