Patent classifications
A63F13/58
Vector-space framework for evaluating gameplay content in a game environment
A media system employs techniques to create a framework for evaluating gameplay content in a vector-space. These techniques include monitoring frames for content streams that correspond to gameplay in a game environment, determining feature-values for features associated with the frames, mapping the content streams to position vectors in the vector-space based on the feature-values, and assigning a set of position vectors in the vector-space to an area in the game environment based on a relative proximity of the set of position vectors in the vector-space.
METHOD AND APPARATUS FOR SELECTING ACCESSORY IN VIRTUAL ENVIRONMENT, DEVICE, AND READABLE STORAGE MEDIUM
This application discloses a method and apparatus for selecting an accessory in a virtual environment. The method includes: displaying a first virtual environment interface; receiving a trigger operation on an accessory switching control; displaying a candidate accessory zone in a local peripheral region of the accessory switching control according to the trigger operation; receiving a selection operation on a target gun accessory in n gun accessories; and displaying a second virtual environment interface according to the selection operation. The accessory switching control is displayed superimposed on a picture. When the trigger operation on the accessory switching control is received, the candidate accessory zone is displayed in the peripheral region of the accessory switching control, and the n gun accessories of the same accessory type are displayed in the candidate accessory zone.
METHOD AND APPARATUS FOR SELECTING ACCESSORY IN VIRTUAL ENVIRONMENT, DEVICE, AND READABLE STORAGE MEDIUM
This application discloses a method and apparatus for selecting an accessory in a virtual environment. The method includes: displaying a first virtual environment interface; receiving a trigger operation on an accessory switching control; displaying a candidate accessory zone in a local peripheral region of the accessory switching control according to the trigger operation; receiving a selection operation on a target gun accessory in n gun accessories; and displaying a second virtual environment interface according to the selection operation. The accessory switching control is displayed superimposed on a picture. When the trigger operation on the accessory switching control is received, the candidate accessory zone is displayed in the peripheral region of the accessory switching control, and the n gun accessories of the same accessory type are displayed in the candidate accessory zone.
TECHNIQUES FOR ADAPTING VIDEO GAME ASSETS BASED ON AN AGGREGATED MEASURE OF SOCIAL MEDIA INTERACTION AND RELATED SYSTEMS AND METHODS
Embodiments relate to adapting assets for a video game based on social media interaction. Instructions are sent to a computing device associated with a social media platform to create a social media post comprising at least one piece of multimedia content relating to a video game, the at least one piece of multimedia content produced by a player of the video game. Data is received from the computing device indicative of one or more indications of user interaction with the social media post. A score is determined for the player based at least in part on the received data indicative of the one or more indications of user interaction relating to the social media post. One or more assets of the video game are adapted for the player based at least in part on the determined score for the player.
TECHNIQUES FOR ADAPTING VIDEO GAME ASSETS BASED ON AN AGGREGATED MEASURE OF SOCIAL MEDIA INTERACTION AND RELATED SYSTEMS AND METHODS
Embodiments relate to adapting assets for a video game based on social media interaction. Instructions are sent to a computing device associated with a social media platform to create a social media post comprising at least one piece of multimedia content relating to a video game, the at least one piece of multimedia content produced by a player of the video game. Data is received from the computing device indicative of one or more indications of user interaction with the social media post. A score is determined for the player based at least in part on the received data indicative of the one or more indications of user interaction relating to the social media post. One or more assets of the video game are adapted for the player based at least in part on the determined score for the player.
SYSTEMS AND METHODS FOR GENERATING VIRTUAL MAPS IN VIRTUAL GAMES
Method and system for generating virtual maps. For example, the method includes determining first real-world driving characteristics based upon first real-world telematics data of a first real-world user, determining first real-world geolocation characteristics based upon first real-world geolocation data of the first real-world user, generating a first virtual map based upon the first real-world driving characteristics and the first real-world geolocation characteristics, presenting the first virtual map in a virtual game, determining second real-world driving characteristics based upon second real-world telematics data of a second real-world user, determining second real-world geolocation characteristics based upon second real-world geolocation data of the second real-world user, generating a second virtual map based upon the second real-world driving characteristics and the second real-world geolocation characteristics, and presenting the second virtual map in the virtual game.
Game apparatus, storage medium storing game program, game system, and game processing method
An example game apparatus selects an operational character that is to be used by a player in a multiplayer game with competition. The game apparatus selects an additional character that is to be added to the operational character from a plurality of candidates for an additional character to be selected. The additional character is associated with an image of the additional character, information of an effect to be given to performance in the game with competition of the operational character to which the additional character is added, and information about a type. The game apparatus generates a selection image including at least an image of the operational character selected by the player and each other user, an image of the additional character selected by the player, and an image of the type of the additional character, for display, during selection of the operational character and the additional character.
Game apparatus, storage medium storing game program, game system, and game processing method
An example game apparatus selects an operational character that is to be used by a player in a multiplayer game with competition. The game apparatus selects an additional character that is to be added to the operational character from a plurality of candidates for an additional character to be selected. The additional character is associated with an image of the additional character, information of an effect to be given to performance in the game with competition of the operational character to which the additional character is added, and information about a type. The game apparatus generates a selection image including at least an image of the operational character selected by the player and each other user, an image of the additional character selected by the player, and an image of the type of the additional character, for display, during selection of the operational character and the additional character.
EQUIPMENT DETECTION USING A WEARABLE DEVICE
A simulation system may comprise a headset and an equipment. A wireless communication interface of the headset may receive position information from the equipment. The headset may detect a passively-instrumented object represented in a captured image. The headset may detect a wearable device coupled to the passively-instrumented object. The headset may determine position information for the passively-instrumented object. The headset may present an image of virtual equipment corresponding to the equipment in accordance with the position information from the equipment and the position information detected for the passively-instrumented object.
Systems and methods for staking digital articles to upgrade player type in an online game supporting different player types
Systems and methods to facilitate staking of digital articles on a permanent registry to upgrade player type within an online gaming platform supporting different player types are disclosed. Exemplary implementations may execute instances of a game; control player accounts associated with the players; facilitate usage of a particular digital article that is usable to upgrade players from the first player type to a second player type, wherein upgrading unlocks additional utilities; receive an upgrade instruction from the first player; perform an in-game action falling within the additional utilities on behalf of the first player, wherein the in-game action is performed by virtue of the first player having been upgraded to the second player type; and/or other steps.