A63F13/23

Self-learning file transmitting, data reading and writing, app communication reading and writing methods of game handle
11704045 · 2023-07-18 · ·

The present application discloses self-learning file transmitting, data reading and writing, and APP communication reading and writing methods of a game handle. The self-learning file transmitting method includes the following steps: S1: initializing a chip and scanning a key value; S2: erasing a FLASH chip and forming a reminder of usage; S3: scanning the key value and starting timing; and S4: timing and scanning the key value, and forming a reminder showing the end of learning. The present application provides a learning AI key with a special function on the game handle, and the AI key function can record operations of all users and save them as data for internal storage.

CONTROLLER SYSTEM WITH MODULE MOUNTABLE ON BASE

A controller system is provided herein that includes a controller base including at least one input device for receiving user input and a mechanical interface. The controller system further includes a controller module comprising a processor and memory. The controller module is configured to removably mount on the controller base at the mechanical interface thereby establishing a communication link therebetween. The user input received at the at least one input device is routed through the controller module to a console computing device.

DISPLAY DEVICE AND OPERATION METHOD THEREOF

A display device electrically connectable to an external operation device and a host is provided. The display device includes an imaging unit, a display controller, an image receiving port, a command output port and at least one computing device. The image receiving port obtains image data from the host and transmit to the display controller. The display controller controls the imaging unit to display the image data. The at least one computing device has a host operation mode and a display operation mode. The computing device receives a control command from the external operation device, sends the control command to the host through the command output port in the host operation mode, and sends the control command to the display controller to adjust the display setting in the display operation mode.

DISPLAY DEVICE AND OPERATION METHOD THEREOF

A display device electrically connectable to an external operation device and a host is provided. The display device includes an imaging unit, a display controller, an image receiving port, a command output port and at least one computing device. The image receiving port obtains image data from the host and transmit to the display controller. The display controller controls the imaging unit to display the image data. The at least one computing device has a host operation mode and a display operation mode. The computing device receives a control command from the external operation device, sends the control command to the host through the command output port in the host operation mode, and sends the control command to the display controller to adjust the display setting in the display operation mode.

UPDATED DRIVER PARAMETERS DETERMINED BY TELEMETRY DATA

A computing system is provided. The computing system includes a server having one or more processors configured to receive from a user computing device run-time telemetry data, the run-time telemetry data being recorded during execution of a target program of a plurality of programs by the user computing device and being indicative of communication between the user computing device and a user input device. The one or more processors are further configured to determine a performance metric based on the run-time telemetry data, determine an updated driver parameter for the target program based on the determined performance metric, send the updated driver parameter to the user computing device, and apply the updated driver parameter for use during a subsequent execution of the target program.

UPDATED DRIVER PARAMETERS DETERMINED BY TELEMETRY DATA

A computing system is provided. The computing system includes a server having one or more processors configured to receive from a user computing device run-time telemetry data, the run-time telemetry data being recorded during execution of a target program of a plurality of programs by the user computing device and being indicative of communication between the user computing device and a user input device. The one or more processors are further configured to determine a performance metric based on the run-time telemetry data, determine an updated driver parameter for the target program based on the determined performance metric, send the updated driver parameter to the user computing device, and apply the updated driver parameter for use during a subsequent execution of the target program.

System and method for use in haptic signal generation

The application describes techniques for adaptively setting a threshold that will be used to determine the gain applied to a haptics signal.

System and method for use in haptic signal generation

The application describes techniques for adaptively setting a threshold that will be used to determine the gain applied to a haptics signal.

SYSTEMS AND METHODS FOR EMULATION OF USER INPUT DURING A PLAY OF A LEGACY GAME
20220379205 · 2022-12-01 ·

A method for emulation of user input during a play of a legacy game is described. The method includes receiving a user input from the updated hand-held controller and parsing the user input to identify an updated input device of the updated hand-held controller. The method further includes determining, based on the identity of the updated input device, an identity of a legacy input device of a legacy hand-held controller. The method includes determining whether one or more blocks of code for servicing a functionality of the legacy input device of the legacy hand-held controller are cached, and accessing one or more instructions of a legacy game code of the legacy game upon determining that the one or more blocks of code are not cached. The method includes compiling the one or more blocks of code from the one or more instructions of the legacy game code.

SYSTEMS AND METHODS FOR EMULATION OF USER INPUT DURING A PLAY OF A LEGACY GAME
20220379205 · 2022-12-01 ·

A method for emulation of user input during a play of a legacy game is described. The method includes receiving a user input from the updated hand-held controller and parsing the user input to identify an updated input device of the updated hand-held controller. The method further includes determining, based on the identity of the updated input device, an identity of a legacy input device of a legacy hand-held controller. The method includes determining whether one or more blocks of code for servicing a functionality of the legacy input device of the legacy hand-held controller are cached, and accessing one or more instructions of a legacy game code of the legacy game upon determining that the one or more blocks of code are not cached. The method includes compiling the one or more blocks of code from the one or more instructions of the legacy game code.