A63F13/23

Electronic gaming system with human gesturing inputs

Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The disclosure relates to an electronic gaming system which allows a player to make one or more inputs via human gesturing, and associated methods.

Removable input/output module with adjustment mechanism

A removable input/output module for a touch-screen device is described. The input/output module comprises a front plate, a rear plate and an edge plate. When attached to the touch-screen device, the front plate contacts with the front face of the touch-screen device, the rear plate contacts with the rear face of the touch-screen device and the edge plate contacts at least an upper part of an edge face of the touch-screen device. The input/output module further comprises a mechanism which provides a force to clamp the front and rear plates onto the touch-screen device and an adjustment mechanism which allows the relative position of the front plate and the edge plate to be adjusted.

Removable input/output module with adjustment mechanism

A removable input/output module for a touch-screen device is described. The input/output module comprises a front plate, a rear plate and an edge plate. When attached to the touch-screen device, the front plate contacts with the front face of the touch-screen device, the rear plate contacts with the rear face of the touch-screen device and the edge plate contacts at least an upper part of an edge face of the touch-screen device. The input/output module further comprises a mechanism which provides a force to clamp the front and rear plates onto the touch-screen device and an adjustment mechanism which allows the relative position of the front plate and the edge plate to be adjusted.

Remote control of a first user's gameplay by a second user

A method for providing remote control of a user's gameplay is provided. A live video feed of a first user's gameplay is presented to a remote second user. A request to transition control of the first user's gameplay to the second user is processed. Control of the first user's gameplay by the second user is initiated.

Remote control of a first user's gameplay by a second user

A method for providing remote control of a user's gameplay is provided. A live video feed of a first user's gameplay is presented to a remote second user. A request to transition control of the first user's gameplay to the second user is processed. Control of the first user's gameplay by the second user is initiated.

Augmented gaming with item gifting and online gameplay
11241628 · 2022-02-08 ·

A system and methods for augmented gaming with item gifting and online gameplay, that combines physical games and objects with online functionality to produce an augmented-reality gaming experience.

Augmented gaming with item gifting and online gameplay
11241628 · 2022-02-08 ·

A system and methods for augmented gaming with item gifting and online gameplay, that combines physical games and objects with online functionality to produce an augmented-reality gaming experience.

Gaming machine and method employing video compression
09743093 · 2017-08-22 · ·

A video compression technique relates to gaming machines which comprise a display to display images; a user interface to receive input from displayed screen images; a memory; and a game controller configured to control display of the images and process input received via the user interface. The game controller is further configured to receive an image sequence comprising a plurality of frames and, for each frame, to divide the frame into a series of blocks; compress each of the blocks using a first compression technique to form a series of compressed blocks; for each compressed block in the frame, identify whether the block is identical to a previous block within the frame and, if so, replace the compressed block with an index to the previous block; for each compressed block in the frame, determine a data difference between the compressed block and a corresponding block in an immediately preceding frame.

Gaming machine and method employing video compression
09743093 · 2017-08-22 · ·

A video compression technique relates to gaming machines which comprise a display to display images; a user interface to receive input from displayed screen images; a memory; and a game controller configured to control display of the images and process input received via the user interface. The game controller is further configured to receive an image sequence comprising a plurality of frames and, for each frame, to divide the frame into a series of blocks; compress each of the blocks using a first compression technique to form a series of compressed blocks; for each compressed block in the frame, identify whether the block is identical to a previous block within the frame and, if so, replace the compressed block with an index to the previous block; for each compressed block in the frame, determine a data difference between the compressed block and a corresponding block in an immediately preceding frame.

GAME OPERATING DEVICE
20220305392 · 2022-09-29 ·

A game operating device (controller) includes a longitudinal housing, and a holding portion held by hand to be wrapped by its palm it is formed in the housing. A direction switch is provided on an upper surface at a position where it can be operated by thumb of the hand holding the holding portion, and a start switch and a select switch are provided backward thereof. An X button 46 and a Y button are further arranged in line on the upper surface of the housing. An imaging information arithmetic unit is provided at a front end of the housing in a longitudinal direction in such a manner that an imaging device thereof is exposed from a front-end surface. A concave portion is formed on a lower surface at a position corresponding to the direction switch. The concave portion includes a valley and two inclined surfaces. An A button capable of being operated by index finger of the hand holding the holding portion is provided on the backward inclined surface. By processing an image signal obtained by imaging an infrared ray from LED modules by the imaging device, it is possible to obtain an operation signal varying according to a position and/or attitude of the controller.