A63F13/56

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
20230086484 · 2023-03-23 ·

A game program according to an exemplary embodiment causes a computer to, based on an operation input provided by the player, move a cursor object indicating a position on a terrain object having a difference in height in a three-dimensional virtual space, and when the cursor object moves, output different cursor sounds in accordance with a height of the terrain object indicated by the cursor object.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
20230086484 · 2023-03-23 ·

A game program according to an exemplary embodiment causes a computer to, based on an operation input provided by the player, move a cursor object indicating a position on a terrain object having a difference in height in a three-dimensional virtual space, and when the cursor object moves, output different cursor sounds in accordance with a height of the terrain object indicated by the cursor object.

Information processing apparatus, recording medium and information processing method

A non-transitory computer-readable recording medium has recorded therein a program for causing a processor to function as: a touch information acquirer configured to acquire touch information regarding at least one of an area and a shape of a touch area on a touch panel with which an object comes in contact; and a determiner configured to determine, when the touch information acquired by the touch information acquirer indicates that a contact between the object and the touch panel is present, whether input of an instruction regarding a direction in the touch panel is present, based on the touch information.

System and Method for Individual Player and Team Simulation
20220339538 · 2022-10-27 · ·

A computing system retrieves historical event data for a plurality of games in a league. The historical event data includes (x,y) coordinates of players within each game and game context data. The computing system learns one or more attributes of each team in each game and each player on each team in each game. The computing system receives a request to simulate a play in a historical game. The request includes substituting a player that was in the play with a target player that was not in the play. The computing system simulates the play with the target player in place of the player based on the one or more attributes learned by the computing system. The computing system generates a graphical representation of the simulation.

REGION ADJUSTMENT METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC APPARATUS
20230078535 · 2023-03-16 · ·

A region adjustment method, a storage medium, and an electronic apparatus are provided. The region adjustment method includes: determining a region allowing a target object to move in a map, the region comprising a first region that allows the target object to move without being harmed and participate in a target task in the map; determining scene objects set in the map; obtaining object types of the scene objects in a plurality of sub-regions of the first region; based on a sub-region among the plurality of sub-regions in which an object type of a scene object meeting a target condition in the first region, determining the sub-region in which the object type meets the target condition as a second region; and switching the region allowing the target object to move from the first region to the second region.

REGION ADJUSTMENT METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC APPARATUS
20230078535 · 2023-03-16 · ·

A region adjustment method, a storage medium, and an electronic apparatus are provided. The region adjustment method includes: determining a region allowing a target object to move in a map, the region comprising a first region that allows the target object to move without being harmed and participate in a target task in the map; determining scene objects set in the map; obtaining object types of the scene objects in a plurality of sub-regions of the first region; based on a sub-region among the plurality of sub-regions in which an object type of a scene object meeting a target condition in the first region, determining the sub-region in which the object type meets the target condition as a second region; and switching the region allowing the target object to move from the first region to the second region.

CONTROLLING A VIRTUAL VEHICLE USING AUXILIARY CONTROL FUNCTION

A method for controlling a virtual vehicle includes displaying, on a graphical user interface, a virtual vehicle in a virtual environment, and controlling the virtual vehicle to drive in the virtual environment in response to a control operation input into the graphical user interface. The method further includes determining whether movement of the virtual vehicle in the graphical user interface based on the control operation meets a predefined condition, and, in response to a determination that the movement of the virtual vehicle in response to the control operation meets the predefined condition, controlling the virtual vehicle independently of the control operation to move away from a road boundary.

CONTROLLING A VIRTUAL VEHICLE USING AUXILIARY CONTROL FUNCTION

A method for controlling a virtual vehicle includes displaying, on a graphical user interface, a virtual vehicle in a virtual environment, and controlling the virtual vehicle to drive in the virtual environment in response to a control operation input into the graphical user interface. The method further includes determining whether movement of the virtual vehicle in the graphical user interface based on the control operation meets a predefined condition, and, in response to a determination that the movement of the virtual vehicle in response to the control operation meets the predefined condition, controlling the virtual vehicle independently of the control operation to move away from a road boundary.

VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
20230078440 · 2023-03-16 ·

This application provides a virtual object control method performed by a computer device. The method includes: displaying a virtual object in a virtual scene region of a first level; in response to a task execution instruction for the virtual object, controlling the virtual object to perform a task corresponding to the first level in the virtual scene region; when the virtual object completes the task, displaying level identifiers of at least two second levels adjacent to the first level; in response to an interaction instruction for a target level identifier in the level identifiers of the at least two second levels, controlling the virtual object to perform an interaction operation on the target level identifier; and when the interaction operation is completed, controlling the virtual object to move to a virtual scene region of a second level corresponding to the target level identifier.

VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
20230078440 · 2023-03-16 ·

This application provides a virtual object control method performed by a computer device. The method includes: displaying a virtual object in a virtual scene region of a first level; in response to a task execution instruction for the virtual object, controlling the virtual object to perform a task corresponding to the first level in the virtual scene region; when the virtual object completes the task, displaying level identifiers of at least two second levels adjacent to the first level; in response to an interaction instruction for a target level identifier in the level identifiers of the at least two second levels, controlling the virtual object to perform an interaction operation on the target level identifier; and when the interaction operation is completed, controlling the virtual object to move to a virtual scene region of a second level corresponding to the target level identifier.