Patent classifications
A63F13/56
BATTLE SETTLEMENT INTERFACE DISPLAY METHOD, APPARATUS, DEVICE, AND STORAGE MEDIUM
This application discloses a battle settlement interface display method performed by a computer device. The method includes: displaying a battle settlement interface of a game battle, the battle settlement interface including displaying battle settlement information of at least two user accounts participating in the game battle, the at least two user accounts including a first user account and a second user account, a first model corresponding to the first user account being displayed in a model display region of the battle settlement interface, and the first model being a virtual character model corresponding to the first user account; receiving a trigger operation of selecting the second user account; and displaying a second model corresponding to the second user account in the model display region of the battle settlement interface in replacement of the first model corresponding to the first user account, the second model being a virtual character model corresponding to the second user account.
Computer control method, control program and computer
Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.
Combat game providing device and method
The present invention relates to a combat game providing device comprising: a receiving unit for receiving input information from a player; a player vs environment (PvE) game providing unit, which primarily requests a PvE player to arrange one or more player characters (PCs) among a plurality of PCs possessing preset actions in a plurality of preset cells when input information corresponding to a PvE game is received, and secondarily requests the order, in which actions possessed by the arranged PCs are executed, to be set, thereby providing, to the PvE player, a PvE game for fighting with one or more non-player characters (NPCs) among a plurality of preset NPCs; and a player vs player (PvP) game providing unit, which requests a PvP player to arrange PCs one by one, among the plurality of PCs in the plurality of cells, according to the order determined by preset rules, and provides, to the PvP player, a PvP game for fighting by executing actions possessed by the arranged PCs according to the arranged order thereof.
Terminal apparatus, control method, and control program
A terminal apparatus, which may include a display unit that displays a game content positioned in a virtual space, a storage unit that stores information related to a predetermined position in the virtual space, a retrieving unit that retrieves instructions for moving including a moving direction given by a player, a calculating unit that calculates a route from a position of the game content in the virtual space to the predetermined position, a determining unit that determines whether or not the calculated route satisfies a predetermined condition related to the moving direction, and a display control unit that controls display of the game content such that the game content moves to the predetermined position along the route when it is determined that the route satisfies the predetermined condition.
Terminal apparatus, control method, and control program
A terminal apparatus, which may include a display unit that displays a game content positioned in a virtual space, a storage unit that stores information related to a predetermined position in the virtual space, a retrieving unit that retrieves instructions for moving including a moving direction given by a player, a calculating unit that calculates a route from a position of the game content in the virtual space to the predetermined position, a determining unit that determines whether or not the calculated route satisfies a predetermined condition related to the moving direction, and a display control unit that controls display of the game content such that the game content moves to the predetermined position along the route when it is determined that the route satisfies the predetermined condition.
Virtual puppeteering using a portable device
A virtual puppeteering system includes a portable device including a camera, a display, a hardware processor, and a system memory storing an object animation software code. The hardware processor is configured to execute the object animation software code to, using the camera, generate an image in response to receiving an activation input, using the display, display the image, and receive a selection input selecting an object shown in the image. The hardware processor is further configured to execute the object animation software code to determine a distance separating the selected object from the portable device, receive an animation input, identify, based on the selected object and the received animation input, a movement for animating the selected object, generate an animation of the selected object using the determined distance and the identified movement, and render the animation of the selected object.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD AND NON-TRANSITORY COMPUTER READABLE MEDIUM STORING PROGRAM
An information processing system includes an information processing device, a stream user terminal and viewing user terminal. The information processing device comprises processing circuitry configured to stream a video, including a character object of a stream user, to the viewing user terminal by transmitting information on the video to the viewing user terminal; aggregate resulting information including information on an action by a viewing user to the video during streaming of the video; determine a specific motion to be applied to the character object based on the resulting information; and transmit specific information on the specific motion to the stream user terminal. After the streaming of the video is ended, a resulting screen is displayed on the stream user terminal, the resulting screen including a character image with the specific motion applied to the character object, and the character image is generated based on the specific information.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD AND NON-TRANSITORY COMPUTER READABLE MEDIUM STORING PROGRAM
An information processing system includes an information processing device, a stream user terminal and viewing user terminal. The information processing device comprises processing circuitry configured to stream a video, including a character object of a stream user, to the viewing user terminal by transmitting information on the video to the viewing user terminal; aggregate resulting information including information on an action by a viewing user to the video during streaming of the video; determine a specific motion to be applied to the character object based on the resulting information; and transmit specific information on the specific motion to the stream user terminal. After the streaming of the video is ended, a resulting screen is displayed on the stream user terminal, the resulting screen including a character image with the specific motion applied to the character object, and the character image is generated based on the specific information.
Game processing method and recording medium
A game processing method executed by an information processing device includes moving an ally character on a field in accordance with a player's operation, executing a fight with an enemy character on the field in accordance with the player's operation when the ally character encounters the enemy character, and adding a second motion for vibrating the enemy character to a first motion being executed by the enemy character, when an attack of the ally character hits the enemy character.
Game processing method and recording medium
A game processing method executed by an information processing device includes moving an ally character on a field in accordance with a player's operation, executing a fight with an enemy character on the field in accordance with the player's operation when the ally character encounters the enemy character, and adding a second motion for vibrating the enemy character to a first motion being executed by the enemy character, when an attack of the ally character hits the enemy character.