A63F2011/0079

Board game
11213741 · 2022-01-04 · ·

A method of playing a board game includes a game board arranged as a grid. The board is set up before play where certain playing squares include first or second indicia such that respective numbered tiles with matching indicia may be randomly placed on the certain playing squares. Players may then perform a series turns placing tiles having a third indicia on the board in a single straight line using at least one of the numbered tiles already placed on the board. The tiles must create one or more linear sequences wherein the sum of the numbered tiles within each linear sequence equals a predetermined value. Points are awarded to the player based at least in part on the number of linear sequences created during the turn. The winner may be the player with the highest total awarded points at the end of the game. Other aspects are also provided.

Puzzle cube
20230356066 · 2023-11-09 ·

A puzzle cube includes a core having a plurality of center cubies movably associated thereto, a plurality of edge cubies, and a plurality of corner cubies, each of the center, edge and corner cubies having respectively one, two and three facelets in view. The core includes a plurality of turrets, to which the center cubies are rotatably engaged, and each edge cubie is rotatably draggable with one of the two center cubies, the facelet of which is coplanar with one of the two facelets of the edge cubie. Each corner cubie is rotatably draggable with one of the three center cubies, the facelet of which is coplanar with one of the three facelets of the corner cubie, and each of the facelets of the edge cubies and of the corner cubies can change from an inactive condition to an active condition when coplanar to a facelet of a predetermined center cubie, with which it is associated. The active and inactive conditions of the facelets are distinguishable, and in the inactive condition the facelets are indistinguishable from each other.

PRIME BOARD
20220219071 · 2022-07-14 ·

A method of using a math manipulative configured to help a user organize a breakdown of a given number into its prime factors, the method including using a board comprising columns, each column assigned to a different prime number and configured to accommodate chips, the board giving a visual picture of the prime factors of the given number to the user, and adding the chips in each of the columns by the user, wherein a number of chip added in each of the columns is the number of times the prime number corresponding to each column is a prime factor of the given number.

Three-dimensional puzzle containing moveable elements

Systems, devices, and methods including one or more code rings, each code ring comprising one or more sides on an outer surface and one or more code ring alignment indentations on an inner surface; and one or more inner combination rings, each inner combination ring comprising one or more inner combination ring alignment protrusions on an outer surface and a combination indentation on an inner surface; where each of the one or more code ring alignment indentations receive each of the one or more inner combination ring alignment protrusions, where each inner combination ring may be removable and rotatable relative to each code ring of the one or more code rings, and where the combination indentation may be proximate an unlocked side of each of the one or more code rings.

Hide, seek, and countdown game device and method

An apparatus and method for a hide-and-seek game, of which the apparatus includes a housing, a gameplay status indicator coupled to the housing, interface elements coupled to the housing and configured to receive input from a user or provide output to the user, and a processor configured to execute operations. The operations include initiating a timer in response to a first player selecting to play a hide-and-seek game and entering a first input using the interface elements, the first input indicating that the apparatus is hidden, receiving a second input from a second player prior to the completion of the timer, the second input indicating that the second player has located the apparatus that was hidden, and executing a predetermined number of challenges, in response to receiving the second input from the second player, using the gameplay status indicator and the interface elements.

Dynamic memory game
11013983 · 2021-05-25 ·

This memory game is made more exciting and challenging by using plurality of matching pairs of cards or 3-D objects inside stack-able boxes with lids. Boxes are arranged in plurality of stacks. Open lids of two boxes to find a match. Except for top box in a stack, to open a box: lift boxes on top of it and place them on top of another stack first. This process relocates boxes dynamically during play. After collecting matching objects from two open boxes: this game provides options to keep none, some, or all empty boxes in play. Empty boxes left in play also get relocated during play adding more challenge.

HIDDEN OBJECT GAME
20230415029 · 2023-12-28 ·

A hidden object game, including a plurality of foam blocks to be hidden by at least one first player, a timer to generate a countdown timer based on a number of players in the game, a pair of headphones worn by at least one second player to prevent the at least one second player from hearing surrounding noise, and a blindfold worn by the at least one second player to prevent the at least one second player from seeing.

METHOD AND APPARATUS FOR HOLIDAY TOY
20200353372 · 2020-11-12 ·

A capsule used for a holiday event is a spherical shaped capsule with a specialized pattern formed on its exterior surfaces. The capsule may be made of plastic and the specialized patterning may be a matzo pattern. A method for using the capsule can be to hide the capsule during a holiday meal or throughout the holiday as part of a game. Prizes can be placed within the capsule having a matzo pattern.

CONFIGURABLE GAME APPARATUS
20200261789 · 2020-08-20 ·

A game apparatus includes a playing surface having a plurality of playing areas and marking areas. Each of the playing and marking areas includes a plurality of holes arranged into a grid, wherein each of the marking areas is paired with a corresponding playing area. The game apparatus further includes a plurality of playing elements, which form a hidden code and at least one test code, and a plurality of marker elements, which indicate the correlation between the positions of each playing element forming the test code and the positions of the playing elements forming the hidden code. The playing surface of the game apparatus is configurable such that the arrangement of the playing area grids can be selected.

HIDE, SEEK, AND COUNTDOWN GAME DEVICE AND METHOD
20200246687 · 2020-08-06 ·

An apparatus and method for a hide-and-seek game, of which the apparatus includes a housing, a gameplay status indicator coupled to the housing, interface elements coupled to the housing and configured to receive input from a user or provide output to the user, and a processor configured to execute operations. The operations include initiating a timer in response to a first player selecting to play a hide-and-seek game and entering a first input using the interface elements, the first input indicating that the apparatus is hidden, receiving a second input from a second player prior to the completion of the timer, the second input indicating that the second player has located the apparatus that was hidden, and executing a predetermined number of challenges, in response to receiving the second input from the second player, using the gameplay status indicator and the interface elements.