Patent classifications
A63F9/183
Communication terminal, communication method, communication program, recording medium storing the communication program, and information processing apparatus
A communication terminal receives information such as game information of a quiz including a predetermined question and an answer, a sender, goods or service, and a store offering the goods or the service from a communication terminal with a network communication unit. A CPU of the communication terminal judges whether an answer input from an input unit such as a touch panel or a microphone is correct. The communication terminal receives a location for receiving the goods or the service when playing the game.
Humanoid game-playing robot, method and system for using said robot
The invention relates to a player humanoid robot, a method and computer programs associated therewith. The prior art does not disclose any humanoid robot able to move on its lower limbs, to perform gestures, to communicate visual and/or audible signs, to receive same and interpret them so as to deduce therefrom appropriate behaviors for participating in a game in time as compere, questioner, questioned, investigator or mobile stake for the game. The hardware architectures, internal software and software for programming the robot of the invention make it possible to carry out these functions and to create new game experiences in which the boundaries between virtual world and real world are shifted once again.
Electronic device, electronic testing system, and methods thereof
An electronic device includes a display unit, an input unit, a memory unit, a sensor unit, a communication unit, and a control unit. The display unit is configured to display a question and answers corresponding to the question. The input unit is configured to allow user selection of one of the answers. The sensor unit is configured to detect movement of the electronic device. The control unit is configured to control the memory unit to record the one of the answers and to determine whether the movement meets a predetermined condition of shaking after the user selection is received by the input unit, and to control the communication unit to transmit the one of the answers when it is determined that the movement meets the predetermined condition.
NAVIGATION SYSTEMS AND ASSOCIATED METHODS
Navigation systems and associated methods for providing navigation services are provided. Information associated with a desired route for a vehicle, such as a route between a current location and a desired destination, may be determined. Additionally, contextual information associated with the vehicle may be identified. Based upon the desired route and the contextual information, a direction may be generated for presentation to one or more users, and the generated direction may be output for presentation.
SIGNAL BEAM ACTIVATED LIQUID RELEASE GAME AND ACTIVITY
A game that dispenses water onto a user is described, as well as methods of play and apparatuses for same. In some embodiments, water is dispensed from headgear after receiving a wireless transmission from a transmitter located on a gun, console or other device.
Jukebox entertainment system having multiple choice games relating to music
Entertainment system based on multiple choice competition games, which includes at least one terminal with a connection to a dedicated remote server, the system also including a module for playing an extract of a recording with a configurable duration on at least one terminal that can reproduce the recording, interact with a user, connect with a dedicated remote server, ask a terminal user a question and suggest multiple choice answers, the question being related to information characteristic of the extract of the recording, and the recording being selected independent of the terminal user.
Multi-platform gaming systems and methods
A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.
Information provision device, information provision method, and information provision program
An information provision device in an information provision system includes, as its functions: a score control circuit that increases or decreases a provision timing score on the occurrence of a predetermined action; a timing determination circuit that determines the coming of the time to provide quiz information if the provision timing score exceeds a predetermined threshold; a priority control circuit that determines or changes, based on the situation of, e.g., a sport game on each occurrence of an action, priority associated with text information from which quiz information is generated; a quiz information generation circuit that generates appropriate quiz information based on the situation of, e.g., the sport game at the time determined; and a quiz information provision circuit that provides the generated quiz information to a user.
Method and system for learning and cognitive training in a virtual environment
A system and method implemented as computer-based, computer-executable instructions employing a computation engine with digital storage provide a virtual environment with personalized user profiles specifically adapted to cognitive abilities of the user to train the user for specified tasks, herein called microtasks. The set of microtasks include achievement criteria. The virtual environment is controlled through an engine that automatically adapts the set of user-profile-specific microtasks to achieve a set of learning goals. The engine may calculate and/or measure a set of qualities associated with one or more sub-profiles associated with a given user based on game-type performance by that user either in isolation or among a group of users. Sub-profiles may include, but are not limited to, one or more of the following: a personality profile, a neural link profile, and/or a motivation profile.
DUAL-RANGE WIRELESS INTERACTIVE ENTERTAINMENT DEVICE
A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience.