A63F13/33

Interactive gameplay playback system

The disclosure provides a video playback system for use within a game application and/or other interactive computing environments. The video playback system can be used to capture gameplay during execution of a game application. The captured gameplay video can be processed and stored within the game application or in a network accessible location.

Apparatus, systems and methods for initiating community member participation
11484784 · 2022-11-01 · ·

An interaction facilitator system is operable acquire community member dialogue videos generated by community members, wherein each community member dialogue video includes dialogue spoken by the community member that describes their viewpoints and opinions regarding an associated subject media content event. A community member dialogue video is acquired from a community member while the community member plays a uniquely generated geo-activity game wherein the community member completes an activity at each of a plurality of game play locations that lie along a game play route. At the end of play of the geo-activity game, the community member receives an incentive.

Apparatus, systems and methods for initiating community member participation
11484784 · 2022-11-01 · ·

An interaction facilitator system is operable acquire community member dialogue videos generated by community members, wherein each community member dialogue video includes dialogue spoken by the community member that describes their viewpoints and opinions regarding an associated subject media content event. A community member dialogue video is acquired from a community member while the community member plays a uniquely generated geo-activity game wherein the community member completes an activity at each of a plurality of game play locations that lie along a game play route. At the end of play of the geo-activity game, the community member receives an incentive.

Program mode transition

A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.

Mixed reality competitions involving real and virtual participants

The disclosure provides technology for generating a mixed reality computer simulated competition between real and virtual participants. The mixed reality simulation may merge aspects of the real world with aspects of a virtual world. The real participant may be any human being that wants to compete in-person with a virtual participant and the virtual participant may be a deceased person, a living person, a famous person, a friend, or other participant. The real participant may perform actions in the real world that are captured in video content and the technology may augment the video content to include simulated actions of the virtual participant. The simulation of the virtual participant may be based on an actual person (e.g., a body double), computer models (e.g., graphical model, behavioral model, and kinematic model), or a combination thereof. The technology may also determine scores for the participants and determine the winner of the competition.

Experimentation and optimization service

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.

Experimentation and optimization service

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.

Statistical driven tournaments

The subject disclosure relates to systems and methods for ranking video game players based on performance statistics recorded during game-play. In some aspects, a process of the subject technology can include operations for receiving a first set of game-play attributes including two or more game-play statistics for measuring a first player's performance relative to a first game and a second game, receiving a second set of game-play attributes including two or more game-play statistics for measuring a second player's performance relative to the first game and the second game, and automatically ranking the first player and the second player based on the first set of game-play attributes and the second set of game-play attributes. Systems and computer-readable media are also provided.

Scalable interactive video systems and methods

Present embodiments are directed to a distributed control system of an interactive video system. The distributed control system includes a switched fabric network, which includes an input node implemented to collect scanning data for a participant. The switched fabric network also includes a set of processing nodes implemented to generate a virtual representation for the participant based at least in part on the scanning data for the participant. Further, the switched fabric network includes an output node, which includes an output device implemented to present the virtual representation of the participant in a virtual environment.

Scalable interactive video systems and methods

Present embodiments are directed to a distributed control system of an interactive video system. The distributed control system includes a switched fabric network, which includes an input node implemented to collect scanning data for a participant. The switched fabric network also includes a set of processing nodes implemented to generate a virtual representation for the participant based at least in part on the scanning data for the participant. Further, the switched fabric network includes an output node, which includes an output device implemented to present the virtual representation of the participant in a virtual environment.