A63F13/34

Information processing system, information processing apparatus, computer-readable storage medium having stored therein information processing program, and information processing method
11612820 · 2023-03-28 · ·

A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.

Information processing system, information processing apparatus, computer-readable storage medium having stored therein information processing program, and information processing method
11612820 · 2023-03-28 · ·

A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.

CLASSIFICATION OF GAMING STYLES
20230030842 · 2023-02-02 ·

A system of classifying game styles may track a play of a user of one or more media content. The tracked play of the user of one or more media content may be analyzed to characterize the play of the user based on one or more categories of user gameplay style. A plurality of categories of user gameplay style may be selected to be displayed as a visual display of the user gameplay style. The visual display of the user gameplay style may be compared to one or more visual displays of characteristics of other media content. A recommendation for other media content that share similar characteristics to the user gameplay style may be generated.

CLASSIFICATION OF GAMING STYLES
20230030842 · 2023-02-02 ·

A system of classifying game styles may track a play of a user of one or more media content. The tracked play of the user of one or more media content may be analyzed to characterize the play of the user based on one or more categories of user gameplay style. A plurality of categories of user gameplay style may be selected to be displayed as a visual display of the user gameplay style. The visual display of the user gameplay style may be compared to one or more visual displays of characteristics of other media content. A recommendation for other media content that share similar characteristics to the user gameplay style may be generated.

INTER-VEHICLE ELECTRONIC GAMES

A computer-implemented method for providing electronics games for play by a group of users in two or more moving vehicles. The method includes maintaining data structures of media program data, user profile data and vehicle profile data, receiving user and vehicle state information, identifying a group of users based on contemporaneous presence in two or more vehicles or common participation in a game or other group experience for related trips at different times, and selecting, configuring or creating media program for play at media players. An apparatus or system is configured to perform the method, and related operations.

Method, apparatus, device, and storage medium for running stand-alone program

A method for running a stand-alone program includes: running the stand-alone program in a first main program, and establishing a network connection between a first terminal and a second terminal through the first main program run in the first terminal and a second main program run in the second terminal; and transmitting, by the first terminal, image information to the second terminal and transmitting, by the second terminal, a second operation command to the first terminal, through the network connection. A first operation object and a second operation object in the stand-alone program are separately controlled.

Method, apparatus, device, and storage medium for running stand-alone program

A method for running a stand-alone program includes: running the stand-alone program in a first main program, and establishing a network connection between a first terminal and a second terminal through the first main program run in the first terminal and a second main program run in the second terminal; and transmitting, by the first terminal, image information to the second terminal and transmitting, by the second terminal, a second operation command to the first terminal, through the network connection. A first operation object and a second operation object in the stand-alone program are separately controlled.

Method, apparatus, and storage medium for transferring virtual items

The present disclosure describes a method, a device, and storage medium for transferring a virtual item. The method includes receiving, by a first electronic device, a transfer request from a second electronic device, the transfer request comprising at least one physical item identifier and a quantity corresponding to each physical item identifier that are recognized by the second electronic device. The method also includes determining, by the first electronic device, at least one target virtual item according to the at least one physical item identifier and the quantity corresponding to each physical item identifier, the at least one target virtual item being associated with the at least one physical item identifier and the quantity corresponding to each physical item identifier; and transferring, by the first electronic device, the at least one target virtual item from a first position to a second position in a target virtual environment.

Method, apparatus, and storage medium for transferring virtual items

The present disclosure describes a method, a device, and storage medium for transferring a virtual item. The method includes receiving, by a first electronic device, a transfer request from a second electronic device, the transfer request comprising at least one physical item identifier and a quantity corresponding to each physical item identifier that are recognized by the second electronic device. The method also includes determining, by the first electronic device, at least one target virtual item according to the at least one physical item identifier and the quantity corresponding to each physical item identifier, the at least one target virtual item being associated with the at least one physical item identifier and the quantity corresponding to each physical item identifier; and transferring, by the first electronic device, the at least one target virtual item from a first position to a second position in a target virtual environment.

Tracking unique in-game digital assets using tokens on a distributed ledger

A system and method for tracking digital assets associated with video games. The digital assets may be in-game digital assets, such as in-game items or characters. The digital assets may be video game digital media assets representing moments of gameplay of a video game, such as video clips or images. The digital asset is created, and a distributed ledger tracking a history of the digital asset is created and stored across devices. A unique token for the digital asset can include a unique identifier and metadata identifying properties of the digital asset. Changes to properties of the digital asset, such as ownership, visual appearance, or metadata, can be identified in a request to update the history. A new block can be generated for, and appended to, the distributed ledger identifying the changes to the history of the digital asset. The new block can include hashes of previous blocks.