Patent classifications
A63F13/57
Methods and systems for a gamified startup ecosystem
Systems and methods are presented to disclose a gamified startup ecosystem wherein the participants comprising various real and role-playing stakeholders of the startup ecosystem are enabled and incentivized to interact with each other in their respective roles in a plurality of ways that draw upon gamification to make the participants' experiences interactive, valuable, interesting, educational, and rewarding for them in their various roles.
Methods and systems for a gamified startup ecosystem
Systems and methods are presented to disclose a gamified startup ecosystem wherein the participants comprising various real and role-playing stakeholders of the startup ecosystem are enabled and incentivized to interact with each other in their respective roles in a plurality of ways that draw upon gamification to make the participants' experiences interactive, valuable, interesting, educational, and rewarding for them in their various roles.
NON-TRANSITORY COMPUTER READABLE MEDIUM STORING PLAN PROCESSING PROGRAM AND TASK PROCESSING SYSTEM
A plan processing program for planning a task executed by a character based on a hierarchical task network causes a server to implement a plan generation function of generating a plan configured with a plurality of tasks from a domain based on goal information, in which in the plan generation function, a function of generating the plan in which a subsequent task to be employed is configured to change in accordance with a state or a condition is implemented.
NON-TRANSITORY COMPUTER READABLE MEDIUM STORING PLAN PROCESSING PROGRAM AND TASK PROCESSING SYSTEM
A plan processing program for planning a task executed by a character based on a hierarchical task network causes a server to implement a plan generation function of generating a plan configured with a plurality of tasks from a domain based on goal information, in which in the plan generation function, a function of generating the plan in which a subsequent task to be employed is configured to change in accordance with a state or a condition is implemented.
DIGITAL CHARACTER WITH DYNAMIC INTERACTIVE BEHAVIOR
A virtual experience system provides dynamically interactive virtual characters in an environment. The system may be built in a modular fashion, enabling new behaviors and functionality to be added without significant alterations to the existing parts of the system. For example, behavior may be modeled using a model with multiple layers. Each layer determines responses to external stimuli based on one or more factors, with the behavior of a character being determined based on a combination of the layers of the model.
DIGITAL CHARACTER WITH DYNAMIC INTERACTIVE BEHAVIOR
A virtual experience system provides dynamically interactive virtual characters in an environment. The system may be built in a modular fashion, enabling new behaviors and functionality to be added without significant alterations to the existing parts of the system. For example, behavior may be modeled using a model with multiple layers. Each layer determines responses to external stimuli based on one or more factors, with the behavior of a character being determined based on a combination of the layers of the model.
APPARATUS AND METHOD FOR REALIZING REAL-TIME SPATIAL STRUCTURE
A method for realizing a real-time spatial structure in an apparatus for realizing a real-time spatial structure is provided. The method for realizing a real-time spatial structure includes: tracking a movement path of a player; and realizing a spatial structure in the space on the movement path of the player using at least one of water sprayed through water spray modules of a mesh structure installed on a ceiling and electromagnet ropes of the mesh structure.
APPARATUS AND METHOD FOR REALIZING REAL-TIME SPATIAL STRUCTURE
A method for realizing a real-time spatial structure in an apparatus for realizing a real-time spatial structure is provided. The method for realizing a real-time spatial structure includes: tracking a movement path of a player; and realizing a spatial structure in the space on the movement path of the player using at least one of water sprayed through water spray modules of a mesh structure installed on a ceiling and electromagnet ropes of the mesh structure.
SKELETON MODEL UPDATING APPARATUS, SKELETON MODEL UPDATING METHOD, AND PROGRAM
Provided are a skeleton model updating apparatus, a skeleton model updating method, and a program by which time and effort for changing the pose of a skeleton model to a known standard pose can be reduced. A target node identifying section (80) identifies a plurality of target nodes from among a plurality of nodes included in a skeleton model that is in a pose other than a known standard pose. A reference node identifying section (82) identifies a reference node that is positioned closest to the side of the plurality of target nodes, from among nodes that are connected to all of the target nodes via one or more bones. A position deciding section (84) decides positions of the plurality of target nodes such that relative positions of the plurality of target nodes with respect to the position of the reference node are adjusted to predetermined positions. A pose updating section (56) updates the pose of the skeleton model to the known standard pose on the basis of the decided positions of the target nodes.
INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM
The present invention is configured so that a player and a third party other than the player can enjoy a game. A server 4 comprises a game execution unit 51, a behavior information acquisition unit 53, and a reflection unit 54. The game execution unit 51 executes a game in which an object is caused to act in accordance with the movements of a player P. The behavior information acquisition unit 53 acquires behavior information pertaining to the behavior of a third party related to the game other than the player P. The reflection unit 54 generates changes that affect the game, including the object, on the basis of the behavior information.