Patent classifications
A63F13/35
Systems and methods for fractional ownership of user-generated content within an online gaming platform
Systems and methods for dispersing gains derived from ownership of user-generated content among users of a gaming platform are disclosed. Exemplary implementations may: execute an instance of a game and implement in-game actions in the instance of the game as requested by the users; assign ownership of a first item of user-generated content to a group of users; record the ownership of the first item of user-generated content by the group of users; determine a first quantity of gains that have been gained within the gaming platform through use of the first item of user-generated content; and disperse at least a portion of the first quantity of gains to individual ones of the group of users.
Systems and methods for fractional ownership of user-generated content within an online gaming platform
Systems and methods for dispersing gains derived from ownership of user-generated content among users of a gaming platform are disclosed. Exemplary implementations may: execute an instance of a game and implement in-game actions in the instance of the game as requested by the users; assign ownership of a first item of user-generated content to a group of users; record the ownership of the first item of user-generated content by the group of users; determine a first quantity of gains that have been gained within the gaming platform through use of the first item of user-generated content; and disperse at least a portion of the first quantity of gains to individual ones of the group of users.
COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME PROCESSING METHOD, GAME SYSTEM, AND INFORMATION PROCESSING APPARATUS
Current position information of an information processing apparatus is acquired by using a positional information acquiring section, and a distance, in a real space, between a current position and a target position that is a position corresponding to a predetermined position in the real space is calculated. Then, a predetermined process based on the calculated distance is executed when a parameter value indicating a virtual movement range of a player satisfies a first condition according to the calculated distance.
COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME PROCESSING METHOD, GAME SYSTEM, AND INFORMATION PROCESSING APPARATUS
Current position information of an information processing apparatus is acquired by using a positional information acquiring section, and a distance, in a real space, between a current position and a target position that is a position corresponding to a predetermined position in the real space is calculated. Then, a predetermined process based on the calculated distance is executed when a parameter value indicating a virtual movement range of a player satisfies a first condition according to the calculated distance.
VIDEO GAME PROCESSING PROGRAM, AND VIDEO GAME PROCESSING SYSTEM
A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: a first setting function configured to set an ability to an available state when a predetermined available condition for the ability is satisfied, the ability being associated with an in-game element in the video game; and a second setting function configured to set a combination ability to an available state, the combination ability corresponding to a combination of an in-game element selected by the user and the ability that has become the available state by the setting of the first setting function.
Information processing system for a multiple mode team game, non-transitory computer-readable storage medium having stored therein information processing program, information processing apparatus, and information processing method for the same
During a predetermined period, a team competition event is held. If a game regarding the team competition event is performed using a character belonging to a user team to which a user belongs, the user can acquire team medals, and the team medals are added to the user team. If, on the other hand, the game is performed using a character belonging to a team other than the user team to which the user belongs, the team medals are not added to the user team. After the lapse of the predetermined period, in accordance with team medals of each team, the result of the team competition event is displayed.
Content presenting method, user equipment and system
A content presenting method includes: starting a 3D application, in response to an instruction, a 3D application presenting a simulated object of an end user and a virtual screen for displaying live content in a virtual environment; receiving a content source address of the live content that is provided by another user equipment on an anchor to a content providing server, and that is currently broadcasted on the content providing server; obtaining audio data and video data of the live content from the content providing server, based on the content source address; rendering the audio data and the video data to obtain video content and audio content; playing the audio content in the 3D application; obtaining content of interaction between the anchor of the video content displayed using the virtual screen and the simulated object; and displaying the video content and the content of interaction on the virtual screen.
Content presenting method, user equipment and system
A content presenting method includes: starting a 3D application, in response to an instruction, a 3D application presenting a simulated object of an end user and a virtual screen for displaying live content in a virtual environment; receiving a content source address of the live content that is provided by another user equipment on an anchor to a content providing server, and that is currently broadcasted on the content providing server; obtaining audio data and video data of the live content from the content providing server, based on the content source address; rendering the audio data and the video data to obtain video content and audio content; playing the audio content in the 3D application; obtaining content of interaction between the anchor of the video content displayed using the virtual screen and the simulated object; and displaying the video content and the content of interaction on the virtual screen.
Systems and methods to correlate user behavior patterns within an online game with psychological attributes of users
Systems and methods to correlate user behavior patterns within an online game with psychological attributes of users exhibiting the user behavior patterns are disclosed. Exemplary implementations may: store user information associated with the individual users including assignments of the individual users to individual ones of different cohorts of users, wherein the different cohorts are associated with different psychological profiles, where a given psychological profile is defined by multiple psychological parameter values, and the users are assigned to the different cohorts based on the psychological parameter values; obtain performance information that characterizes performances of user behavior patterns by the individual users; and determine correlations between individual ones of the performances of the user behavior patterns and individual ones of the psychological parameters based on the obtained user behavior patterns, the assignments of the users to the cohorts, and commonalities in the psychological profiles of the users within the individual cohorts.
Interactive Gaming System
A system for customizing an end user gaming experience is disclosed herein. The system includes a processor. The processor is configured to create a campaign by receiving a campaign creation request from an end user device, the campaign creation request comprising one or more parameters of a campaign associated with the campaign request, creating the campaign based on the one or more parameters associated with the campaign request, and personalizing one or more offers for an end user, each of the one or more offers comprising a game having one or more hurdles, wherein completion of each of the one or more hurdles leads to a reward. The processor is further configured to map a subset of the one or more personalized offers to the end user. The processor is further configured to monitor progress of the campaign.