A63F13/33

SYSTEMS AND METHODS FOR ESTIMATING AND PREDICTING EMOTIONAL STATES AND AFFECTS AND PROVIDING REAL TIME FEEDBACK
20210401338 · 2021-12-30 ·

Systems and methods for estimating emotional states, moods, affects of an individual and providing feedback to the individual or others are disclosed. Systems and methods that provide real time detection and monitoring of physical aspects of an individual and/or aspects of the individual's activity and means of estimating that person's emotional state or affect and change to those are also disclosed. Real time feedback to the individual about the person's emotional change, change or potential change is provided to the user, helping the user cope, adjust or appropriately act on their emotions.

SYSTEMS AND METHODS FOR ESTIMATING AND PREDICTING EMOTIONAL STATES AND AFFECTS AND PROVIDING REAL TIME FEEDBACK
20210401338 · 2021-12-30 ·

Systems and methods for estimating emotional states, moods, affects of an individual and providing feedback to the individual or others are disclosed. Systems and methods that provide real time detection and monitoring of physical aspects of an individual and/or aspects of the individual's activity and means of estimating that person's emotional state or affect and change to those are also disclosed. Real time feedback to the individual about the person's emotional change, change or potential change is provided to the user, helping the user cope, adjust or appropriately act on their emotions.

METHOD, APPARATUS, AND COMPUTER STORAGE MEDIUM FOR OUTPUTTING VIRTUAL APPLICATION OBJECT

A method by a network device for outputting a virtual application object includes acquiring current status information of a plurality of virtual application objects in a virtual application, the current status information indicating that a virtual application object is in a known state or in an unknown state, constructing a virtual application object status plane based on the current status information of the plurality of virtual application objects, where the virtual application object status plane includes a region corresponding to each virtual application object, the region includes the current status information of the corresponding virtual application object, determining, based on the virtual application object status plane, output probabilities corresponding to a plurality of to-be-outputted virtual application objects, and determining, based the output probabilities corresponding to the plurality of to-be-outputted virtual application objects, a target virtual application object from the plurality of to-be-outputted virtual application objects.

SYSTEM AND METHOD FOR PROVIDING AUGMENTED REALITY INFORMATION AND SPORTS PERFORMANCE DATA OVER A WIRELESS NETWORK
20210370133 · 2021-12-02 ·

The present invention discloses a method and system for providing sports performance data and motion data to a user. The system comprises a wireless device with a memory unit, a communication unit, and a data processing unit. The memory unit comprises a database having a plurality of pre-programmed inputs. The communication unit comprises a location identifying device for determining the location of a user. The data processing unit comprises a sensing module with sensors to measure and determine the movement of the users in accordance with sports which is then compared with a competitor over the network. A comparing module, via a processor and communication unit, receives and compares sports performance data of the users. A ranking module, via the processor calculates and ranks a user performance in a single competition or a variety of competition and provides ranking based on the common inputs received and the calculated performance obtained.

Establishing and managing multiplayer sessions

A system and method for establishing and managing multiuser sessions is provided. A plurality of interactive content titles and at least one activity template associated with each of the interactive content titles are stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor receives input regarding a selected activity associated with one of the interactive content titles stored in memory, retrieves an activity template associated with the selected activity from memory, establishes a session based at least on the activity properties, assigns a user as a leader of the established session, adds each of a plurality of peers to an available participant slot in accordance with leader input, and automatically initiates the selected activity within the established session.

Simulation method and system for real-time broadcasting

Provided is a simulation method and system for real-time broadcasting. A simulation method may include verifying an action set for a mechanical object, and displaying a movement of the mechanical object in response to the action using a line that connects a start location of the movement and an end location of the movement.

Simulation method and system for real-time broadcasting

Provided is a simulation method and system for real-time broadcasting. A simulation method may include verifying an action set for a mechanical object, and displaying a movement of the mechanical object in response to the action using a line that connects a start location of the movement and an end location of the movement.

Adaptive object placement in computer-implemented games
11351461 · 2022-06-07 · ·

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine. The Alliance Engine receives a selection, by a first player, of a first tile to be controlled by a first enforcer asset on behalf of the first player. The first tile provides access to a first type of in-game resource to the first player. The Alliance Engine detects the first tile is adjacent to a second tile. The second tile is controlled by a second enforcer asset on behalf of a second player. The first player and the second player belong to a player alliance. The second tile providing access to a second type of in-game resource to the second player. Based on the detected adjacency, the Alliance Engine transfers a portion of the first type of in-game resource of the first tile to the second player. The Alliance Engine transfers a portion of the second type of in-game resource of the second tile to the first player.

Theme parks, esports and portals
11351446 · 2022-06-07 ·

Theme parks host visitors' games, watched by remote viewers (esports). Games are played on visitors' phones. A game can involve searching for clues indoors and outdoors. A game can be played at night for a live daytime audience. Parks have portals simulating sending items between parks. An item is put into a portal, copies appear at other portals. An item is put into a portal, items of other types appear at multiple portals. An item is put into a portal, a copy appears at a randomly picked portal. A portal gets an item representing a young individual (eg. kitten), an item representing an older individual (eg. cat) appears at another portal. Visitors and viewers can join teams. A team can span different parks. A portal can be controlled by a team.

Identifying and addressing offensive actions in visual communication sessions

A processing system having at least one processor may establish a communication session between a first communication system of a first user and a second communication system of a second user, the communication session including first visual content, the first visual content including a first visual representation of the first user, and detecting a first action of the first visual representation in the first visual content in accordance with a first action detection model. The processing system may modify, in response to the detecting the first action, the first visual content in accordance with a first configuration setting of the first user for the communication session, which may include modifying the first action of the first visual representation of the first user in the first visual content. In addition, the processing system may transmit the first visual content that is modified to the second communication system of the second user.