A63F2011/0086

Card game
10617937 · 2020-04-14 ·

The six person card game is a plain trick card game played with a customized deck of 78 playing cards. The six person card game closely follows the play of the card game called Spades. Similarities with the game of Spades include: 1) the dealing of all cards to all players; 2) the order of trick play; 3) the protocols for claiming a trick; 4) the use of the spades as the trump suit; and, 5) the protocols regarding bidding and scoring specific to game of Spades. Dissimilarities with the game of Spades include: 1) a requirement for six players; 2) a hand has 13 tricks; 3) the use of the 78 card deck; 4) variation of cards contained within each suit; 5) differences exist between the face values of the 78 card deck; and, 6 differences in the order of rank within a given suit.

Card game and method of playing
10576361 · 2020-03-03 ·

A deck of playing cards and a method of playing a game are provided. An object of the game is to form two lines on a grid, wherein a line is defined by a horizontal or vertical line of four in a row of the same player's cards. A further object of the game may be to form two strings on a grid, where a string is defined as a horizontal or vertical line made up of the same player's cards, the cards of each string containing four different elements, with a different element appearing on each card of the string. The game may be played with physical cards or in a virtual environment executed by a video game application on a computing device.

Board game—match

In this board game, players take turns being the Chief and rating their level of agreement with prompts such as: For $1000, I would be willing to wear the same underwear for a week without washing it. The opinions are guessed using a scale from 1 (Frostbite!Completely Disagree) to 10 (All Ablaze!Completely Agree). Before the Chief reveals his/her rating, all of the other players guess the Chief's response using secret voting tokens, and all the votes are revealed simultaneously. At the end of the round, the closest matches score victory points. With over 700 cards already written, the prompts cover an enormous range of topics from intimate to hilarious, from every-day to fantastical, from family-oriented to party-friendly. Since the point system requires collecting points of all colors in order to win, you cannot win simply by knowing one other player extremely well. In fact, based on your point balance, you may discover which of your friends you ought to get to know better! This game promises to bring family and friends closer together by sparking meaningful, fun, and intellectual conversations that will continue even after the game itself is over.

Dice Game Device
20240091630 · 2024-03-21 ·

The present invention relates to a novel dice game device. The device is a modified dice game in which players roll different combinations of dice to enter into different areas of a scoresheet. Players earn points based on the combinations they roll to try and win the game. The game introduces the concept that five-of-a-kind numbers, (i.e., 2 thru 5), can be five-of-a-kind and/or a player can split the difference to achieve five-of-a-kind. The game introduces the concept that four-of-a-kind numbers (2 thru 6) with three of the same number can add the two remaining dice together to equal the same number as the three-of-a-kind number already scored to equal four-of-a kind. The game introduces the concept of wild cards that can be entered in any available score area for the maximum point available in that score area.

Method For Enhancing Knowledge of a Religion Using Customized, Illustrated Playing Cards
20240082688 · 2024-03-14 ·

Disclosed is an assemblage of various playing cards arrived at by designing each card essentially based on symbolism, text, and spiritual images found in the sacred writings of a particular religion, or Faith. Each of the playing cards displays wording and/or images corresponding to images and/or names of selected sections of those sacred writings. The titles or names of the sacred writings designate what commonly functions as denominations in conventional card games. Specific Faith-oriented artistic images function as suits. In the preferred embodiment, the cards correspond to names and images found in the Books of the Christian Bible. The disclosure is also applicable to the concepts and sacred writings of other religions. The playing cards serve to encourage and challenge persons to increase their knowledge of, and gain greater understanding and appreciation of their Faith, in an uplifting and socially interactive manner.

Stairball Game and Method of Play
20190366178 · 2019-12-05 · ·

A stairball game, system, set, and method of play. The stairball game includes a number of striker balls for throwing by a number of players. The stairball set includes a number of target balls to be hit by the associated number of striker balls when positioned on stairs. The stairball set includes a number of tokens marking a position of each of the number of target balls on the stairs. Each of the number of striker balls, target balls, and tokens are associated with each of a number of players.

Card tile deck and method of playing a game using the same
10493356 · 2019-12-03 · ·

A card tile deck includes a plurality of card tiles divided into multiple zones with each of the zones including either a first indicia, a second indicia, a third indicia, or a null indicia. A method of playing a game includes forming a build stack of played card tiles from the plurality of card tiles by repeatedly positioning an active card tile on top of a played card tile with one of the zones of the active card tile substantially overlapping one of the zones of the played card tile. A null indicia can be covered by either the first indicia, the second indicia, or the null indicia. The first indicia or second indicia can be covered by either the third indicia or the null indicia. A third indicia can be covered by the null indicia.

STRATEGY BOARD GAME
20240123325 · 2024-04-18 ·

Disclosed are systems and methods for playing a board game. In some embodiments, a game is provided having a game board, leader pieces, sets of flags, ally unit pieces, development pieces, trophy pieces, and/or coins. The game can further include leader cards, ally unit cards, development cards, and/or land cards. The game board can have lands, each land can have territories. In one embodiment, players take turns, and during a player's turn a player can take actions specified by game rules. In some embodiments, a player can (a) move a leader piece and/or ally units from one territory to another, (b) strike, flag, or guard a territory, (c) buy an Ally Card, spawn ally units, and/or build developments, (d) use traits, and/or (e) establish a Formal Truce. In certain embodiments, a player can win by holding three trophies or if the player's opponents lose all of their territories.

Memory Stimulation Device and Method of Use
20190329124 · 2019-10-31 · ·

A memory stimulation device and a method of using the same, the memory stimulation device may be based around forming one or more recognizable codes such as postal codes. The memory stimulation device may include a card with more than one defined area including a first area with a perforated matrix. The perforated matrix may define a plurality of sections. The sections may each include a letter, which may be a single letter from the English alphabet, and a number, which may be a natural number, displayed on a first surface of each section. An instruction area may be provided adjacent to the first area and may include a graphic of itemized instructions on how to use the memory stimulation device. An advertizing area may be provided adjacent to the instruction area. The advertizing area may include a printable area on which advertizing space may be used.

SHAPE MEMORY POLYMER-BASED GAME KIT
20240157226 · 2024-05-16 ·

The invention relates to a shape memory polymer-based game kit. The kit includes a plurality of elastic copolymer materials and an an instruction manual comprising one or more user instructions specifying rules of one or more games. Each of the elastic copolymer materials being mechanically manipulate able from its original shape into one or more three-dimensional structures, and reverse back to its original shape by being subjected to a stimulus having a shape recovery temperature. These materials offer a secure and non-toxic alternative for children's toys and item decoration.