A63F13/21

DISPLAY CONTROL DEVICE, DISPLAY CONTROL METHOD, AND RECORDING MEDIUM
20230062045 · 2023-03-02 ·

A display control device includes: an acquisition unit (17A) that acquires right hand position information indicating a position of a right hand of a user and left hand position information indicating a position of a left hand of the user of a head mounted display; and a display control unit (17B) that controls the head mounted display so as to arrange a virtual object having a certain size at the position of the right hand and the position of the left hand on the basis of the right hand position information and the left hand position information. The display control unit (17B) controls the head mounted display so as to change a position of the virtual object independently of a change in a distance between a right hand and a left hand while maintaining a display state of the virtual object in which a longitudinal direction of the arranged virtual object is parallel to a virtual line connecting the right hand and the left hand.

DISPLAY CONTROL DEVICE, DISPLAY CONTROL METHOD, AND RECORDING MEDIUM
20230062045 · 2023-03-02 ·

A display control device includes: an acquisition unit (17A) that acquires right hand position information indicating a position of a right hand of a user and left hand position information indicating a position of a left hand of the user of a head mounted display; and a display control unit (17B) that controls the head mounted display so as to arrange a virtual object having a certain size at the position of the right hand and the position of the left hand on the basis of the right hand position information and the left hand position information. The display control unit (17B) controls the head mounted display so as to change a position of the virtual object independently of a change in a distance between a right hand and a left hand while maintaining a display state of the virtual object in which a longitudinal direction of the arranged virtual object is parallel to a virtual line connecting the right hand and the left hand.

AIMING DISPLAY AUTOMATION FOR HEAD MOUNTED DISPLAY APPLICATIONS

A method for user interaction when gaming. The method including rendering a normal view of a virtual environment of a video game for display in an HMD of a user. The method including detecting a pose of a user holding a first controller and a second controller indicating that a virtual weapon is being held. The method including detecting that the pose of the user is raised to a firing position. The method including detecting that the pose of the user is in alignment with a face of the user. The method including detecting that a first eye of the user is closed. The method including detecting an object in the virtual environment being targeted by the pose that is in alignment with the face of the user. The method including rendering a magnified view of the object being targeted in the virtual environment for display in the HMD.

Pedal system for gaming apparatus

A gaming controller includes a pedal system, and a communications interface. The pedal system is disposed on a rear facing portion of the gaming controller. The pedal system includes a pedal disposed along the rear facing surface of outer portions or wings of the gaming controller. The pedal has a first end proximate the elongated portion and an opposing second end spaced from the elongated portion. The pedal is coupled to a pivot point within the controller such that the pedal is selectively pivotable between a nominal position, a first position, and a second position. The communications interface is configured to facilitate transmitting inputs to the portable gaming device based on a current position of the pedal.

A VIRTUAL REALITY OR AUGMENTED REALITY ATTACHMENT SYSTEM
20230158399 · 2023-05-25 ·

A video game attachment system compatible with traditional, AR, and/or VR content, comprises a fixator to receive a display device, a first attachment assembly coupling the fixator to a physical controller object such as a toy gun, an actuation registration device, a registrator, and a second attachment assembly coupling the registrator to the physical controller object. A fixator adjustable receiving portion accommodates different display device dimensions. The first attachment assembly removably couples a fixator mounting portion to the physical controller object, at one of a plurality of different locations along a given dimension of the physical controller object. The actuation registration device is removably affixed to an actuator of the physical controller object. The registrator comprises a wireless transmitter and battery. In response to the actuation registration device being moved within a predetermined distance of the registrator, the registrator generates and wirelessly transmits an actuation signal to the display device.

Advanced gaming and virtual reality control using radar
11656336 · 2023-05-23 · ·

Techniques are described herein that enable advanced gaming and virtual reality control using radar. These techniques enable small motions and displacements to be tracked, even in the millimeter or submillimeter scale, for user control actions even when those actions are optically occluded or obscured.

Advanced gaming and virtual reality control using radar
11656336 · 2023-05-23 · ·

Techniques are described herein that enable advanced gaming and virtual reality control using radar. These techniques enable small motions and displacements to be tracked, even in the millimeter or submillimeter scale, for user control actions even when those actions are optically occluded or obscured.

Technique for controlling virtual image generation system using emotional states of user

A method of operating a virtual image generation system comprises allowing an end user to interact with a three-dimensional environment comprising at least one virtual object, presenting a stimulus to the end user in the context of the three-dimensional environment, sensing at least one biometric parameter of the end user in response to the presentation of the stimulus to the end user, generating biometric data for each of the sensed biometric parameter(s), determining if the end user is in at least one specific emotional state based on the biometric data for the each of the sensed biometric parameter(s), and performing an action discernible to the end user to facilitate a current objective at least partially based on if it is determined that the end user is in the specific emotional state(s).

Technique for controlling virtual image generation system using emotional states of user

A method of operating a virtual image generation system comprises allowing an end user to interact with a three-dimensional environment comprising at least one virtual object, presenting a stimulus to the end user in the context of the three-dimensional environment, sensing at least one biometric parameter of the end user in response to the presentation of the stimulus to the end user, generating biometric data for each of the sensed biometric parameter(s), determining if the end user is in at least one specific emotional state based on the biometric data for the each of the sensed biometric parameter(s), and performing an action discernible to the end user to facilitate a current objective at least partially based on if it is determined that the end user is in the specific emotional state(s).

SYSTEMS AND METHODS FOR FACILITATING VIRTUAL VEHICLE OPERATION BASED ON REAL-WORLD VEHICLE OPERATION DATA

Systems and methods for facilitating virtual operation of a virtual vehicle within a virtual environment are disclosed. According to aspects, a computing device may access a data model indicative of real-life operation of a real-life vehicle by a real-life operator and, based on the data model, generate a set of virtual vehicle movements that are reflective of a performance of the real-life operation of the real-life vehicle by the real-life operator. The computing device may display, in a user interface, the virtual vehicle undertaking the set of virtual vehicle movements such that the real-life operator may review the virtual movements and potentially be motivated to improve his/her real-life vehicle operation.