Patent classifications
A63F2011/0016
Interactive activity game
An activity game that results in skill developing activities resulting in humorous pictures is disclosed. The activity game includes a plurality of picture pages, a spinning wheel, at least one pointer, a sketch pad and at least one sketching tool. Each side of the picture page has a unique page identity and distinct pictures. The spinning wheel is operated to achieve a rotating configuration. The spinning wheel is divided into a plurality of sectors. Each sector includes one unique page identity. The pointer connects with the spinning wheel and points to a sector from the plurality of sectors and the unique identity of the sector during a stationary configuration of the spinning wheel. In operation, the spinning wheel is rotated and when it is stationary, the player reads the unique identity pointed by pointer on the spinning wheel and searches for the unique identity to sketch a picture depicted.
Religious Game Apparatus and Method of Playing
A religious game utilizing a game base wherein aid game base plate is divided into a plurality of predetermined spaces, each of the spaces being categorized into a plurality of preaching activity types; a spinner device rotatably mounted on the base plate for randomly selecting one of the spaces on the base plate; multiple deck of cards, wherein each of the decks are of a different predetermined color denoting a category of subject matter, and each of the cards in each of the decks are identified by a number denoting the level of difficulty of the subject matter; and each of the cards of a predetermined color having a preaching topic printed on the each of the cards of a predetermined color related the subject matter denoted by the predetermined color; and a timer device for timing a sermon related to the preaching topic.
Disposable sealing piece having game unit
Disclosed is a disposable sealing piece having a game unit, the sealing piece is a sealing film or an upper cover, to cover and seal an opening of a disposable container. A print layer is disposed on surface of the disposable sealing piece, and on the print layer is disposed at least a game unit. When a cup, a bowl of disposable container, or a meal box is covered with the sealing film or the upper cover, it is capable of providing game functions of context interactions. The structure of the disposable sealing piece makes use of the conventional sealing piece, and through patterns of elaborate design, to integrate body gesture, mood, and game together, to provide and present a combined real scene for the entertainment of the user. The game thus obtained include various dances, sports, Kungfu, combined real scene, and parent-child interactions.
TOOL FOR REHABILITATING LANGUAGE SKILLS
Methods of using a tool for improving language skills comprising selecting a language concept and then a word associated with the language concept; asking the patient to answer a question related to the language concept about the first word; scoring the patient's response to the based upon at least one or more of the following: the number of words given, the number of prompts the patient needed to be provided in order to illicit the first response, the amount of time the patient needed to produce the first response; and then moving the word to a first location, that physically represents to the patient the first word score they achieved.
Further aspects involve calculating a total therapeutic session score by totaling up all the individual word scores from the therapeutic session and producing a therapeutic session report. As well as comparing results across sessions.
GAME APPARATUS WITH MATCHED OUTER AND INNER VESSELS AND METHOD OF PLAYING
The invention provides a game apparatus having matched inner and outer vessels and a set of cards that can be used to play a game. Each vessel of the game apparatus is configured to hold a liquid such as water or beer, which can be dispensed into the vessel body through the open top. The outer vessel is larger than the inner vessel and configured to hold the inner vessel in a substantially upright position and rotatable in its hollow interior. The matched inner and outer vessels can be used to play a game in which two or more players take turn adding at least a drop of water to an inner vessel placed in a fluid-filled outer vessel until a player loses by causing the inner vessel to sink by adding more fluid than the inner vessel can hold. The invention also provides a plurality of karma cards that are content matched to a two-vessel game apparatus. A karma card can stipulate one or more actions to be taken when a player causes the inner cup to sink to a position identified by an outcome element on the outer cup. The invention methods for playing games using the matched two-vessel game apparatus, as well as score cards.
Angularly adjustable balancing device
A balancing device which includes a plate which can be affixed to an object to be balanced, a balance member to be removably affixed to the plate, a support, and both the balance member and support having each one of a pointed spike and concave depression which receives the pointed spike. A user affixes the plate to an object to be balanced and attaches the balance member to the plate. Thereafter, a user places the object on top of the support resting on a surface so that the pointed spike is inserted into the concave depression. The object balances upon the support at an angle which can be adjusted by moving where the balance member is attached on the metal plate.
WORD-FORMING AND WORD-GUESSING GAME
A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.
CITY CAPTURING BOARD GAME
A city capturing board game, including a board having a plurality of spaces imprinted thereon, the spaces being subdivided into territories representing neighborhoods, a plurality of vehicles to move about the spaces on the board based on a rolling of at least one die, and a plurality of figurines to each remain on one of the spaces on the board to represent a capture of the space.
Game apparatus with matched outer and inner vessels and method of playing
The invention provides a game apparatus having matched inner and outer vessels and a set of cards that can be used to play a game. Each vessel of the game apparatus is configured to hold a liquid such as water or beer, which can be dispensed into the vessel body through the open top. The outer vessel is larger than the inner vessel and configured to hold the inner vessel in a substantially upright position and rotatable in its hollow interior. The matched inner and outer vessels can be used to play a game in which two or more players take turn adding at least a drop of water to an inner vessel placed in a fluid-filled outer vessel until a player loses by causing the inner vessel to sink by adding more fluid than the inner vessel can hold. The invention also provides a plurality of karma cards that are content matched to a two-vessel game apparatus. A karma card can stipulate one or more actions to be taken when a player causes the inner cup to sink to a position identified by an outcome element on the outer cup. The invention methods for playing games using the matched two-vessel game apparatus, as well as score cards.
Word-forming and word-guessing game
A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.