Patent classifications
A63F13/54
GAME SPECIAL EFFECT GENERATION METHOD AND APPARATUS, AND STORAGE MEDIUM AND ELECTRONIC DEVICE
Disclosed are a game special effect generation method and apparatus, and a storage medium and an electronic device, which belong to the technical field of game development. The method comprises: in response to a game running event, acquiring a picture file or a video file (S110), wherein sound spectrum information is stored in a color channel of the picture file or the video file; reading the sound spectrum information in the picture file or the video file (S120); and generating a special effect animation in a game according to the sound spectrum information (S130). (
MERGE COMPUTER SIMULATION SKY BOX WITH GAME WORLD
A character in a game world of a computer simulation is identified as moving toward a sky box in the simulation. The computer simulation does not permit simulation characters to enter the sky box. However, techniques are described for modifying an image or audio or both of the sky box responsive to identifying the character is moving toward the sky box.
MERGE COMPUTER SIMULATION SKY BOX WITH GAME WORLD
A character in a game world of a computer simulation is identified as moving toward a sky box in the simulation. The computer simulation does not permit simulation characters to enter the sky box. However, techniques are described for modifying an image or audio or both of the sky box responsive to identifying the character is moving toward the sky box.
VOCAL COLLISION QUEUE
A method and system for setting a vocal collision queue is disclosed. A plurality of incoming audio streams associated with a plurality of user devices currently involved in a communication session is recorded. There is an overlap between portions of two or more of the audio streams in the communication session that is identified. A queue for the two or more identified audio streams is determined. The queue includes a sequence to the identified audio streams. Recordings corresponding to the overlapping portions of the identified audio stream are retrieved. The retrieved recordings are provided to the user devices in the communication session. The retrieved recordings are played sequentially in accordance with the determined sequence.
Method and system for inter-headset communications via data over in-game audio
A gaming headset receives a chat audio channel that conveys chat audio. The gaming headset includes a modem that modulates data for communication over the chat audio channel, and transmits the modulated data on the chat audio channel that conveys the chat audio. The modulated data may be communicated, via the chat audio channel, to one or more devices associated with one or more other gamers that are engaged in the play of the particular game. The modulated data includes one or more dual tone multi-frequency tones. The gaming headset may also receive data, via the chat audio channel, from one or more devices associated with one or more other gamers that are engaged in the play of the particular game.
Method and system for inter-headset communications via data over in-game audio
A gaming headset receives a chat audio channel that conveys chat audio. The gaming headset includes a modem that modulates data for communication over the chat audio channel, and transmits the modulated data on the chat audio channel that conveys the chat audio. The modulated data may be communicated, via the chat audio channel, to one or more devices associated with one or more other gamers that are engaged in the play of the particular game. The modulated data includes one or more dual tone multi-frequency tones. The gaming headset may also receive data, via the chat audio channel, from one or more devices associated with one or more other gamers that are engaged in the play of the particular game.
SOUND SOURCE DETERMINING METHOD AND APPARATUS, AND STORAGE MEDIUM
This application discloses a method and apparatus for determining characteristics of a sound source. The method may include: acquiring a first position of a first virtual role controlled by an application client in a virtual scene; detecting, in a sound source detection area associated with the first position, a second position of a sound source virtual object in the virtual scene; determining transparency of a position mark that matches the sound source virtual object, according to a sound source distance between the first position and the second position, the position mark identifying the second position of the sound source virtual object; and displaying, on an interaction interface of the application client, the position mark of the sound source virtual object according to the transparency.
ATTRIBUTE VALUE RESTORATION METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
An attribute value restoration method and apparatus, a storage medium, and an electronic device are provided. The method includes: obtaining a current attribute value of a life attribute of a first object in a virtual scene displayed by a client; based on a determination that the current attribute value is a first threshold, controlling a target attribute of the first object to become effective, the target attribute having an attribute value in a preset range, and controlling the attribute value of the target attribute to start to decrease in the preset range; and restoring the attribute value of the life attribute of the first object to a third threshold based on a determination that a target operation triggered by using the client is completed before the attribute value of the target attribute decreases to a second threshold in the preset range, the third threshold being greater than the first threshold.
ATTRIBUTE VALUE RESTORATION METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
An attribute value restoration method and apparatus, a storage medium, and an electronic device are provided. The method includes: obtaining a current attribute value of a life attribute of a first object in a virtual scene displayed by a client; based on a determination that the current attribute value is a first threshold, controlling a target attribute of the first object to become effective, the target attribute having an attribute value in a preset range, and controlling the attribute value of the target attribute to start to decrease in the preset range; and restoring the attribute value of the life attribute of the first object to a third threshold based on a determination that a target operation triggered by using the client is completed before the attribute value of the target attribute decreases to a second threshold in the preset range, the third threshold being greater than the first threshold.
Personal audio entertainment system
The patent application discloses a personal audio entertainment system, which comprises five major parts: entertainment play equipment, Bluetooth transmitter, gaming chair with audio play devices, Bluetooth receiver with charging function, and audio play equipment with a subwoofer and a Bluetooth receiver integrated in the main speaker. The top of the Bluetooth audio gaming chair is connected with a neck pillow, one end of the neck pillow is fixedly connected with a lace, and one end of the lace is connected with a plug buckle, one end of the gaming chair is provided with a backrest, the bottom end of the backrest is connected with a cushion, the bottom end of the cushion is rotatably connected with a bracket, the bottom end of the bracket is connected with rollers, and one end of the gaming chair is connected with audio play devices; The audio play devices comprise speakers, wire, and a Bluetooth receiver, and the Bluetooth receiver and the speakers are connected by wire; The audio play equipment is composed of a main speaker, a sub-speaker, a subwoofer, wire and a Bluetooth receiver, and the Bluetooth receiver is integrated in the main speaker. The personal audio entertainment system connects the entertainment play equipment with Bluetooth audio gaming chair and Bluetooth audio using Bluetooth transmitter, and have 4-channel stereo surround sound including front left sound, front right sound, rear left sound, and rear right sound. The personal audio entertainment system is highly efficient and convenient. There is no need to put independent speakers in the back of the chair to take up moving space.