Patent classifications
A63F13/33
Multipath wireless controller
A computer simulation controller includes both a Bluetooth transceiver and a Wi-Fi transceiver. Player input to the controller generates commands that are sent using both transceivers, such that a receiving apparatus such as a game console or a web server can use the first-arriving one of the two commands to reduce latency.
OPTICAL PROXIMITY SENSORS
- Stefan Johannes Holmgren ,
- Sairam Iyer ,
- Tom Richard Berglind ,
- Karl Erik Patrik Nordström ,
- Lars Bertil Sparf ,
- Per Carl Sture Rosengren ,
- Erik Anders Claes Rosengren ,
- John Elis Gösta Karlsson ,
- Björn Thomas Eriksson ,
- Björn Alexander Jubner ,
- Remo Behdasht ,
- Simon Greger Fellin ,
- Robin Kjell ÅMAN ,
- Joseph Shain
A sensor determining coordinates of a proximal object, including a one-dimensional array of alternating light emitters and detectors, including a plurality of light emitters projecting light along a detection plane, and a plurality of light detectors detecting reflections of the projected light, by a reflective object in the detection plane, and a plurality of lenses mounted and oriented relative to the emitters and the detectors such that the light detectors receive maximum intensity when light enters a corresponding lens at a first particular angle, whereby for each emitter-detector pair, light emitted by the emitter of that pair passes through one of the lenses and is reflected by the object back through one of the lenses to the detector of that pair when the object is located at one of a set of positions in the detection plane, that position being associated with that emitter-detector pair.
STATISTICAL DRIVEN TOURNAMENTS
The subject disclosure relates to systems and methods for ranking video game players based on performance statistics recorded during game-play. In some aspects, a process of the subject technology can include operations for receiving a first set of game-play attributes including two or more game-play statistics for measuring a first player's performance relative to a first game and a second game, receiving a second set of game-play attributes including two or more game-play statistics for measuring a second player's performance relative to the first game and the second game, and automatically ranking the first player and the second player based on the first set of game-play attributes and the second set of game-play attributes. Systems and computer-readable media are also provided.
Method, system and electronic device for achieving remote control of computer game by game controller
The present disclosure provides a method for remote control of computer game by a gamepad, including: remotely accessing, by the client-side, the virtual cloud desktop provided by the server-side, and sending message to the server-side when detecting gamepads; creating or enabling by the virtual cloud desktop server-side, a corresponding number of virtual game devices; capturing, by the client-side, the operation instruction data of the gamepads, and sending the operation instruction data to the server-side; causing each virtual game device to output a KeyCode value corresponding to each operation instruction data by the server-side, such that the virtual cloud desktop server runs the computer game according to each KeyCode value and the relative movement value of the joystick; sending the data of the running results of the computer game on the virtual cloud desktop to the client-side for display.
Method, system and electronic device for achieving remote control of computer game by game controller
The present disclosure provides a method for remote control of computer game by a gamepad, including: remotely accessing, by the client-side, the virtual cloud desktop provided by the server-side, and sending message to the server-side when detecting gamepads; creating or enabling by the virtual cloud desktop server-side, a corresponding number of virtual game devices; capturing, by the client-side, the operation instruction data of the gamepads, and sending the operation instruction data to the server-side; causing each virtual game device to output a KeyCode value corresponding to each operation instruction data by the server-side, such that the virtual cloud desktop server runs the computer game according to each KeyCode value and the relative movement value of the joystick; sending the data of the running results of the computer game on the virtual cloud desktop to the client-side for display.
Single user multiple presence in multi-user game
A method for providing a single user multiple presence implementation may include providing access for a user identified by a user account to a virtual environment hosted by a computer. The method may further include generating multiple avatars for the user account to concurrently coexist and be operative within the virtual environment. The method may further include controlling the multiple avatars at least partly in response to input from the user. The method may further include communicating virtual environment data regarding more than one of the multiple avatars to at least one client operated by the user. An apparatus for performing the method may include a processor coupled to a memory holding encoded instructions for performing operations of the method on a computer configured as a network entity.
Single user multiple presence in multi-user game
A method for providing a single user multiple presence implementation may include providing access for a user identified by a user account to a virtual environment hosted by a computer. The method may further include generating multiple avatars for the user account to concurrently coexist and be operative within the virtual environment. The method may further include controlling the multiple avatars at least partly in response to input from the user. The method may further include communicating virtual environment data regarding more than one of the multiple avatars to at least one client operated by the user. An apparatus for performing the method may include a processor coupled to a memory holding encoded instructions for performing operations of the method on a computer configured as a network entity.
Networked memory enhancement game using customizable images
The present invention is a networked, customizable game for exercising and improving memory and recall that can be played by from one to multiple players. The game is easily played by young and old players alike. The game can be customized by creators as well as sponsored by commercial ventures. The game is dimensioned and configured so as to create and to play a highly individualized, memory-exercising protocol via mobile “smart” phones and over the Internet. The game can also be configured to limit the players to those potential players within pre-selected geographic distance from the player initiating the game.
Gamification of renter's/homeowner's insurance products
Techniques for providing information related to insurance services solicit interaction from a user (e.g., during video game play). The solicited interaction identifies a real property. A virtual environment gaming landscape is generated. The gaming landscape includes a virtual representation of the identified real property. Additional interaction from the user with the virtual environment gaming landscape is solicited. A risk assessment related to the identified real property is performed based on user's interaction with the virtual environment gaming landscape. A recommendation regarding one or more services is provided based on the performed risk assessment.
Gamification of renter's/homeowner's insurance products
Techniques for providing information related to insurance services solicit interaction from a user (e.g., during video game play). The solicited interaction identifies a real property. A virtual environment gaming landscape is generated. The gaming landscape includes a virtual representation of the identified real property. Additional interaction from the user with the virtual environment gaming landscape is solicited. A risk assessment related to the identified real property is performed based on user's interaction with the virtual environment gaming landscape. A recommendation regarding one or more services is provided based on the performed risk assessment.