A63F13/23

Method and apparatus for presenting gamer performance at a social network

A system that incorporates teachings of the present disclosure may include, for example, receiving at a computer device a plurality of stimulus signals generated by one or more gaming accessory devices of a gamer controlling a gaming application, generating a plurality of gaming stimulations based on the plurality of stimulus signals, generating a plurality of gaming action results from the gaming application responsive to the plurality of gaming stimulations, combining the plurality of gaming action results and the plurality of gaming stimulations to generate a plurality of hardware statistics associated with the gamer, and transmitting to a social network the plurality of hardware statistics associated with the gamer.

GAME CONTROLLER APPARATUS
20170354895 · 2017-12-14 ·

An adapter for use with a video game controller of a video game console includes a housing for attachment to the controller, a pair of lever switch mechanisms for operation by the left and right hand, and a console port. Each lever switch mechanism includes a contact switch and a lever. The contact switch is actuable between an open state and a closed state. The lever has a finger-engaging surface and an actuator portion. The lever is pivotable relative to the housing in response to a manual force applied to the finger-engaging surface, whereupon the actuator portion moves to actuate the contact switch between the open state and the closed state. The console port is operatively connected to the contact switch, and adapted to communicate electronic signals controlled by the contact switch to the game console to actuate a game function.

Device, System, and Method for Motion Feedback Controller
20170348594 · 2017-12-07 ·

A device, system, and method uses universal serial bus (USB) signals to determine motion data. The method performed by a feedback controller includes receiving an input command from an input controller, the input command corresponding to a command entered by a user, the input controller utilizing a USB connection with the feedback controller. The method includes determining motion data corresponding to the input command, the motion data indicating a sensory action to be performed by a motion platform, the motion platform connected to the feedback controller. The method includes transmitting the motion data from the feedback controller to the motion platform.

CONTROLLING MULTICOMPUTER INTERACTION WITH DEEP LEARNING AND ARTIFICIAL INTELLIGENCE

A system for controlling multicomputer interaction with deep learning is disclosed that includes a controller system that is configured to generate one or more first user-controllable avatars on an interaction field, where the first avatars include movement controls and prompt functionality that is controllable by a first user to cause the first avatar to generate a prompt. A client system is configured to generate a second user-controllable avatar on the interaction field, where the second avatar includes movement controls and response functionality that is controllable by a second user to cause the second avatar to generate a response to the prompt. A deep learning processing system is configured to receive the prompt and the response and to process the prompt and the response to generate a score and to assign the score to one of two or more categories associated with the second user.

CONTROLLING MULTICOMPUTER INTERACTION WITH DEEP LEARNING AND ARTIFICIAL INTELLIGENCE

A system for controlling multicomputer interaction with deep learning is disclosed that includes a controller system that is configured to generate one or more first user-controllable avatars on an interaction field, where the first avatars include movement controls and prompt functionality that is controllable by a first user to cause the first avatar to generate a prompt. A client system is configured to generate a second user-controllable avatar on the interaction field, where the second avatar includes movement controls and response functionality that is controllable by a second user to cause the second avatar to generate a response to the prompt. A deep learning processing system is configured to receive the prompt and the response and to process the prompt and the response to generate a score and to assign the score to one of two or more categories associated with the second user.

GAME CARTRIDGE ADAPTER TO ENABLE ONLINE PLAY
20230182030 · 2023-06-15 ·

A video game cartridge adapter is configured to enable a network connection so that a game executing on video game cartridge can be used online either locally or through the Internet or other wide area network. The adapter includes an integrated circuit with a communications device and a connector, the connector configured to be inserted into a port on a video game cartridge. The connector includes an RX ring in communication with a resistor, which is detected by a pull-down detection circuit at the video game cartridge. The adapter can include an external power supply port, an indicator light, and a reset button. The adapter can also include a current limiter circuit and a reverse voltage protection circuit.

Contextually aware communications system in video games

In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.

Contextually aware communications system in video games

In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.

Electronic device and external structure configured to attach to or detach from the electronic device

Provided is an external structure configured to be attached to or detached from an electronic device having a concave portion formed on a surface of a housing, and a connection connector provided in a position of the concave portion receding from the surface of the housing, the concave portion having a cross-sectional shape enabling locking of the external structure, the external structure including a first fitting unit configured to be fitted to the connection connector.

Electronic device and external structure configured to attach to or detach from the electronic device

Provided is an external structure configured to be attached to or detached from an electronic device having a concave portion formed on a surface of a housing, and a connection connector provided in a position of the concave portion receding from the surface of the housing, the concave portion having a cross-sectional shape enabling locking of the external structure, the external structure including a first fitting unit configured to be fitted to the connection connector.