Patent classifications
A63F13/56
OPERATION CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
An operation control method is provided. A virtual scene of a virtual character and a movement control interface are displayed. The movement control interface is configured to receive a movement control operation to control movement of the virtual character in the virtual scene. A switch configuration interface is displayed in response to a switch configuration operation being performed on the movement control interface. The switch configuration interface is configured to receive a switch attribute configuration control operation for the virtual character. Target attribute configuration information for the virtual character is determined in response to the switch attribute configuration control operation being performed on the switch configuration interface. Further, the virtual character is controlled based on the target attribute configuration information.
MULTI-PLAYER INTERACTIVE SYSTEM AND METHOD OF USING
A method includes receiving information related to a first user. The method further includes instructing a first display to display an image related to the first user to a second user based on the received information. The method further includes generating an image of a virtual object. The method further includes instructing a second display to display an image of the virtual object. The method further includes detecting movement of the second user. The method further includes determining a velocity of the virtual object in response to a determination that the second user contacts the virtual object based on the detected movement of the second user. The method further includes generating a moving image of the virtual object based on the determined velocity of the virtual object. The method further includes instructing the second display to display the moving image of the virtual object.
MULTI-PLAYER INTERACTIVE SYSTEM AND METHOD OF USING
A method includes receiving information related to a first user. The method further includes instructing a first display to display an image related to the first user to a second user based on the received information. The method further includes generating an image of a virtual object. The method further includes instructing a second display to display an image of the virtual object. The method further includes detecting movement of the second user. The method further includes determining a velocity of the virtual object in response to a determination that the second user contacts the virtual object based on the detected movement of the second user. The method further includes generating a moving image of the virtual object based on the determined velocity of the virtual object. The method further includes instructing the second display to display the moving image of the virtual object.
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL CHARACTERS, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
A method and an apparatus for controlling a virtual character, an electronic device, a computer-readable storage medium, and a computer program product are provided. The method includes: displaying a virtual scene, the virtual scene including a first camp and a second camp that fight against each other; displaying a combined attack skill cast towards a second virtual character in the second camp in response to positions of a first virtual character and at least one teammate character in the first camp meeting a combined attack skill trigger condition; and displaying a state of the second virtual character in response to the combined attack skill, the combined attack skill including at least one attack skill cast by the first virtual character and at least one attack skill cast by the at least one teammate character.
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL CHARACTERS, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
A method and an apparatus for controlling a virtual character, an electronic device, a computer-readable storage medium, and a computer program product are provided. The method includes: displaying a virtual scene, the virtual scene including a first camp and a second camp that fight against each other; displaying a combined attack skill cast towards a second virtual character in the second camp in response to positions of a first virtual character and at least one teammate character in the first camp meeting a combined attack skill trigger condition; and displaying a state of the second virtual character in response to the combined attack skill, the combined attack skill including at least one attack skill cast by the first virtual character and at least one attack skill cast by the at least one teammate character.
SCREEN GENERATION METHOD AND APPARATUS, COMPUTER DEVICE, STORAGE MEDIUM AND PROGRAM PRODUCT
Disclosed is a screen generation method performed by a computer device, including: generating a match screen between a first virtual object and at least one second virtual object, the first virtual object being controlled by a computer device, and the second virtual object being controlled by a user account; playing an object switching animation when the first virtual object satisfies a target condition, the object switching animation being used to render a generation effect of switching a target virtual part of the first virtual object to obtain a switched first virtual object; and generating a match screen between the switched first virtual object and the at least one second virtual object when the playing of the object switching animation ends, a confrontation mode corresponding to the switched first virtual object being different from a confrontation mode corresponding to the first virtual object before the switch
SCREEN GENERATION METHOD AND APPARATUS, COMPUTER DEVICE, STORAGE MEDIUM AND PROGRAM PRODUCT
Disclosed is a screen generation method performed by a computer device, including: generating a match screen between a first virtual object and at least one second virtual object, the first virtual object being controlled by a computer device, and the second virtual object being controlled by a user account; playing an object switching animation when the first virtual object satisfies a target condition, the object switching animation being used to render a generation effect of switching a target virtual part of the first virtual object to obtain a switched first virtual object; and generating a match screen between the switched first virtual object and the at least one second virtual object when the playing of the object switching animation ends, a confrontation mode corresponding to the switched first virtual object being different from a confrontation mode corresponding to the first virtual object before the switch
VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
A method of controlling a virtual object in a virtual scene is performed by a computer device. The method includes: displaying a virtual scene picture including a first virtual object, the first virtual object including a first body part equipped with a first virtual prop and a second body part equipped with a second virtual prop; in response to receiving a first trigger operation on the first virtual object, controlling the first virtual object to perform a target action based on the first virtual prop equipped at the first body part of the first virtual object; and in response to receiving a second trigger operation within a specified duration after the first trigger operation is received, controlling the first virtual object to perform the target action based on the second virtual prop equipped at the second body part of the first virtual object.
VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
A method of controlling a virtual object in a virtual scene is performed by a computer device. The method includes: displaying a virtual scene picture including a first virtual object, the first virtual object including a first body part equipped with a first virtual prop and a second body part equipped with a second virtual prop; in response to receiving a first trigger operation on the first virtual object, controlling the first virtual object to perform a target action based on the first virtual prop equipped at the first body part of the first virtual object; and in response to receiving a second trigger operation within a specified duration after the first trigger operation is received, controlling the first virtual object to perform the target action based on the second virtual prop equipped at the second body part of the first virtual object.
SYSTEMS AND METHODS FOR IMPROVED PLAYER INTERACTION USING AUGMENTED REALITY
A computer-implemented method, gaming device and computer-readable medium for an Augmented Reality (AR) application. The method includes maintaining an AR gaming environment during a gaming session. The method also includes receiving image data representing a real-world scene including one or more real-world objects. The method also includes detecting in the image data at least one real-world object from a set of detectable real-world objects. The method further includes upon detection of the at least one real-world object in the image data, generating at least one virtual character in the AR gaming environment, the at least one virtual character having an association with the at least one real-world object.