Patent classifications
A63F13/21
INTERFERENCE BASED AUGMENTED REALITY HOSTING PLATFORMS
Interference-based augmented reality hosting platforms are presented. Hosting platforms can include networking nodes capable of analyzing a digital representation of scene to derive interference among elements of the scene. The hosting platform utilizes the interference to adjust the presence of augmented reality objects within an augmented reality experience. Elements of a scene can constructively interfere, enhancing presence of augmented reality objects, or destructively interfere, suppressing presence of augmented reality objects.
INTERFERENCE BASED AUGMENTED REALITY HOSTING PLATFORMS
Interference-based augmented reality hosting platforms are presented. Hosting platforms can include networking nodes capable of analyzing a digital representation of scene to derive interference among elements of the scene. The hosting platform utilizes the interference to adjust the presence of augmented reality objects within an augmented reality experience. Elements of a scene can constructively interfere, enhancing presence of augmented reality objects, or destructively interfere, suppressing presence of augmented reality objects.
Dual-transceiver based input devices
In an example, a wearable apparatus may include a display device and an input device. The input device may include a network interface device having a first transceiver and a second transceiver. Further, the input device may include a processor connected to the network interface device to communicate with the display device via the first transceiver. Furthermore, the processor may monitor a position of a peer input device via the second transceiver based on a radio signal exchanged between the input device and the peer input device. In response to a determination that the position of the peer input device is less than a threshold distance, the processor may generate a collision alert on the display device via the first transceiver.
SYSTEM AND METHOD FOR PLUG AND PLAY VIRTUAL REALITY
A portal for multiplayer virtual reality games implemented using a portable space is described. The portal comprises a control room; and an arena. The arena accommodates players, and comprises input subsystems. The input subsystems receive game-related inputs from the players, and transmit input signals to a gaming control subsystem. The arena comprises immersive effects subsystems. Based on at least one of the gaming control subsystem executing programs and the received input signals, the gaming control subsystem transmits immersive effects signals to the immersive effects subsystems, which then produce immersive effects for the players. The arena comprises audiovisual output subsystems. Based on at least one of the gaming control subsystem executing programs using data and the received input signals, the gaming control subsystem transmits output signals to audiovisual output subsystems, which then produce audiovisual outputs for the players based on the output signals.
INPUT DEVICE
Disclosed herein is an input device including: a plurality of input members; an upper surface having a right region in which a part of the plurality of input members is disposed, a left region in which another part of the plurality of input members is disposed, and a center region that is a region between the right region and the left region; and a light emitting region formed along an outer edge of the center region. The light emitting region includes a first light emitting portion configured to indicate identification information assigned to a plurality of input devices connected to an information processing apparatus, and a second light emitting portion configured to emit light based on information different from the identification information.
INPUT DEVICE
Disclosed herein is an input device including: a plurality of input members; an upper surface having a right region in which a part of the plurality of input members is disposed, a left region in which another part of the plurality of input members is disposed, and a center region that is a region between the right region and the left region; and a light emitting region formed along an outer edge of the center region. The light emitting region includes a first light emitting portion configured to indicate identification information assigned to a plurality of input devices connected to an information processing apparatus, and a second light emitting portion configured to emit light based on information different from the identification information.
METHODS AND SYSTEMS FOR FACILITATING PLAYING SOCCER BASED ON RFID
The present invention provides methods and systems for facilitating playing soccer based on RFID. The methods and systems may include receiving a request from a user, generating a radio tracking indication, transmitting the radio tracking indication to a Radio Frequency Identification (RFID) reader, emitting interrogating radio waves, receiving returned radio wave, generating ball tracking data, receiving target data from at least one target sensor, retrieving game data, processing the ball tracking data and the target data based on the game data, generating user performance, transmitting the user performance to the user, storing at least one of the request, the sensor data, the target sensor data, and the user performance.
In-Cinema And/Or Online Edutainment System
A computerized educational and entertainment system for one or more users comprising several modules, including a film module and an educational game module, wherein audio-video content of the film module is interrupted by one or more active modes at one or more set times to provide interactive teaching of subject matter.
METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME
A computer device is configured to provide a computer implemented game. A display displays a game play screen with a game board in a first area and an upgradable image in a second area. First game objects to be collected during game play and in response one or more items are provided in the second area of the display. The upgradable image is upgraded via an upgrade screen. When a level of the computer implemented game is next played, the upgraded image is displayed in the second area of respective game play screen.
METHOD AND APPARATUS FOR PROVIDING A COMPUTER IMPLEMENTED GAME
A computer device is configured to provide a computer implemented game. A display displays a game play screen with a game board in a first area and an upgradable image in a second area. First game objects to be collected during game play and in response one or more items are provided in the second area of the display. The upgradable image is upgraded via an upgrade screen. When a level of the computer implemented game is next played, the upgraded image is displayed in the second area of respective game play screen.