Patent classifications
A63F9/0641
Animation Reveal Coloring Toy and Puzzle Devices
A lenticular animation device for animating coded images. A viewing device has a base structure and a pivotally coupled cover structure. A lenticular plate defines a viewing area, and a manually-operated actuation mechanism, such as a crank system, produces longitudinal, reciprocating relative movement between the platen and the lenticular plate. Lateral edge guides maintain alignment. Corresponding alignment formations retained adjacent to the platen and alignment formations in the coded image member cooperate to maintain alignment of the coded image member. Coded images can include user-completed portions, potentially in combination with non-coded images sharing a unified theme, for being colored by a user. Coded images can be exposed by removing an obscuring overlay or applying a reagent or assembled as puzzle pieces to permit user participation in the creation and animation of coded images. Opposed alignment pegs and holes can lock the cover structure against displacement relative to the base structure.
PHYSICAL-EVENT-BASED, RANDOM-NUMBER-GENERATION-AND-USE APPARATUS AND METHOD
Unpredictable action of a physical device provides a truly random number from a smart top, including a spinner, preferably self-centering, such as a segment of a sphere. A housing containing a CPU and memory device is made to rotate in a plane parallel to a supporting surface, that plane containing the maximum moment of inertia of the apparatus. A central axis, located or self-locating, near a center of mass of the apparatus provides a contact point (pointed or not), shaped to reduce a moment arm of friction acting on the device when spinning on a rigid surface. Executables (programs) track rotation about the central axis, outputting a corresponding random number to other executables using it to control a meaningful outcome. One embodiment may be implemented in a smart phone equipped with a self-centering spinner.
CONTINUOUS MAZE BOOK DEVICE
A continuous maze book device provides a maze having continuity through a series of pages. The pages have maze indicia displayed thereon in a sequential order. The pages include a starting page, a medial page, and an ending page. The maze indicia includes a start point and a starting page exit along a continuous starting page path. The maze indicia includes a medial page entry positioned corresponding to the starting page exit and a medial page exit. The maze indicia includes an ending page entry corresponding to the medial page exit. The maze indicia on the ending page includes an end point.
Physical-virtual game board and content delivery platform
A physical-virtual gaming platform comprising a game board overlay including logical locations for the placement of game pieces, where the overlay is placed in relationship to the combination of a game board and game pieces. The combination of the game board and game pieces include electronic means that are in communication with a computing device. The computing device processes the information provided by the electronic means to determine the logical location of a game piece with respect to the game overlay and then provides a sensory output to gamers based at least upon the determined locations. The game overlay can be active and in communication with the computing device such that the overlay is operated to alter one or more logical locations thereby changing game play in response to determined game piece movements. The platform includes visualization and audio devices for providing customized visual and audio experiences.
Districting Strategy Game
Games of the present technology are strategic districting games in which one or more players are presented with a region divided into sectors, where each sector has a given set of elements, and players are tasked with combining the sectors to create a plurality of districts that achieve an objective.
Pencil Spinner
One embodiment of a portable rotatable spinner to be used in combination with a pencil and an educational curriculum worksheet, where said worksheet incorporates a spinner-type game board image, and where said game board is used by students to generate random results or data.
The spinner has an arrow-shaped body. Located midpoint of the body is an integrally-formed, vertically-oriented cylinder. Said cylinder extends symmetrically from the upper and lower surfaces of the body. Through said cylinder is a hole or aperture, said aperture having an internal diameter slightly larger than the diameter of a pencil.
In use, the spinner is placed on top of a worksheet and aligned over the game board. A pencil is inserted through the spinner. One hand holds the pencil vertically while the other hand flicks the spinner. The spinner rotates freely about the pencil until coming to rest.
SELF-ADHESIVE STACKED SET
A self-adhesive stacked set including a plurality of stacked bodies is provided. The plurality of stacked bodies form a three-dimensional geometry, and a top view shape of the plurality of stacked bodies includes a triangle and a quadrangle. Each of the stacked bodies includes a plurality of stacked layers, and the plurality of stacked layers are stacked on each other. A rear surface of each of the stacked layers has an adhesive region, and the plurality of stacked layers are stuck to each other via the adhesive region.
Skills Game
A skills game includes at least a trackable drawing device and an electronic device. The trackable drawing device includes one or more illumination sources configured to illuminate an illumination area of the trackable drawing device. The electronic device is configured to track a location of the illumination area when the illumination area is illuminated a specific frequency by the one or more illumination sources. The electronic device also generates a drawing on a display of the electronic device based on tracking of the location.
Interactive activity game
An activity game that results in skill developing activities resulting in humorous pictures is disclosed. The activity game includes a plurality of picture pages, a spinning wheel, at least one pointer, a sketch pad and at least one sketching tool. Each side of the picture page has a unique page identity and distinct pictures. The spinning wheel is operated to achieve a rotating configuration. The spinning wheel is divided into a plurality of sectors. Each sector includes one unique page identity. The pointer connects with the spinning wheel and points to a sector from the plurality of sectors and the unique identity of the sector during a stationary configuration of the spinning wheel. In operation, the spinning wheel is rotated and when it is stationary, the player reads the unique identity pointed by pointer on the spinning wheel and searches for the unique identity to sketch a picture depicted.
Method for Blood Tracking Game
A method for tracking game includes identifying that a shot hit an animal; finding a blood trail from the animal; and marking the blood trail with an aqueous aerosol paint.