A63F13/56

Non-transitory computer readable recording medium, game control method, server device, and information processing system

A non-transitory computer readable recording medium has stored thereon instructions to be executed on a computer providing terminal devices with a battle game in which users each operate a unit. The instructions cause the computer to perform the steps of: determining a unit parameter of each of a plurality of units, group information being associated with each unit and indicating a group, among a plurality of groups, to which the unit belongs; deploying the units on a field, divided into regions, in the battle game; varying the unit parameter of a first unit on the field based on the group information associated with the first unit and the group information associated with a second unit on the field, the second unit having a predetermined positional relationship with the first unit; and conducting a battle between the first unit and other units using the varied unit parameter.

Non-transitory computer readable recording medium, game control method, server device, and information processing system

A non-transitory computer readable recording medium has stored thereon instructions to be executed on a computer providing terminal devices with a battle game in which users each operate a unit. The instructions cause the computer to perform the steps of: determining a unit parameter of each of a plurality of units, group information being associated with each unit and indicating a group, among a plurality of groups, to which the unit belongs; deploying the units on a field, divided into regions, in the battle game; varying the unit parameter of a first unit on the field based on the group information associated with the first unit and the group information associated with a second unit on the field, the second unit having a predetermined positional relationship with the first unit; and conducting a battle between the first unit and other units using the varied unit parameter.

Method, apparatus, and device for scheduling virtual objects in virtual environment

This application discloses a method, an apparatus, and a device for scheduling virtual objects in a virtual environment, which relate to artificial intelligence (AI), and belong to the field of computer technologies. The method includes: obtaining frame data generated by an application program associated with the virtual environment; performing feature extraction on the frame data to obtain a state feature of a target virtual object; performing deduction on the state feature of the target virtual object according to N scheduling policies; invoking a value network prediction model to process the N subsequent state features, to obtain expected returns of executing N scheduling policies; and controlling the target virtual object to execute a scheduling policy having a highest expected return.

WATER WAVE RENDERING OF A DYNAMIC OBJECT IN IMAGE FRAMES

An image rendering method includes acquiring a water wave map corresponding to a target water body region, and acquiring a normal map corresponding to the target water body region in a next image frame based on the water wave map corresponding to the target water body region in the current image frame. The method further includes rendering a water wave effect on the target water body region in the next image frame based on the normal map. The method further includes performing attenuation processing on the water wave map corresponding to the target water body region where the dynamic object is located in the current image frame based on a water wave diffusion attenuation matrix corresponding to the dynamic object to obtain an attenuated water wave map when the dynamic object moves in water.

WATER WAVE RENDERING OF A DYNAMIC OBJECT IN IMAGE FRAMES

An image rendering method includes acquiring a water wave map corresponding to a target water body region, and acquiring a normal map corresponding to the target water body region in a next image frame based on the water wave map corresponding to the target water body region in the current image frame. The method further includes rendering a water wave effect on the target water body region in the next image frame based on the normal map. The method further includes performing attenuation processing on the water wave map corresponding to the target water body region where the dynamic object is located in the current image frame based on a water wave diffusion attenuation matrix corresponding to the dynamic object to obtain an attenuated water wave map when the dynamic object moves in water.

Battle Control Method for Game Objects, Computer Readable Storage Medium, and Smart Terminal
20230099794 · 2023-03-30 ·

A combat control method for a game object, a computer readable storage medium, and an intelligent terminal are provided. The combat control method includes: controlling game objects comprising a game object in a first combat lineup and a game object in a second combat lineup to enter a combat state based on a combat process confirmation instruction; controlling a first game object in the first combat lineup to point to a second game object in the second combat lineup, and controlling a third game object in the first combat lineup to point to a fourth game object in the second combat lineup, until each game object in the first combat lineup or in the second combat lineup is configured with a pointed game object; calculating a combat result, and pointing the game object with a winning combat result in the first combat lineup to the game object with a winning combat result in the second combat lineup, until the game objects in either the first combat lineup or the second combat lineup are all defeated. In the technical solution, combat time can be shortened, thus improving experience of a game player.

METHOD TO IMPROVE USER UNDERSTANDING OF XR SPACES BASED IN PART ON MESH ANALYSIS OF PHYSICAL SURFACES

A method for providing a user with an improved understanding of an XR space in which the user is playing a video game includes: continuously tracking a user-controlled character in the video game; accessing a previously generated spatial mapping mesh (SMM) of surfaces of real elements present in the XR space, with corresponding positions and dimensions; analyzing information from the SMM on one or more real surfaces within a predetermined distance of the user-controlled character; carrying out an action based on a tracked position of the user-controlled character and, at least in part, on a result of the analysis; and making a consequence of the action visible to the user.

METHOD TO IMPROVE USER UNDERSTANDING OF XR SPACES BASED IN PART ON MESH ANALYSIS OF PHYSICAL SURFACES

A method for providing a user with an improved understanding of an XR space in which the user is playing a video game includes: continuously tracking a user-controlled character in the video game; accessing a previously generated spatial mapping mesh (SMM) of surfaces of real elements present in the XR space, with corresponding positions and dimensions; analyzing information from the SMM on one or more real surfaces within a predetermined distance of the user-controlled character; carrying out an action based on a tracked position of the user-controlled character and, at least in part, on a result of the analysis; and making a consequence of the action visible to the user.

METHOD, APPARATUS, AND DEVICE FOR SCHEDULING VIRTUAL OBJECTS IN VIRTUAL ENVIRONMENT
20230029460 · 2023-02-02 ·

This application discloses a method, an apparatus, and a device for scheduling virtual objects in a virtual environment, which relate to artificial intelligence (AI), and belong to the field of computer technologies. The method includes: obtaining frame data generated by an application program associated with the virtual environment; performing feature extraction on the frame data to obtain a state feature of a target virtual object; performing deduction on the state feature of the target virtual object according to N scheduling policies; invoking a value network prediction model to process the N subsequent state features, to obtain expected returns of executing N scheduling policies; and controlling the target virtual object to execute a scheduling policy having a highest expected return.

OPERATION CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE

An operation control method is provided. A virtual scene of a virtual character and a movement control interface are displayed. The movement control interface is configured to receive a movement control operation to control movement of the virtual character in the virtual scene. A switch configuration interface is displayed in response to a switch configuration operation being performed on the movement control interface. The switch configuration interface is configured to receive a switch attribute configuration control operation for the virtual character. Target attribute configuration information for the virtual character is determined in response to the switch attribute configuration control operation being performed on the switch configuration interface. Further, the virtual character is controlled based on the target attribute configuration information.