Patent classifications
A63F13/56
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL OBJECT, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
A method and an apparatus for controlling a virtual object, a device, and a computer-readable storage medium are provided. The method includes: presenting a first virtual object, a second virtual object interacting with the first virtual object, and round indication information in a virtual scene, the round indication information indicating a current round being for the first virtual object or the second virtual object to act; increasing an action parameter value of the first virtual object based on a round for the first virtual object ends and a round for the second virtual object begins; and controlling, based on an interaction execution instruction for the first virtual object is received, the first virtual object to execute an interaction operation for the second virtual object in the round for the second virtual object.
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL OBJECT, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
A method and an apparatus for controlling a virtual object, a device, and a computer-readable storage medium are provided. The method includes: presenting a first virtual object, a second virtual object interacting with the first virtual object, and round indication information in a virtual scene, the round indication information indicating a current round being for the first virtual object or the second virtual object to act; increasing an action parameter value of the first virtual object based on a round for the first virtual object ends and a round for the second virtual object begins; and controlling, based on an interaction execution instruction for the first virtual object is received, the first virtual object to execute an interaction operation for the second virtual object in the round for the second virtual object.
Game control
An apparatus and a method for game control. A graphical user interface is generated and displayed on a display screen. The graphical user interface presents at least one user-controllable object and at least one target object. A user is enabled to provide a user input to control a movement of the at least one user-controllable object within the graphical user interface. A predetermined area is identified around the at least one user-controllable object in the graphical user interface. It is detected whether or not the at least one target object lies within the predetermined area in the graphical user interface. If it is detected that the at least one target object lies within the predetermined area, an action is executed on the at least one target object from the at least one user-controllable object.
Game control
An apparatus and a method for game control. A graphical user interface is generated and displayed on a display screen. The graphical user interface presents at least one user-controllable object and at least one target object. A user is enabled to provide a user input to control a movement of the at least one user-controllable object within the graphical user interface. A predetermined area is identified around the at least one user-controllable object in the graphical user interface. It is detected whether or not the at least one target object lies within the predetermined area in the graphical user interface. If it is detected that the at least one target object lies within the predetermined area, an action is executed on the at least one target object from the at least one user-controllable object.
TARGETING OF AN INDIVIDUAL OBJECT AMONG A PLURALITY OF OBJECTS IN A MULTI-PLAYER ONLINE VIDEO GAME
Systems, methods, and media are provided for improved targeting of an individual object among a plurality of objects in a mutli-player online video game. The video game may include plurality of objects located at various places at a given frame. At each frame, a position of the objects is identified. If a player object is within a predetermined radius of another player object, a target position of the player object is modified relative to other player objects. Next, the target position of the player object is modified towards its original position within the frame. This process is repeated for each player object until the corresponding player object is no longer within the predetermined radius of another player object or a violation of a constraints prevents the modification from being performed.
TARGETING OF AN INDIVIDUAL OBJECT AMONG A PLURALITY OF OBJECTS IN A MULTI-PLAYER ONLINE VIDEO GAME
Systems, methods, and media are provided for improved targeting of an individual object among a plurality of objects in a mutli-player online video game. The video game may include plurality of objects located at various places at a given frame. At each frame, a position of the objects is identified. If a player object is within a predetermined radius of another player object, a target position of the player object is modified relative to other player objects. Next, the target position of the player object is modified towards its original position within the frame. This process is repeated for each player object until the corresponding player object is no longer within the predetermined radius of another player object or a violation of a constraints prevents the modification from being performed.
GAME EFFECT GENERATING METHOD AND APPARATUS, ELECTRONIC DEVICE, AND COMPUTER READABLE MEDIUM
Embodiments of the present disclosure provide a method and an apparatus for generating a game effect, an electronic device, and a computer-readable medium, and the method includes following steps: acquiring an effect setting operation of a user, the effect setting operation including a setting operation of a multimedia material, a setting operation of a scoring rule, and a setting operation of an ending rule; and generating a configuration file of a game effect according to the multimedia material, the scoring rule, and the ending rule. The configuration file is used to indicate presentation of the game effect on a target video; and during the presentation of the game effect, the multimedia material is presented on the target video, scoring is performed and displayed according to the scoring rule, and a game is over in a case that the ending rule is satisfied.
ANIMATION PRODUCTION SYSTEM
To enables you to take animations in a virtual space an animation production system comprising: a virtual camera that shoots a character placed in a virtual space; a user input detection unit that detects an input of a user from at least one of a head mounted display and a controller which the user mounts; a character control unit that controls an action of the character in response to the input; and a preset storage unit that stores an expression of the character, wherein the character control unit sets the expression corresponding to the input that does not affect the action of the character to the character.
OBJECT INFORMATION MANAGEMENT METHOD, APPARATUS AND DEVICE, AND STORAGE MEDIUM
Provided are an object information management method, apparatus and device, and a storage medium. The method includes: acquiring, in response to an object state change event corresponding to a placement area, at least one object identifier that is obtained by detecting an object in the placement area by using a communication identification system; determining a first identification result based on the at least one object identifier and an object information mapping table, where the object information mapping table includes a mapping relationship between an object identifier and object information; acquiring a second identification result that is obtained by detecting the object in the placement area by using a visual identification system, where the second identification result includes second object information of the object in the placement area; and determining, based on the first object information and the second object information, real object information corresponding to the object state change event.
OBJECT INFORMATION MANAGEMENT METHOD, APPARATUS AND DEVICE, AND STORAGE MEDIUM
Provided are an object information management method, apparatus and device, and a storage medium. The method includes: acquiring, in response to an object state change event corresponding to a placement area, at least one object identifier that is obtained by detecting an object in the placement area by using a communication identification system; determining a first identification result based on the at least one object identifier and an object information mapping table, where the object information mapping table includes a mapping relationship between an object identifier and object information; acquiring a second identification result that is obtained by detecting the object in the placement area by using a visual identification system, where the second identification result includes second object information of the object in the placement area; and determining, based on the first object information and the second object information, real object information corresponding to the object state change event.