Patent classifications
A63F13/31
Information Processing System, Information Processing Apparatus, Computer-Readable Storage Medium Having Stored Therein Information Processing Program, and Information Processing Method
A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.
Information Processing System, Information Processing Apparatus, Computer-Readable Storage Medium Having Stored Therein Information Processing Program, and Information Processing Method
A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.
Dealing Method, Game Method, Device, and Storage Medium
A dealing method, a game method, a device, and a storage medium. The dealing method comprises: generating a first key by means of an algorithm supporting out-of-order decryption, and recording a hash value of the first key onto a blockchain (S11); generating a plurality of pieces of card surface information and corresponding scramble information, and respectively encrypting by means of the first key (S12); sending the encrypted card surface information to another user side for reshuffling cards in turn by other user sides (S13); receiving the encrypted card surface information broadcasted by the user side which finally shuffles, and determining the plurality of pieces of encrypted card surface information allocated to the current user (S14); generating a plurality of pieces of first decryption request information and sending same to another user side for decryption by the other user sides in turn, and then returning a plurality of first decryption results (S15); decrypting by means of the first key to obtain the card surface information allocated to the current user (S16); using the first key to decrypt a plurality of pieces of second decryption request information sent by other user sides so as to generate a second decrypted result, and sending same to the next user side (S17). The decentralized dealing is implemented.
GAMING MACHINE, SYSTEM, AND METHOD FOR AN ASSOCIATED STAGE EFFECT
A gaming system comprises a plurality of gaming machines operably interconnected. Each of the plurality of gaming machines is assigned a unique machine identification code. Each of the plurality of gaming machines includes a stage effect controller configured to perform a predetermined stage effect, a common timer for providing timing information related to the performance of the predetermined stage effect to each of the plurality of gaming machines, and a control unit operably coupled to the stage effect controller and being configured to perform the predetermined stage effect based on the timing information and the machine identification code.
BROWSER-BASED CLOUD GAMING
A method includes: receiving, from a browser executed by a client device, a request to initiate gameplay of a cloud video game; responsive to the request, transmitting to the client device a web application, and initiating execution of the cloud video game by a cloud game machine to generate a first video stream including video content of the cloud video game that is encoded in a compressed video format and encrypted; transmitting the first video stream from the cloud game machine to a streaming server; decrypting the first video stream by the streaming server to generate encoded video content; transmitting, by the streaming server, the encoded video content using a secure protocol to the web application, thereby defining a second video stream, the web application being configured to receive and process the second video stream to provide the video content of the cloud video game for rendering to a display.
BROWSER-BASED CLOUD GAMING
A method includes: receiving, from a browser executed by a client device, a request to initiate gameplay of a cloud video game; responsive to the request, transmitting to the client device a web application, and initiating execution of the cloud video game by a cloud game machine to generate a first video stream including video content of the cloud video game that is encoded in a compressed video format and encrypted; transmitting the first video stream from the cloud game machine to a streaming server; decrypting the first video stream by the streaming server to generate encoded video content; transmitting, by the streaming server, the encoded video content using a secure protocol to the web application, thereby defining a second video stream, the web application being configured to receive and process the second video stream to provide the video content of the cloud video game for rendering to a display.
IN-GAME LOCATION BASED GAME PLAY COMPANION APPLICATION
A method for gaming. The method including receiving location based information of game play of a user playing a gaming application as displayed on a first computing device, wherein the location based information is made with reference to a location of a character in the game play of the user in a gaming world associated with the gaming application. The method including aggregating location based information of a plurality of game plays of a plurality of users playing the gaming application. The method including generating contextually relevant information for the location of the character based on the location based information of the plurality of game plays. The method including generating a companion interface including the contextually relevant information. The method including sending the companion interface to a second computing device associated with the user for display concurrent with the game play of the user.
IN-GAME LOCATION BASED GAME PLAY COMPANION APPLICATION
A method for gaming. The method including receiving location based information of game play of a user playing a gaming application as displayed on a first computing device, wherein the location based information is made with reference to a location of a character in the game play of the user in a gaming world associated with the gaming application. The method including aggregating location based information of a plurality of game plays of a plurality of users playing the gaming application. The method including generating contextually relevant information for the location of the character based on the location based information of the plurality of game plays. The method including generating a companion interface including the contextually relevant information. The method including sending the companion interface to a second computing device associated with the user for display concurrent with the game play of the user.
Remote access to content from a thin client
Remote access is provided to content from a thin client, such as an internet browser, of a communication terminal. A method is provided for accessing at least one piece of content from a thin client of a remote communication terminal, the content being executed by a device for providing access to content on a communication network. The access method includes replication of at least one content replication signal by the thin client. The replication signal that is received by the thin client during a communication session with the content access provider device is produced by an execution module of the content access provider device and relayed unprocessed by a decoy module of the content access provider device. The decoy module is registered with the content access provider device as a virtual replication peripheral.
MOBILE DEVICE CONTROLLER SYSTEMS AND METHODS FOR INTERACTING WITH CLIENT APPLICATIONS
In an aspect, a first controller module of a mobile device controller can be engaged with a first side of a mobile device of a user. A second controller module of the mobile device controller can be engaged with a second side of the mobile device. One or more mobile device controller characteristics associated with characteristics of the mobile device controller can be transmitted from the mobile device controller to the mobile device. A client application on the mobile device can be modified by a first data processor based on the one or more mobile device controller characteristics. The modified client application can be provided by the first data processor to the user in the mobile device, and the user can interact with the modified client application using the mobile device controller. Related systems, apparatus, techniques, and articles are also described.