A63F13/52

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY COMPUTER READABLE MEDIUM
20230001296 · 2023-01-05 · ·

An information processing system comprises a computer configured to execute: setting a first area and a second area as areas in which game media of a first player are disposed, the second area being different from the first area; setting a third area and a fourth area as areas in which game media of a second player are disposed, the fourth area being different from the third area; displaying the game media disposed in the first area, the second area, and the fourth area in an identifiable manner; displaying the game media disposed in the third area in an unidentifiable manner; setting a game medium disposed in the first area as a first base medium; setting a game medium disposed in an area where game media of the first player are disposed as a first material medium, the area being an area other than the second area; and fusing the first material medium with the first base medium to change the ability of the first base medium, while deleting the first material medium or changing the ability thereof.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY COMPUTER READABLE MEDIUM
20230001296 · 2023-01-05 · ·

An information processing system comprises a computer configured to execute: setting a first area and a second area as areas in which game media of a first player are disposed, the second area being different from the first area; setting a third area and a fourth area as areas in which game media of a second player are disposed, the fourth area being different from the third area; displaying the game media disposed in the first area, the second area, and the fourth area in an identifiable manner; displaying the game media disposed in the third area in an unidentifiable manner; setting a game medium disposed in the first area as a first base medium; setting a game medium disposed in an area where game media of the first player are disposed as a first material medium, the area being an area other than the second area; and fusing the first material medium with the first base medium to change the ability of the first base medium, while deleting the first material medium or changing the ability thereof.

PROGRAM, METHOD, ELECTRONIC DEVICE, AND SYSTEM

An electronic device 10 is an electronic device that includes a display device 13 and that executes a game, the electronic device having: a game control unit 23 that executes content of the game and that makes the display device 13 display a screen related to the content; and a determination unit 24 that determines whether a release condition for allowing second content different from first content to be executable has been satisfied, on the basis of execution of the first content performed by the game control unit 23. The display device 13 displays a screen related to the second content while displaying a main screen G1 related to the first content, in the case where the determination unit 24 determines that the release condition has been satisfied.

PROGRAM, METHOD, ELECTRONIC DEVICE, AND SYSTEM

An electronic device 10 is an electronic device that includes a display device 13 and that executes a game, the electronic device having: a game control unit 23 that executes content of the game and that makes the display device 13 display a screen related to the content; and a determination unit 24 that determines whether a release condition for allowing second content different from first content to be executable has been satisfied, on the basis of execution of the first content performed by the game control unit 23. The display device 13 displays a screen related to the second content while displaying a main screen G1 related to the first content, in the case where the determination unit 24 determines that the release condition has been satisfied.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM AND INFORMATION PROCESSING METHOD
20230233942 · 2023-07-27 ·

A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU, and the CPU performs processing of a virtual game. If a diary function is performed during play of a main game, a diary screen is displayed, and when a pasting condition is satisfied, a number-of-steps sticker is pasted. A size of the number-of-steps sticker is determined to one size out of three sizes according to the number of steps for a day. Moreover, a color of the number-of-steps sticker is determined to one color out of five colors according to accumulative number of steps for the current month including a day that the number-of-steps sticker is pasted. Moreover, the number-of-steps stickers are displayed with being arranged day by day.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM AND INFORMATION PROCESSING METHOD
20230233942 · 2023-07-27 ·

A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU, and the CPU performs processing of a virtual game. If a diary function is performed during play of a main game, a diary screen is displayed, and when a pasting condition is satisfied, a number-of-steps sticker is pasted. A size of the number-of-steps sticker is determined to one size out of three sizes according to the number of steps for a day. Moreover, a color of the number-of-steps sticker is determined to one color out of five colors according to accumulative number of steps for the current month including a day that the number-of-steps sticker is pasted. Moreover, the number-of-steps stickers are displayed with being arranged day by day.

VIDEO GAME TESTING AND AUTOMATION FRAMEWORK

An automated video game testing framework and method includes communicatively coupling an application programming interface (API) to an agent in a video game, where the video game includes a plurality of in-game objects that are native to the video game. The agent is managed as an in-game object of the video game. A test script is executed to control the agent, via the API, to induce gameplay and interrogate a behavior of a test object. The test object is identified from the plurality of in-game objects based on a query that specifies an object attribute of the test object.

AUGMENTED REALITY ARTIFICIAL INTELLIGENCE ENHANCE WAYS USER PERCEIVE THEMSELVES
20230025585 · 2023-01-26 ·

Methods and systems are provided for generating augmented reality (AR) scenes where the AR scenes can be adjusted to modify at least part of an image of the physical features of a user to produce a virtual mesh of the physical features. The method includes generating an augmented reality (AR) scene for rendering on a display for a user wearing AR glasses, the AR scene includes a real-world space and virtual objects overlaid in the real-world space. The method includes analyzing a field of view into the AR scene from the AR glasses; the analyzing is configured to detect images of physical features of the user when the field of view is directed toward at least part of said physical features of the user. The method includes adjusting the AR scene, in substantial real-time, to modify at least part of the images of the physical features of the user when the physical features of the user are detected to be in the AR scene as viewed from the field of view of the AR glasses, wherein said modifying includes detecting depth data and original texture data from said physical features to produce a virtual mesh of said physical features; the virtual mesh is changed in size and shape and rendered using modified texture data that blends with said original texture data. In one embodiment, the modified physical features of the user appear to the user when viewed via the AR glasses as existing in the real-world space. In this way, when the physical features of a user are detected to be in the AR scene, the physical features are augment in the AR scene which can result in the self-perception of the user improving which in turn can provide the user with confidence to overcome challenging tasks or obstacles during the gameplay of the user.

AUGMENTED REALITY ARTIFICIAL INTELLIGENCE ENHANCE WAYS USER PERCEIVE THEMSELVES
20230025585 · 2023-01-26 ·

Methods and systems are provided for generating augmented reality (AR) scenes where the AR scenes can be adjusted to modify at least part of an image of the physical features of a user to produce a virtual mesh of the physical features. The method includes generating an augmented reality (AR) scene for rendering on a display for a user wearing AR glasses, the AR scene includes a real-world space and virtual objects overlaid in the real-world space. The method includes analyzing a field of view into the AR scene from the AR glasses; the analyzing is configured to detect images of physical features of the user when the field of view is directed toward at least part of said physical features of the user. The method includes adjusting the AR scene, in substantial real-time, to modify at least part of the images of the physical features of the user when the physical features of the user are detected to be in the AR scene as viewed from the field of view of the AR glasses, wherein said modifying includes detecting depth data and original texture data from said physical features to produce a virtual mesh of said physical features; the virtual mesh is changed in size and shape and rendered using modified texture data that blends with said original texture data. In one embodiment, the modified physical features of the user appear to the user when viewed via the AR glasses as existing in the real-world space. In this way, when the physical features of a user are detected to be in the AR scene, the physical features are augment in the AR scene which can result in the self-perception of the user improving which in turn can provide the user with confidence to overcome challenging tasks or obstacles during the gameplay of the user.

MACHINE LEARNED RESOLUTION ENHANCEMENT FOR VIRTUAL GAMING ENVIRONMENT

Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. Then, these suitably trained machine learning agents can be used to generate a relevant portion of a virtual game world, such as a portion of the virtual game world that is proximate to a play's position. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.