Patent classifications
A63F9/08
Spherical 3-D puzzle with moving sectors
A 3-D magnetic puzzle is implemented as sphere consisting of movable sectors configured to move about a center piece. The movable sectors are configured to host movable elements configured to change a state of the 3-D magnetic puzzle, wherein: the Movable sectors are configured to change their positioning relative to each other; and the movable sectors include sphere segments with cavities configured to accommodate the movable elements comprising permanent magnets. Each of the movable elements is configured to move inside the cavity responsive to a magnetic field provided by the permanent magnets responsive to the movable sectors change their positioning relative to each other.
Puzzle cube
A puzzle cube includes a core having a plurality of center cubies movably associated thereto, a plurality of edge cubies, and a plurality of corner cubies, each of the center, edge and corner cubies having respectively one, two and three facelets in view. The core includes a plurality of turrets, to which the center cubies are rotatably engaged, and each edge cubie is rotatably draggable with one of the two center cubies, the facelet of which is coplanar with one of the two facelets of the edge cubie. Each corner cubie is rotatably draggable with one of the three center cubies, the facelet of which is coplanar with one of the three facelets of the corner cubie, and each of the facelets of the edge cubies and of the corner cubies can change from an inactive condition to an active condition when coplanar to a facelet of a predetermined center cubie, with which it is associated. The active and inactive conditions of the facelets are distinguishable, and in the inactive condition the facelets are indistinguishable from each other.
Game device and system
Systems, devices, and methods for a system for a 3-D combination puzzle cube. A game device may include: an outer shell defining a set of guide channels, an inner shell housed within the outer shell, a tumbler system housed within the inner shell, and a set of cube components configured to slide across the set of guide channels, where the set of cube components are arranged to form a 3×3×3 cube, and where at least four cube components on each side of the formed 3×3×3 cube have an imprinted chess piece.
PENTAHEDRAL MODULE PUZZLE
Pentahedral module puzzles include a plurality of pentahedral modules connected by hinges in a continuous loop. Each pentahedral module comprises at least one magnet. The pentahedral modules include mirror image pentahedral modules connected by the hinges in an alternating sequence.
DUAL GEOMETRY HINGED MAGNETIC PUZZLES
Dual geometry puzzles are formed of a continuous loop of polyhedrons connected by hinges. The polyhedrons include first type polyhedrons having a first geometry and second type polyhedrons having a different second geometry. Each of the polyhedrons includes at least one magnet disposed proximal to at least one face thereof. Eight of the twelve polyhedrons are the first type polyhedron, and four of the twelve polyhedrons are the second type polyhedron. The puzzles may be configurable between a first inverted configuration and a second inverted configuration. A first face of each of the first type polyhedrons may be congruent with a first face and a second face of each of the second type polyhedron.
Three-dimensional puzzle
A three-dimensional puzzle comprising a plurality of cuboid puzzle blocks together forming a predetermined three-dimensional puzzle shape, wherein each puzzle block comprises either a male or a female connecting element on each of at least three sides of the puzzle block; wherein the connecting elements for the respective puzzle block are configured such that each puzzle block is unique.
CUBIC PUZZLE
The present invention provides a cubic puzzle which is capable of changing its entire body into a cubic block shape ad has an improved entertainment property as a toy.
A controller automatically changes a display pattern to a reference pattern by an actuator, making it a minimum condition that a current pattern being a display pattern at that point of time when identified by a pattern identifying means is different from a reference pattern being a predetermined reference display pattern, while a start state detecting means detects a predetermined start state.
GAME DEVICE AND SYSTEM
Systems, devices, and methods for a system for a 3-D combination puzzle cube. A game device may include: an outer shell defining a set of guide channels, an inner shell housed within the outer shell, a tumbler system housed within the inner shell, and a set of cube components configured to slide across the set of guide channels, where the set of cube components are arranged to form a 3×3×3 cube, and where at least four cube components on each side of the formed 3×3×3 cube have an imprinted chess piece.
TEACHING AID FOR BINARY PROGRAMMING LANGUAGE
A teaching aid for binary programming language contains: a Rubik's cube including six surfaces. Each side has fourth corner pieces, four side pieces, and a center piece which are rotatable. Each of the four side pieces is defined among any two adjacent corner pieces and the center piece, and the center piece is defined among the four corner pieces and the four side pieces. The center piece has a calculation sign, and each of the fourth corner pieces and the four side pieces has a binary number.
PUZZLE SYSTEM, INTERACTIVE CUBE PUZZLE GAME, INTERACTIVE ELECTRONIC PUZZLE GAME SYSTEM, AND METHODS OF USE
The present invention relates to a novel puzzle system that includes an interactive cube puzzle game and methods of use. It provides a puzzle game concept that is implemented as a three-dimensional game or a two-dimensional game, in which a user achieves success by matching a target pattern based on manipulation of identifiable elements. It comprises a plurality of connected elements, a plurality of identifiable elements, a plurality of user interface elements and is configured to operate based on the transition of the plurality of the identifiable elements from a first position to a second position to obtain a target pattern. The transition from the first position to the second position includes variation in the plurality of the identifiable elements.