A63F13/34

PEER TO PEER COMMUNICATION SYSTEM AND METHOD
20220040572 · 2022-02-10 ·

A peer to peer communication system and method are provided to enable interfacing with an application running on a gaming engine for an avatar simulation or video conference. The system and method establish a real-time peer-to-peer communication link between remotely located users for transmission in real-time of audio, video, and data communications. The system and method capture incoming audio and video transmissions from input devices operable by the users while controlling one or more avatars, and transmit, in real time, synchronized audio, video, and data communications to the users over the communication link.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING PROGRAM, INFORMATION PROCESSING METHOD, AND SYSTEM
20220226726 · 2022-07-21 · ·

A program according to the present invention causes a computer to function as: an information acquirer that acquires transmission information from a plurality of terminals every predetermined period of time, the transmission information including operation-related information that is generated by each of the plurality of terminals in the predetermined period of time according to a user operation, an information manager that saves the transmission information that follows a predetermined rule, among a plurality of pieces of the transmission information acquired in each predetermined period of time, and a transmission controller that transmits the transmission information that is saved, to a terminal requesting acquisition of information.

Systems And Methods For Enabling Sharing Between Devices
20210400741 · 2021-12-23 · ·

A method includes sending a message from a media device to a mobile device, the message including set-up information related to a communication session. The method includes facilitating establishment of a wireless peer-to-peer communication session with the mobile device in response to a selection of a selectable link at the mobile device. The selectable link is based on the set-up information. The method includes exchanging data with the mobile device via the wireless peer-to-peer communication session. The method also includes sending, from the media device to a display device coupled to the media device, a first display based on the data. The mobile device sends a second display based on the data to a mobile device display of the mobile device, where the first display is different than the second display.

Systems And Methods For Enabling Sharing Between Devices
20210400741 · 2021-12-23 · ·

A method includes sending a message from a media device to a mobile device, the message including set-up information related to a communication session. The method includes facilitating establishment of a wireless peer-to-peer communication session with the mobile device in response to a selection of a selectable link at the mobile device. The selectable link is based on the set-up information. The method includes exchanging data with the mobile device via the wireless peer-to-peer communication session. The method also includes sending, from the media device to a display device coupled to the media device, a first display based on the data. The mobile device sends a second display based on the data to a mobile device display of the mobile device, where the first display is different than the second display.

SYSTEMS AND METHODS FOR ESTABLISHING A SHARED AUGMENTED REALITY SESSION
20210385260 · 2021-12-09 ·

Methods and systems of establishing a shared augmented reality session between a first computing device and a second computing device are disclosed. The first and second computing devices perform proximity device discovery using a first data communication technology. The first and second computing devices then perform real-time network communication using a second data communication technology. Once the real-time network communication is established, the first and second computing devices perform coordinate space synchronization using the second data communication technology.

Information processing device, information processing method, and computer program

There is provided an image processing apparatus including circuitry configured to acquire first authentication data from a first object and second authentication data from a second object, determine authenticity of the first object based on the first authentication data, determine authenticity of the second object based on the second authentication data, and change activation states of both the first object and the second object based on the determined authenticities of both the first object and the second object. When the determined authenticities of both the first object and the second object are determined to be authentic, the circuitry is further configured to change the activation states of both the first object and the second object.

Information processing device, information processing method, and computer program

There is provided an image processing apparatus including circuitry configured to acquire first authentication data from a first object and second authentication data from a second object, determine authenticity of the first object based on the first authentication data, determine authenticity of the second object based on the second authentication data, and change activation states of both the first object and the second object based on the determined authenticities of both the first object and the second object. When the determined authenticities of both the first object and the second object are determined to be authentic, the circuitry is further configured to change the activation states of both the first object and the second object.

System and method for peer-to-peep wireless gaming
20210370167 · 2021-12-02 ·

A system and method for a device with one of more processors to begin start a streaming of audio and video; receive combinations of the number of times ephemeral elements of streaming audio and video occur; register, store and transmit haptic user inputs of player; compute the player inputs to produce a performance score.

System and method for peer-to-peep wireless gaming
20210370167 · 2021-12-02 ·

A system and method for a device with one of more processors to begin start a streaming of audio and video; receive combinations of the number of times ephemeral elements of streaming audio and video occur; register, store and transmit haptic user inputs of player; compute the player inputs to produce a performance score.

Establishing and managing multiplayer sessions

A system and method for establishing and managing multiuser sessions is provided. A plurality of interactive content titles and at least one activity template associated with each of the interactive content titles are stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor receives input regarding a selected activity associated with one of the interactive content titles stored in memory, retrieves an activity template associated with the selected activity from memory, establishes a session based at least on the activity properties, assigns a user as a leader of the established session, adds each of a plurality of peers to an available participant slot in accordance with leader input, and automatically initiates the selected activity within the established session.