A63F13/56

INFORMATION DISPLAY METHOD AND APPARATUS IN VIRTUAL SCENE, DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM

An information display method in a virtual scene is provided. In the method, the virtual scene that includes a first virtual object is displayed. The first virtual object is controlled to move in the virtual scene based on a user input. Further, in response to the first virtual object moving into a target region in the virtual scene and obtaining control authority of the target region, a graphical representation of each of at least one second virtual object in the virtual scene is displayed based on a perspective of the first virtual object in the virtual scene. When a view of the respective second virtual object from a location of the first virtual object is obstructed, the graphical representation of an obstructed portion of the respective second virtual object is displayed in the virtual scene based on the perspective of the first virtual object and a position of the respective second virtual object in the virtual scene.

INFORMATION DISPLAY METHOD AND APPARATUS IN VIRTUAL SCENE, DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM

An information display method in a virtual scene is provided. In the method, the virtual scene that includes a first virtual object is displayed. The first virtual object is controlled to move in the virtual scene based on a user input. Further, in response to the first virtual object moving into a target region in the virtual scene and obtaining control authority of the target region, a graphical representation of each of at least one second virtual object in the virtual scene is displayed based on a perspective of the first virtual object in the virtual scene. When a view of the respective second virtual object from a location of the first virtual object is obstructed, the graphical representation of an obstructed portion of the respective second virtual object is displayed in the virtual scene based on the perspective of the first virtual object and a position of the respective second virtual object in the virtual scene.

CONTROLLING A VIRTUAL OBJECTBASED ON STRENGTH VALUES

A method for controlling a virtual object includes displaying physical strength display components corresponding to a virtual object, each of the physical strength display components being configured to display a physical strength consumption status of a corresponding body part of the virtual object. Different physical strength display components correspond to different body parts of the virtual object. The method further includes determining, in response to a control operation instructing the virtual object to perform an action, a physical strength display component corresponding to the control operation. A body part of the virtual object used to perform the action corresponds to the determined physical strength display component. The method also includes controlling the virtual object to perform the action, and updating a first remaining physical strength value displayed by the determined physical strength display component to a second remaining physical strength value.

Storage medium storing game program, game apparatus, game system, and game processing method

Movement-related parameters used in virtual physical calculation are changed such that a designated object selected based on an operation input is caused to perform return movement to return to previously recorded positions and orientations, sequentially backward from the time of giving a start instruction based on the operation input. A state in a virtual space including a player character, the designated object, and other objects is updated based on the virtual physical calculation.

SIMULATION SYSTEM, SIMULATION METHOD, AND SIMULATION PROGRAM FOR CHARACTER OPERATION IN A VIRTUAL SPACE
20230021105 · 2023-01-19 · ·

A user estimates a change in a character's operation in a case where the character is operated in a virtual space by setting one or more commands for a character that is able to be disposed in a virtual space constituted by a plurality of virtual unit spaces and sets the order of execution of the commands. The commands and the order of execution of the commands are set for each of one character and another character, and each of the one character and the other character operates in the virtual space, and in a case where at least parts of an existence position of the one character and an existence position of the other character are common, at least any one of the one character and the other character executes a predetermined operation with preference over an operation based on the set command.

SIMULATION SYSTEM, SIMULATION METHOD, AND SIMULATION PROGRAM FOR CHARACTER OPERATION IN A VIRTUAL SPACE
20230021105 · 2023-01-19 · ·

A user estimates a change in a character's operation in a case where the character is operated in a virtual space by setting one or more commands for a character that is able to be disposed in a virtual space constituted by a plurality of virtual unit spaces and sets the order of execution of the commands. The commands and the order of execution of the commands are set for each of one character and another character, and each of the one character and the other character operates in the virtual space, and in a case where at least parts of an existence position of the one character and an existence position of the other character are common, at least any one of the one character and the other character executes a predetermined operation with preference over an operation based on the set command.

PATHFINDING CONTROL METHOD AND DEVICE IN GAME
20230219000 · 2023-07-13 · ·

A pathfinding control method in a game, including: in response to a first touch operation acting on a movement control area, controlling a first virtual character to move in a game scene; when the first touch operation satisfies a trigger condition, providing at least one position identifier in a designated area of a graphical user interface, the position identifier corresponding to a position in the game scene; determining a first target position identifier from the at least one position identifier; and controlling the first virtual character to automatically find a path to a position corresponding to the first target position identifier in the game scene.

PATHFINDING CONTROL METHOD AND DEVICE IN GAME
20230219000 · 2023-07-13 · ·

A pathfinding control method in a game, including: in response to a first touch operation acting on a movement control area, controlling a first virtual character to move in a game scene; when the first touch operation satisfies a trigger condition, providing at least one position identifier in a designated area of a graphical user interface, the position identifier corresponding to a position in the game scene; determining a first target position identifier from the at least one position identifier; and controlling the first virtual character to automatically find a path to a position corresponding to the first target position identifier in the game scene.

TERMINAL APPARATUS, CONTROL METHOD, AND CONTROL PROGRAM
20230219001 · 2023-07-13 · ·

A terminal apparatus, which may include a display unit that displays a game content positioned in a virtual space, a storage unit that stores information related to a predetermined position in the virtual space, a retrieving unit that retrieves instructions for moving including a moving direction given by a player, a calculating unit that calculates a route from a position of the game content in the virtual space to the predetermined position, a determining unit that determines whether or not the calculated route satisfies a predetermined condition related to the moving direction, and a display control unit that controls display of the game content such that the game content moves to the predetermined position along the route when it is determined that the route satisfies the predetermined condition.

TERMINAL APPARATUS, CONTROL METHOD, AND CONTROL PROGRAM
20230219001 · 2023-07-13 · ·

A terminal apparatus, which may include a display unit that displays a game content positioned in a virtual space, a storage unit that stores information related to a predetermined position in the virtual space, a retrieving unit that retrieves instructions for moving including a moving direction given by a player, a calculating unit that calculates a route from a position of the game content in the virtual space to the predetermined position, a determining unit that determines whether or not the calculated route satisfies a predetermined condition related to the moving direction, and a display control unit that controls display of the game content such that the game content moves to the predetermined position along the route when it is determined that the route satisfies the predetermined condition.