Patent classifications
A63F9/08
Electronic gaming device
Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.
WISDOM RING PUZZLE
The wisdom ring puzzle includes a first member and a second member being an annular member, the first member including a connection post, a first small ring, a second small ring, and a first large ring, and a disconnection prevention part, a first post, and a second post sequentially provided to extend from the connection post toward a substantially same direction, the first post including a first ring catching part, the second post including a second ring catching part, the first small ring swingablly caught in the first post by the first ring catching part, the second small ring and the first large ring swingablly caught in the second post by the second ring catching part, the disconnection prevention part passing through the first small ring and the first large ring, the first post passing through the second small ring.
SYMBOL-BASED PUZZLE GAME
The present invention relates to puzzle games, and more particularly to a symbol-based puzzle game where the user solves the puzzle by filling puzzle boxes with pre-selected symbols.
Polytopes: A Family of Three Dimensional Logical Toys
Polytopes are a three-dimensional logical toy having a family of naturally formed or inherent symmetrically shaped planetary bodies creating an amorphous composite member unit. Said three-dimensional planetary symbol-bearing bodies inherit a symmetric form based on the number of solution wells per symmetric configuration. Each planetary body is allocated to be user rotated about its axis of symmetry which is collinear to an axis traversing the geometrical centerpoint of the composite member unit. A solution well is an alignment of adjacent symbol-bearing faces contributed by an array of planetary bodies when rotated and aligned creates a sensory symbol-bearing logical solution within the well-like features. The composite body is formed by arranging at least 2 planetary bodies with contributing surfaces equally divided to access each adjacent solution well. Well symmetry is preferred and occurs when there is an even number of planetary bodies. This invention describes the 4-, 5-, 6-, and 8-planetary body configurations with emphasis on the preferred embodiment of the 6-planetary body configuration.
Puzzle set and method thereof
A puzzle set comprises a plurality of cubes, each configured with a drawing at one or more of its facets; and an interface configured to cause the cubes to be positioned one adjacent to the other while permitting a change in disposition and rotational state of any of the cubes. The drawings are designed to allow continuation of one another, by which viewable contiguous facets define together a composite symbol, upon positioning the cubes in accordance with a predetermined arrangement. At least one of the facets is rotatable in relation to other facets when the cubes are positioned one adjacent to the other, allowing rotation of its drawing without separating the cubes. In a method for generating a viewable object, a facet is displaced and rotated until the drawing on each of the viewable contiguous facets are in continuation of one another to define together the viewable object.
Puzzle set and method thereof
A puzzle set comprises a plurality of cubes, each configured with a drawing at one or more of its facets; and an interface configured to cause the cubes to be positioned one adjacent to the other while permitting a change in disposition and rotational state of any of the cubes. The drawings are designed to allow continuation of one another, by which viewable contiguous facets define together a composite symbol, upon positioning the cubes in accordance with a predetermined arrangement. At least one of the facets is rotatable in relation to other facets when the cubes are positioned one adjacent to the other, allowing rotation of its drawing without separating the cubes. In a method for generating a viewable object, a facet is displaced and rotated until the drawing on each of the viewable contiguous facets are in continuation of one another to define together the viewable object.
Information processing method and smart cube
The present disclosure relates to an information processing method and a smart cube. The information processing method includes obtaining display information via a smart cube, wherein the smart cube includes a cube block having a plurality of outer surfaces each having at least one of a plurality of display screens, each one of the plurality of display screens is configured to display a piece of display content, the display information is configured to indicate positions of K display tiles and K pieces of display content corresponding to the K display tiles, each one of the K display tiles corresponds to one of the plurality of display screens, and K is smaller than a total number of the display screens on the smart cube; displaying the K pieces of the display content on the K display tiles based on the display information; detecting a turning of the smart cube; determining updated information based on the turning of the smart cube, wherein the updated information is the display information updated based on the turning of the smart cube; determining whether the display content displayed on at least one of the outer surfaces of the smart cube satisfies a preset condition based on the updated information; and triggering a preset operation when it is determined that the display content displayed on at least one of the outer surfaces of the smart cube satisfies the preset condition based on the updated information.
ELECTRICAL CONNECTOR
Connector element includes an enclosure made of a generally non-magnetic material having an open face; an insulating plate with a plate aperture; a permanent magnet placed inside the enclosure, the magnet dimensions preventing egress from the enclosure through the plate aperture; a washer made of a conductive soft ferromagnetic material with a washer aperture being larger than dimensions of said permanent magnet, placed inside the enclosure. Also disclosed are transformable electronic devices, optionally including displays, toys and educational kits built using the self-actuating connector elements.
Cube puzzle solver
A cube puzzle solver includes: a position sensing element; at least one user interface (UI) output; and a controller that receives position information from the position sensing element, determines a suggested move, and directs the at least one UI output to provide an indication associated with the suggested move. An automated method of determining a position of a cube puzzle solver includes: monitoring a set of sense pins; identifying rotation based on a change in state of at least one sense pin; identifying a face associated with the identified rotation; and updating a state of the cube puzzle solver based on the identified face and the identified rotation. A cube puzzle system includes: a cube puzzle device including: a wireless communication interface; and a user device communicatively coupled to the cube puzzle solver over the wireless communication interface.
Method and device for guiding users to restore Rubik's cube
The present disclosure relates to the technical field of computer visual detection processing, and provides a method for guiding users to restore Rubik's cubes. The method comprises step 1, acquiring arrangement information of colored blocks of the Rubik's cube; step 2, displaying restoration process of the Rubik's cube.