Patent classifications
A63F13/23
VIDEO GAME CONTROLLER WITH SOCIAL NETWORKING
This disclosure describes a system that allows a user to communicate via social networking from a game controller. These social networking notifications may be displayed on a screen of the game controller. In addition to the game controller, the disclosed system may comprise an app, on a device external from the game controller, that is also able to display the social networking notifications.
VIDEO GAME CONTROLLER WITH SOCIAL NETWORKING
This disclosure describes a system that allows a user to communicate via social networking from a game controller. These social networking notifications may be displayed on a screen of the game controller. In addition to the game controller, the disclosed system may comprise an app, on a device external from the game controller, that is also able to display the social networking notifications.
Notifications on game controller
Implementations are provided that permit a seamless activation of a game or other application on a host device from a game controller. The game may be launched on the host device in response to an activation signal that is dispatched from the game controller. The game controller may generate the activation signal or it may send such a signal to the host device for processing. The game controller may detect that an action button has been pressed and generate the activation signal in response thereto.
Notifications on game controller
Implementations are provided that permit a seamless activation of a game or other application on a host device from a game controller. The game may be launched on the host device in response to an activation signal that is dispatched from the game controller. The game controller may generate the activation signal or it may send such a signal to the host device for processing. The game controller may detect that an action button has been pressed and generate the activation signal in response thereto.
System and method for providing a computer-generated environment
A method comprises: providing a three dimensional computer-generated environment and providing a controllable character within the three dimensional computer-generated environment; receiving user input and controlling the character based at least on the received user input; and providing a three dimensional computer-generated virtual reality device in the three dimensional computer-generated environment for generating a virtual reality environment for the controllable character.
System and method for providing a computer-generated environment
A method comprises: providing a three dimensional computer-generated environment and providing a controllable character within the three dimensional computer-generated environment; receiving user input and controlling the character based at least on the received user input; and providing a three dimensional computer-generated virtual reality device in the three dimensional computer-generated environment for generating a virtual reality environment for the controllable character.
Operating device and control system
Methods and apparatus provide for a control unit; and an operating device including: (i) operation button to be activated by touch of a user, (ii) a first vibration mechanism for vibrating the operation button, and (iii) a second vibration mechanism for vibrating a main body of the operating device, where the control unit controls the first vibration mechanism and the second vibration mechanism.
Operating device and control system
Methods and apparatus provide for a control unit; and an operating device including: (i) operation button to be activated by touch of a user, (ii) a first vibration mechanism for vibrating the operation button, and (iii) a second vibration mechanism for vibrating a main body of the operating device, where the control unit controls the first vibration mechanism and the second vibration mechanism.
Non-transitory storage medium having stored therein game program, game apparatus, game system, and game method
A game system includes a mode switching unit switching a play mode between a one-player play mode and a two-player play mode, on the basis of at least one of first operation data from a left controller and second operation data from a right controller, and a control unit controlling a player character and a sub-player character in a virtual space. In the one-player play mode, the control unit switches an operation target between the player character and the sub-player character is set as an operation target, on the basis of the first operation data and the second operation data, and in the two-player play mode, the control unit controls the player character on the basis of the first operation data and controls the sub-player character on the basis of the second operation data.
Non-transitory storage medium having stored therein game program, game apparatus, game system, and game method
A game system includes a mode switching unit switching a play mode between a one-player play mode and a two-player play mode, on the basis of at least one of first operation data from a left controller and second operation data from a right controller, and a control unit controlling a player character and a sub-player character in a virtual space. In the one-player play mode, the control unit switches an operation target between the player character and the sub-player character is set as an operation target, on the basis of the first operation data and the second operation data, and in the two-player play mode, the control unit controls the player character on the basis of the first operation data and controls the sub-player character on the basis of the second operation data.