Patent classifications
A63F13/23
Operation device
An operation device includes a movable member that is movable within a predetermined range, and a restriction member that is disposed in a state of being movable in a movable direction of the movable member, that restricts the movable range of the movable member by coming into contact with a contact surface of the movable member in the movable direction, and that can be switched between a state of being in contact with a first range of the contact surface and restricting the movable range of the movable member and a state of being in contact with a second range, the second range being different from the first range, of the contact surface and restricting the movable range of the movable member.
Operation device
An operation device includes a movable member that is movable within a predetermined range, and a restriction member that is disposed in a state of being movable in a movable direction of the movable member, that restricts the movable range of the movable member by coming into contact with a contact surface of the movable member in the movable direction, and that can be switched between a state of being in contact with a first range of the contact surface and restricting the movable range of the movable member and a state of being in contact with a second range, the second range being different from the first range, of the contact surface and restricting the movable range of the movable member.
Updated driver parameters determined by telemetry data
A computing system is provided. The computing system includes a server having one or more processors configured to receive from a user computing device run-time telemetry data, the run-time telemetry data being recorded during execution of a target program of a plurality of programs by the user computing device and being indicative of communication between the user computing device and a user input device. The one or more processors are further configured to determine a performance metric based on the run-time telemetry data, determine an updated driver parameter for the target program based on the determined performance metric, send the updated driver parameter to the user computing device, and apply the updated driver parameter for use during a subsequent execution of the target program.
Updated driver parameters determined by telemetry data
A computing system is provided. The computing system includes a server having one or more processors configured to receive from a user computing device run-time telemetry data, the run-time telemetry data being recorded during execution of a target program of a plurality of programs by the user computing device and being indicative of communication between the user computing device and a user input device. The one or more processors are further configured to determine a performance metric based on the run-time telemetry data, determine an updated driver parameter for the target program based on the determined performance metric, send the updated driver parameter to the user computing device, and apply the updated driver parameter for use during a subsequent execution of the target program.
Information handling system controller scalable interface
A portable information handling system interacts with a game controller through either a direct connection at a wired interface at the sides of opposing controller housings and the information handling system housing or through a bridge having a bridge housing that directly couples to the controller housing as a bridge to the information handling system, such as with a wireless interface. During a sliding coupling motion, pins of the controller housing wired interface move across pins of the bridge or information handling system wired interface. Analysis of the interface signals through a sliding coupling motion identifies the type of controller housing, such as a controller housing with game input devices or with extra functions like speaker audio and supplemental battery power.
Information handling system controller scalable interface
A portable information handling system interacts with a game controller through either a direct connection at a wired interface at the sides of opposing controller housings and the information handling system housing or through a bridge having a bridge housing that directly couples to the controller housing as a bridge to the information handling system, such as with a wireless interface. During a sliding coupling motion, pins of the controller housing wired interface move across pins of the bridge or information handling system wired interface. Analysis of the interface signals through a sliding coupling motion identifies the type of controller housing, such as a controller housing with game input devices or with extra functions like speaker audio and supplemental battery power.
Apparatus control systems and method
A system for controlling interactions between a plurality of real and virtual robots, includes one or more real robots present in the real environment, one or more virtual robots present in a virtual environment corresponding to the real environment, and a processing device operable to control interactions between one or more of the real robots and one or more of the virtual robots, where the interactions between the real and virtual robots are dependent upon at least the positions of the one or more real robots in the real environment and the positions of the one or more virtual robots in the virtual environment.
Apparatus and method for providing game service for managing vehicle
An embodiment of the present disclosure provides a vehicle management game service providing device installed in a vehicle. The vehicle management game service providing device includes a receiver, a controller, which obtains vehicle information, and determines whether a user's intervention is required with regard to a vehicle-related task on the basis of the obtained vehicle information, a user interface, which receives a user input signal, and provides a screen according to execution of the user game, and an operator, which operates the vehicle according to a vehicle control signal. At least one among an autonomous vehicle, a user terminal, and a server according to embodiments of the present disclosure may be associated or integrated with an artificial intelligence module, a drone (unmanned aerial vehicle (UAV)), a robot, an augmented reality (AR) device, a virtual reality (VR) device, a 5G service related device, and the like.
Apparatus and method for providing game service for managing vehicle
An embodiment of the present disclosure provides a vehicle management game service providing device installed in a vehicle. The vehicle management game service providing device includes a receiver, a controller, which obtains vehicle information, and determines whether a user's intervention is required with regard to a vehicle-related task on the basis of the obtained vehicle information, a user interface, which receives a user input signal, and provides a screen according to execution of the user game, and an operator, which operates the vehicle according to a vehicle control signal. At least one among an autonomous vehicle, a user terminal, and a server according to embodiments of the present disclosure may be associated or integrated with an artificial intelligence module, a drone (unmanned aerial vehicle (UAV)), a robot, an augmented reality (AR) device, a virtual reality (VR) device, a 5G service related device, and the like.
Automatic generation of video playback effects
In various examples, recordings of gameplay sessions are enhanced by the application of special effects to relatively high(er) and/or low(er) interest durations of the gameplay sessions. Durations of relatively high(er) or low(er) predicted interest in a gameplay session are identified, for instance, based upon level of activity engaged in by a gamer during a particular gameplay session duration. Once identified, different variations of video characteristic(s) are applied to at least a portion of the identified durations for implementation during playback. The recordings may be generated and/or played back in real-time with a live gameplay session, or after completion of the gameplay session. Further, video data of the recordings themselves may be modified to include the special effects and/or indications of the durations and/or variations may be included in metadata and used for playback.