A63F13/54

Player-tracking video game

A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.

Player-tracking video game

A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.

Audio Generation Methods and Systems

A method of generating audio assets, comprising the steps of: receiving a plurality of input audio assets, converting each input audio asset into an input graphical representation, generating an input multi-channel image by stacking each input graphical representation in a separate channel of the image, feeding the input multi-channel image into a generative model to train the generative model and generate one or more output multi-channel images, each output multi-channel image comprising an output graphical representation, extracting the output graphical representations from each output multi-channel image and converting each output graphical representation into an output audio asset.

Audio Generation Methods and Systems

A method of generating audio assets, comprising the steps of: receiving a plurality of input audio assets, converting each input audio asset into an input graphical representation, generating an input multi-channel image by stacking each input graphical representation in a separate channel of the image, feeding the input multi-channel image into a generative model to train the generative model and generate one or more output multi-channel images, each output multi-channel image comprising an output graphical representation, extracting the output graphical representations from each output multi-channel image and converting each output graphical representation into an output audio asset.

Audio Generation Methods and System

A method of generating audio assets, comprising the steps of: receiving an input multi-layered audio asset comprising a plurality of audio layers, generating an input multi-channel image, wherein each channel of the input multi-channel image comprises an input image representative of one of the audio layers, training a generative model on the input multi-channel image and implementing the trained generative model to generate an output multi-channel image, wherein each channel of the output multi-channel image comprises an output image representative of an output audio layer, and generating an output multi-layered audio asset based on a combination of output audio layers derived from the output images.

Audio Generation Methods and System

A method of generating audio assets, comprising the steps of: receiving an input multi-layered audio asset comprising a plurality of audio layers, generating an input multi-channel image, wherein each channel of the input multi-channel image comprises an input image representative of one of the audio layers, training a generative model on the input multi-channel image and implementing the trained generative model to generate an output multi-channel image, wherein each channel of the output multi-channel image comprises an output image representative of an output audio layer, and generating an output multi-layered audio asset based on a combination of output audio layers derived from the output images.

Audio Generation Methods and Systems

A method of generating audio assets, comprising the steps of: receiving an input audio asset having a first duration, generating an input image representative of the input audio asset, training a generative model on the input image and implementing the trained generative model to generate an output image representative of an output audio asset having a second duration different to the first duration, and generating the output audio asset based on the output image.

Audio Generation Methods and Systems

A method of generating audio assets, comprising the steps of: receiving an input audio asset having a first duration, generating an input image representative of the input audio asset, training a generative model on the input image and implementing the trained generative model to generate an output image representative of an output audio asset having a second duration different to the first duration, and generating the output audio asset based on the output image.

RECORDING MEDIUM HAVING RECORDED THEREON GAME PROGRAM, GAME METHOD, AND TERMINAL APPARATUS
20230020282 · 2023-01-19 ·

A game based on a game program includes a game configured to progress by moving a location of a terminal apparatus possessed by a user, the game program causing a processor to perform enabling the game to progress by using predetermined moving means to move the terminal apparatus by the user who possesses the terminal apparatus, and announcing information for the user using a display unit in a non specific mode other than during a game progressing by using the predetermined moving means to move the location of the terminal apparatus, and announcing the information for the user using an output unit other than the display unit in a specific mode during the game progressing by using the predetermined moving means to move the location of the terminal apparatus.

RECORDING MEDIUM HAVING RECORDED THEREON GAME PROGRAM, GAME METHOD, AND TERMINAL APPARATUS
20230020282 · 2023-01-19 ·

A game based on a game program includes a game configured to progress by moving a location of a terminal apparatus possessed by a user, the game program causing a processor to perform enabling the game to progress by using predetermined moving means to move the terminal apparatus by the user who possesses the terminal apparatus, and announcing information for the user using a display unit in a non specific mode other than during a game progressing by using the predetermined moving means to move the location of the terminal apparatus, and announcing the information for the user using an output unit other than the display unit in a specific mode during the game progressing by using the predetermined moving means to move the location of the terminal apparatus.