Patent classifications
A63F2011/0076
SELF-ADJUSTING DIFFICULTY FEATURE FOR AN AMUSEMENT GAME DEVICE
A method of determining duration of a play session is described herein using a ball saver. An elapsed game time is tracked and a current round of play identified. Using the current round of play and the elapsed game time, a save time is determined. Finally, an autosave for a duration equal to the save time is activated using mechanical stop, flippers, or programmatic solutions.
Toy apparatus
A toy apparatus includes a base piece having a distal end, a movable elongated member having a first end and a second end, and a tether coupled to the first end of the movable elongated member. Tension applied to the tether moves the movable elongated member from an open first position to a closed second position. The toy apparatus is configured to freely slide on a surface due to momentum generated when an initial pushing force is applied to the toy apparatus. The tension applied to the tether causes the tether to become taut, without other human contact to the toy apparatus. In the closed second position, the second end of the movable elongated member is closer to the distal end of the base elongated member, and the base elongated member and the movable elongated member are capable of retaining a target piece.
Method and apparatus for a board game
They physical game apparatus is comprised of: a game board; four dice; 2 sets of 5 player totems that include one Freemind, three energy totem pieces and 1 heart totem for each team; ten tokens; three pyramid tokens, 5 tradeoff coins and a stock certificate used for Internet connectivity. To start the game a first roll is made where players pick up pair of die and shoot for highest possible number; the player with the highest number chooses order of play and to play with tokens and a choice between three or five tokens.
Variable audio parameter setting
Various embodiments relating to adjusting a variable audio parameter of a game are provided. In one embodiment, based on a user ability level, a variable audio parameter of the game is adjusted to an adjusted audio parameter that either increases the difficulty level of the game or decrease the difficulty level of the game. The adjusted audio parameter is utilized to provide audio content of the game to a user via an electronic gaming machine.
Spelling Game with a Block of Character Labeled Dice
Disclosed is a set of a plurality dice useful for playing a spelling game among multiple players and an exemplary method of playing the game. The plurality of dice is assembleable to form a dice block attractive for packaging. Typically, all of the dice are cube shaped and of the same dimensions. Each die of the set has each of its faces labeled with a character set consisting of one or more letters of the alphabet. The manner of play can be varied by altering the total number of individual dice in the dice set used for play, for example from 125 dice to 100 dice, by adding or removing dice specifically color-coded for that purpose. Thus the manner of play can be adjusted to alter the difficulty of play or the total time of play.
Toy Apparatus
A toy apparatus includes a base piece having a distal end, a movable elongated member having a first end and a second end, and a tether coupled to the first end of the movable elongated member. Tension applied to the tether moves the movable elongated member from an open first position to a closed second position. The toy apparatus is configured to freely slide on a surface due to momentum generated when an initial pushing force is applied to the toy apparatus. The tension applied to the tether causes the tether to become taut, without other human contact to the toy apparatus. In the closed second position, the second end of the movable elongated member is closer to the distal end of the base elongated member, and the base elongated member and the movable elongated member are capable of retaining a target piece.
Toy apparatus
A toy apparatus includes a base piece configured to slide on a surface when an initial pushing force is applied to the toy. A base elongated member is coupled to the base piece, and has a distal end away from the base piece. A movable elongated member has a first end and a second end, and is movable between an open first position and a closed second position. A tether is coupled to the first end of the movable elongated member, wherein tension applied to the tether moves the movable elongated member. In the open first position, the second end of the movable elongated member is away from the distal end of the base elongated member. In the closed second position, the second end is closer to the distal end, and the base elongated member and the movable elongated member are capable of retaining a target piece.
System and methods for game play
Players attempt to be the first person to move from the start of the board puzzle piece to the end of board. The game is played in at least three phases, with each phase utilizing different game pieces. Phase one consists of creating a puzzle pattern by placing background puzzle pieces on the puzzle game board and connecting background puzzle pieces already on the board. Phase two consists of placing color overlay puzzle pieces on top of the background puzzle pieces that make up the puzzle pattern. Phase three is accomplished by each player selecting a playing card and then either strategically migrating their creature by moving contiguously between the creature spots or by jumping from a color overlay creature spot to a different color overlay creature spot, as described on the playing card selected. The game ends when a player moves off the end of board.
TWO-DIMENSIONAL PUZZLE WITH ASSIGNMENT AID
A two-dimensional puzzle is proposed, which is characterized by the fact that the puzzle pieces are provided with letters and numbers on their reverse side in a defined manner, with the help of which it is possible to assign the correct position to the pieces using a coordinate system.