Patent classifications
A63F13/31
Safety scheme for gesture-based game
Technologies are generally described for providing a notification to a player playing a gesture-based game of a potentially dangerous condition. In some examples, a safety component of a gesture-based game system includes a gesture range determination unit configured to determine a gesture range associated with a gesture-based game; a detection unit configured to detect a movement of an object; and an alarm unit configured to generate an alarm in response to a determination based on the movement of the object which is within the gesture range.
Safety scheme for gesture-based game
Technologies are generally described for providing a notification to a player playing a gesture-based game of a potentially dangerous condition. In some examples, a safety component of a gesture-based game system includes a gesture range determination unit configured to determine a gesture range associated with a gesture-based game; a detection unit configured to detect a movement of an object; and an alarm unit configured to generate an alarm in response to a determination based on the movement of the object which is within the gesture range.
Game system, information processing apparatus, control method, and recording medium
A game system executes a game that progresses in response to action commands issued on a plurality of electronic devices. When a first action command has been issued on a first electronic device, the system notifies a second electronic device, which is different from the first electronic device, of the issuance of the action command on the first electronic device. The system also sets a first time period until an action triggered by the first action command is reflected in the game, and after the elapse of the first time period from the time based on the first action command, reflects the action triggered by the first action command in the game executed by the second electronic device.
Game system, information processing apparatus, control method, and recording medium
A game system executes a game that progresses in response to action commands issued on a plurality of electronic devices. When a first action command has been issued on a first electronic device, the system notifies a second electronic device, which is different from the first electronic device, of the issuance of the action command on the first electronic device. The system also sets a first time period until an action triggered by the first action command is reflected in the game, and after the elapse of the first time period from the time based on the first action command, reflects the action triggered by the first action command in the game executed by the second electronic device.
GAME SYSTEM, NON-TRANSITORY STORAGE MEDIUM ENCODED WITH COMPUTER READABLE PROCESSING PROGRAM, PROCESSING METHOD, GAME DEVICE, AND INFORMATION PROCESSING APPARATUS
A game system including first and second game devices is provided. Each of the first and second game devices includes a communication function for communication by using any one communication channel of a plurality of predetermined communication channels. The first game device switches from a first communication channel being used to a second communication channel other than the first communication channel and broadcasts a frame including data, and switches back to the first communication channel and continues original communication after broadcasting. When the second game device receives the frame through the second communication channel, it performs processing of the received frame.
GAME SYSTEM, NON-TRANSITORY STORAGE MEDIUM ENCODED WITH COMPUTER READABLE PROCESSING PROGRAM, PROCESSING METHOD, GAME DEVICE, AND INFORMATION PROCESSING APPARATUS
A game system including first and second game devices is provided. Each of the first and second game devices includes a communication function for communication by using any one communication channel of a plurality of predetermined communication channels. The first game device switches from a first communication channel being used to a second communication channel other than the first communication channel and broadcasts a frame including data, and switches back to the first communication channel and continues original communication after broadcasting. When the second game device receives the frame through the second communication channel, it performs processing of the received frame.
Game Stream Fuzz Testing and Automation
A system and method of fuzz testing an on-line gaming system includes a host test bench system capable of generating a protocol template that can be used for identifying primitives in the data communications between a client device and the online gaming servers. The protocol template can then be used to identify primitives in initial communications between the client device and the online gaming servers and perform generation fuzz testing of those initial communications. The system also includes a game stream interceptor that can intercept streaming online gaming data in both directions between the client device and the online gaming system. The intercepted streaming online gaming data can be mutated to test the client device and the servers in the online gaming system.
Instant streaming of a mobile user interface without application install
A method for communication. The method including displaying game play of a first user playing a gaming application on a display. The method including broadcasting an SSID from a first device over a wireless local area network. The method including pairing the first device and a second device associated with a second user over the wireless local area network. The method including streaming a user interface including information related to the first game play from the first device to the second device. The user interface is streamed concurrent with the game play of the first user, and is configured to complement game play of the first user.
Instant streaming of a mobile user interface without application install
A method for communication. The method including displaying game play of a first user playing a gaming application on a display. The method including broadcasting an SSID from a first device over a wireless local area network. The method including pairing the first device and a second device associated with a second user over the wireless local area network. The method including streaming a user interface including information related to the first game play from the first device to the second device. The user interface is streamed concurrent with the game play of the first user, and is configured to complement game play of the first user.
Method And System For Computer-Aided Stateful Live-Action Game Play
A computing system that includes wearable computing components may be provided that creates an interactive game for at least two players. Finite state machines may be provided with a range of states that correspond to an array of possible states of a player of the game. Each player is assigned a client device, which preferably may be embedded in wearable computing components. The client device uses software to execute a first instance of a finite state machine. The client deceives are connected in a network with server devices. The state machines transition states based upon player interaction with other players and objects. When the state machines transition states, the players are notified and their respective states within the game also change.