Patent classifications
A63F13/34
Systems and methods for hardware-based matchmaking
The present disclosure provides a system for a game application host system and game application that can determine the hardware characteristics of a user computing system for use during online matchmaking in a multiplayer game application. The game application can include a hardware analysis module that can evaluate the user computing system to determine the speed and operational characteristics of the hardware. The hardware characteristics can be used for matchmaking by a matchmaking module of the host application system to select hosts and users for a game match. The hardware analysis module that can run tests, such as a data throughput analysis and a processing analysis, to evaluate and rate the user computing system. The ratings can be incorporated into the matchmaking analysis along with other matchmaking characteristics, such as latency, player skill level, geographical location, and other existing matchmaking characteristics, in order to selects users for game matches.
CLASSIFICATION OF GAMING STYLES
A system of classifying game styles may track a play of a user of one or more media content. The tracked play of the user of one or more media content may be analyzed to characterize the play of the user based on one or more categories of user gameplay style. A plurality of categories of user gameplay style may be selected to be displayed as a visual display of the user gameplay style. The visual display of the user gameplay style may be compared to one or more visual displays of characteristics of other media content. A recommendation for other media content that share similar characteristics to the user gameplay style may be generated.
CLASSIFICATION OF GAMING STYLES
A system of classifying game styles may track a play of a user of one or more media content. The tracked play of the user of one or more media content may be analyzed to characterize the play of the user based on one or more categories of user gameplay style. A plurality of categories of user gameplay style may be selected to be displayed as a visual display of the user gameplay style. The visual display of the user gameplay style may be compared to one or more visual displays of characteristics of other media content. A recommendation for other media content that share similar characteristics to the user gameplay style may be generated.
DISTRIBUTED DATA TRANSMISSION FOR INTERNET OF THINGS DEVICES
The present disclosure is generally related to wireless data transmission. An example method for transmitting a data file from a base station to multiple Internet of Things (IoT) devices includes obtaining information on connections between the base station and IoT devices as well as device-to-device connections. The method also includes generating schemes for splitting the data file and transmitting each data portion accordingly. The method optionally includes obtaining updates on connection information and adjusting the data splitting schemes based thereon.
SYSTEMS AND METHODS FOR SYNCHRONIZING CONTENT AND INFORMATION ON MULTIPLE COMPUTING DEVICES
A method for synchronizing content between a first electronic device and a second electronic device in response to an input signal, includes: (a) receiving a first synchronization signal from the first computing device that is based on the input signal being received in the first electronic device; (b) mapping the first synchronization signal to a second synchronization signal based on mapping information accessible to the second electronic device, wherein the second synchronization signal includes information not represented by the first synchronization signal; and (c) transmitting the second synchronization signal to the second electronic device for processing, wherein (i) the input signal comprises one or more sensors; (ii) the first electronic device comprises a controller that interprets the input signal to provide the first synchronization signal, and (iii) the second electronic device comprises an actuator and wherein the second synchronization signal corresponds to a command for actuation in the second electronic device.
SYSTEMS AND METHODS FOR PEER TO PEER VIDEO GAME STREAMING
Systems and methods for streaming of a video game process executing on the streaming source device, whose graphics and audio are captured and transmitted over the network connection to a streaming sink device, which renders and plays them for consumption by the user. The streaming sink device captures the user's inputs and transmits them over the peer to peer network connection to the streaming sink device, which sends them to the video game process. These processes allow the user to see, hear, and interact with the video game session from the streaming sink device, even though the video game process is executed on the streaming source device.
SYSTEMS AND METHODS FOR PEER TO PEER VIDEO GAME STREAMING
Systems and methods for streaming of a video game process executing on the streaming source device, whose graphics and audio are captured and transmitted over the network connection to a streaming sink device, which renders and plays them for consumption by the user. The streaming sink device captures the user's inputs and transmits them over the peer to peer network connection to the streaming sink device, which sends them to the video game process. These processes allow the user to see, hear, and interact with the video game session from the streaming sink device, even though the video game process is executed on the streaming source device.
Communication system, communication device, storage medium, and communication method
A communication system includes a group setting means, a first communication means, and a second communication means. The group setting means sets groups such that each of devices belongs to one of first-type groups, and to one of second-type groups. The first communication means enables, in each of the first-type groups, each of devices belonging to a first-type group to send its own data to other devices belonging to the same first-type group as the device. The second communication means enables, in each of the second-type groups, each of devices belonging to a second-type group to send its own data and data received from other devices belonging to a same first-type group as the device, to other devices belonging to the same second-type group as the device.
Communication system, communication device, storage medium, and communication method
A communication system includes a group setting means, a first communication means, and a second communication means. The group setting means sets groups such that each of devices belongs to one of first-type groups, and to one of second-type groups. The first communication means enables, in each of the first-type groups, each of devices belonging to a first-type group to send its own data to other devices belonging to the same first-type group as the device. The second communication means enables, in each of the second-type groups, each of devices belonging to a second-type group to send its own data and data received from other devices belonging to a same first-type group as the device, to other devices belonging to the same second-type group as the device.
METHOD, DEVICE, AND RECORDING MEDIUM
A method includes: transmitting, to a second device used by a second user, identification information of a smart contract including a process of providing content according to a provision condition under which a first user allows to provide the content, through short-range wireless communication; receiving transaction data including identification information of the second device and instruction information for instructing to execute the smart contract, through short-range wireless communication; and storing the transaction data received in a distributed ledger and executing the smart contract, to change an owner of the content from the first user to the second user.