A63F13/23

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, CONTROLLER DEVICE AND ACCESSORY

An example information processing system includes a main unit, a first controller device and a second controller device. The main unit includes a display. The first controller device is configured to be removably attached to the main unit, and the first controller device transmits first operation data representing an operation performed on the first controller device to the main unit, irrespective of whether the first controller device is attached to the main unit. The second controller device is configured to be removably attached to the main unit, and the second controller device transmits second operation data representing an operation performed on the second controller device to the main unit, irrespective of whether the second controller device is attached to the main unit. The main unit displays, on the display, an execution result of an information process based on the first and the second operation data.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, CONTROLLER DEVICE AND ACCESSORY

An example information processing system includes a main unit, a first controller device and a second controller device. The main unit includes a display. The first controller device is configured to be removably attached to the main unit, and the first controller device transmits first operation data representing an operation performed on the first controller device to the main unit, irrespective of whether the first controller device is attached to the main unit. The second controller device is configured to be removably attached to the main unit, and the second controller device transmits second operation data representing an operation performed on the second controller device to the main unit, irrespective of whether the second controller device is attached to the main unit. The main unit displays, on the display, an execution result of an information process based on the first and the second operation data.

System, server, program, and method for detecting cheating by user in game
11395972 · 2022-07-26 · ·

Provided is a system including: a user terminal that executes a game program for playing a game, that determines a parameter for executing a certain event in the game, and that executes the event on the basis of the parameter to generate a user result; a result-for-verification generation unit that generates a plurality of virtual instances for virtualizing the user terminal, that executes the game program in a headless mode in the plurality of virtual instances, that selects, from the plurality of virtual instances, a virtual instance for executing the event on the basis of the parameter received by a server, and that executes the event in the selected virtual instance on the basis of the parameter to generate a result for verification; and a cheat verification unit that compares the user result with the result for verification to determine whether or not cheating has been conducted at the user terminal.

System, server, program, and method for detecting cheating by user in game
11395972 · 2022-07-26 · ·

Provided is a system including: a user terminal that executes a game program for playing a game, that determines a parameter for executing a certain event in the game, and that executes the event on the basis of the parameter to generate a user result; a result-for-verification generation unit that generates a plurality of virtual instances for virtualizing the user terminal, that executes the game program in a headless mode in the plurality of virtual instances, that selects, from the plurality of virtual instances, a virtual instance for executing the event on the basis of the parameter received by a server, and that executes the event in the selected virtual instance on the basis of the parameter to generate a result for verification; and a cheat verification unit that compares the user result with the result for verification to determine whether or not cheating has been conducted at the user terminal.

ROUTE NAVIGATION SYSTEM WITHIN A GAME APPLICATION ENVIRONMENT
20220226728 · 2022-07-21 ·

Embodiments of the present disclosure provide a route navigation system that can aid the user by providing navigational aids for navigating within a virtual game environment. The navigational aids can provide visual indications to the user within the game environment in order to help direct the character to navigation objects used for traversing the environment. The navigation information used for navigation within the game environment can be determined based on a route navigation grid. A navigation module can utilize the navigation grid to help users navigate characters within the game environments of the game application. The route navigation grid can be generated based on aggregated route information and telemetry data associated with a plurality of users of the game application. The route generation module can be configured to automatically generate navigation links between navigation nodes within game environment based on telemetric data sourced from users of the game application.

ROUTE NAVIGATION SYSTEM WITHIN A GAME APPLICATION ENVIRONMENT
20220226728 · 2022-07-21 ·

Embodiments of the present disclosure provide a route navigation system that can aid the user by providing navigational aids for navigating within a virtual game environment. The navigational aids can provide visual indications to the user within the game environment in order to help direct the character to navigation objects used for traversing the environment. The navigation information used for navigation within the game environment can be determined based on a route navigation grid. A navigation module can utilize the navigation grid to help users navigate characters within the game environments of the game application. The route navigation grid can be generated based on aggregated route information and telemetry data associated with a plurality of users of the game application. The route generation module can be configured to automatically generate navigation links between navigation nodes within game environment based on telemetric data sourced from users of the game application.

Video game controller

A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.

Balanced game controller clip

A display mount for connecting electronic devices includes a body, a display support, and a movable arm connected to the body and the display support. The body has a lower surface and an upper surface. The body further includes a controller connection mechanism. The arm is positioned above the upper surface to hold the display support above the body and opposite the lower surface.

Balanced game controller clip

A display mount for connecting electronic devices includes a body, a display support, and a movable arm connected to the body and the display support. The body has a lower surface and an upper surface. The body further includes a controller connection mechanism. The arm is positioned above the upper surface to hold the display support above the body and opposite the lower surface.

SELF-LEARNING FILE TRANSMITTING, DATA READING AND WRITING, APP COMMUNICATION READING AND WRITING METHODS OF GAME HANDLE
20210389900 · 2021-12-16 ·

The present application discloses self-learning file transmitting, data reading and writing, and APP communication reading and writing methods of a game handle. The self-learning file transmitting method includes the following steps: S1: initializing a chip and scanning a key value; S2: erasing a FLASH chip and forming a reminder of usage; S3: scanning the key value and starting timing; and S4: timing and scanning the key value, and forming a reminder showing the end of learning. The present application provides a learning AI key with a special function on the game handle, and the AI key function can record operations of all users and save them as data for internal storage.