A63F13/35

Control of Mobile Game Play on a Mobile Vehicle
20230001306 · 2023-01-05 ·

In one embodiment, a system and method for controlling mobile gaming on a vessel may have a plurality of mobile gaming devices, a location server operable to track a device position of each of the plurality of mobile gaming devices and track a vessel position of the vessel, and a mobile gaming management server configured to communicate with the location server and a gaming server, the mobile gaming management server operable to individually control whether each of the plurality of mobile gaming devices is permitted to play a game of chance based on the device position and the vessel position.

Control of Mobile Game Play on a Mobile Vehicle
20230001306 · 2023-01-05 ·

In one embodiment, a system and method for controlling mobile gaming on a vessel may have a plurality of mobile gaming devices, a location server operable to track a device position of each of the plurality of mobile gaming devices and track a vessel position of the vessel, and a mobile gaming management server configured to communicate with the location server and a gaming server, the mobile gaming management server operable to individually control whether each of the plurality of mobile gaming devices is permitted to play a game of chance based on the device position and the vessel position.

GAME PROGRAM, METHOD FOR CONTROLLING COMPUTER, AND COMPUTER
20230001289 · 2023-01-05 · ·

A game program when executed causes a computer to perform a process including storing a plurality of game areas each associated with one of a plurality of players including a subject player; receiving information concerning an own game area associated with the subject player and information concerning statuses of progress of the subject player and a plurality of other players different from the subject player through the game in the own game area; storing, in association with the own game area, the statuses of the progress of the subject player and the plurality of other players through the game in the own game area; comparing statuses of progress of the plurality of players through the game in the own game area; outputting display information for displaying a comparison result; and transmitting the display information to terminals of the plurality of players.

GAME PROGRAM, METHOD FOR CONTROLLING COMPUTER, AND COMPUTER
20230001289 · 2023-01-05 · ·

A game program when executed causes a computer to perform a process including storing a plurality of game areas each associated with one of a plurality of players including a subject player; receiving information concerning an own game area associated with the subject player and information concerning statuses of progress of the subject player and a plurality of other players different from the subject player through the game in the own game area; storing, in association with the own game area, the statuses of the progress of the subject player and the plurality of other players through the game in the own game area; comparing statuses of progress of the plurality of players through the game in the own game area; outputting display information for displaying a comparison result; and transmitting the display information to terminals of the plurality of players.

PROGRAM, INFORMATION PROCESSING DEVICE, AND CONTROL METHOD
20230001293 · 2023-01-05 · ·

A non-transitory computer-readable storage medium configured to operate a game program. The program may cause an information processing device to execute a step of storing information relating to a game part, a step of displaying a screen including a first interface capable of detecting a first user operation, a determination step of (if the first user operation is detected) determining a mode of the game part to be one of a first mode or a second mode, a change step of changing a part of the screen according to the mode of the game part determined in the determination step, and an execution step of executing the game part in the mode determined in the determination step.

PROGRAM, METHOD, ELECTRONIC DEVICE, AND SYSTEM FOR GAME INVOLVING MULTI-BATTLE
20230233939 · 2023-07-27 · ·

Provided is a program, etc. for further encouraging a player to play a game. Provided is a program for a game including a multi-battle in which a plurality of players combat against a common enemy character, said program causing a computer to execute: a step of accepting a multi-battle initiation input from a player; a step of initiating a multi-battle for combating against a predetermined enemy character on the basis of the accepted multi-battle initiation input; a step of accepting a participation request input from the player, said participation request input requesting another player to participate in the initiated multi-battle; and a step of executing a process for inflicting damage on the enemy character upon accepting the participation request input.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY COMPUTER READABLE MEDIUM
20230001296 · 2023-01-05 · ·

An information processing system comprises a computer configured to execute: setting a first area and a second area as areas in which game media of a first player are disposed, the second area being different from the first area; setting a third area and a fourth area as areas in which game media of a second player are disposed, the fourth area being different from the third area; displaying the game media disposed in the first area, the second area, and the fourth area in an identifiable manner; displaying the game media disposed in the third area in an unidentifiable manner; setting a game medium disposed in the first area as a first base medium; setting a game medium disposed in an area where game media of the first player are disposed as a first material medium, the area being an area other than the second area; and fusing the first material medium with the first base medium to change the ability of the first base medium, while deleting the first material medium or changing the ability thereof.

Systems and Methods for Controlling Camera Perspectives, Movements, and Displays of Video Game Gameplay
20230001297 · 2023-01-05 ·

In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players. In embodiments, a set of rules including rules of cinematography, are used to provide additional control of the movement of the virtual camera. In embodiments, movements of a human camera-person are used on a mocap system to control the movement of the virtual camera.

VIDEO DISTRIBUTION SYSTEM, STORAGE MEDIUM USED THEREFOR, AND CONTROL METHOD

Provided is a video distribution system with which it is possible to improve the motivation of participants with respect to an event that is distributed as a recorded video. A video distribution system is connected via a network to user terminal devices, and distributes a recorded video obtained by recording status of a game event in which a plurality of participants participating therein, to the user terminal devices. And the video distribution system increases the prize money amount set for the game event according to selection of an amount increase option executed by each user via the user terminal device so as to be associated with the recorded video, and decides the individual prize money amount to be awarded to a target participant P based on the prize money amount at the end of a predetermined period.

SYSTEMS AND METHODS FOR DISTRIBUTING BENEFITS TO UNIQUE DIGITAL ARTICLES BASED ON REAL-WORLD INFORMATION
20230001301 · 2023-01-05 ·

Systems and methods to distribute benefits to unique digital articles based on real-world information are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record and control eligibility of player-owned unique digital articles to receive distributions of benefits; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits based on the real-world information and on the eligibilities of the player-owned unique digital articles; and provide the distributions accordingly.