Patent classifications
A63F13/58
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
A non-transitory computer-readable medium stores a program causing a computer to execute: registering a game object selected by each player, each player selecting the game object from a plurality of types of game objects, the game object being registered as a participating object serving as an operable target in a first game; setting a special object for the first game; changing the operable target to the special object, irrespective of the type of the participating object, for a player satisfying a prescribed condition in the first game; executing the first game by using common status information that is common at least to the participating objects of the same type when a player uses the participating object as the operable object; and executing the first game by using special status information set for the special object when a player uses the special object as the operable object.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
A non-transitory computer-readable medium stores a program causing a computer to execute: registering a game object selected by each player, each player selecting the game object from a plurality of types of game objects, the game object being registered as a participating object serving as an operable target in a first game; setting a special object for the first game; changing the operable target to the special object, irrespective of the type of the participating object, for a player satisfying a prescribed condition in the first game; executing the first game by using common status information that is common at least to the participating objects of the same type when a player uses the participating object as the operable object; and executing the first game by using special status information set for the special object when a player uses the special object as the operable object.
SYSTEM FOR PROVIDING ITEM GENERATION SERVICE FOR GENERATING ARTIFICIAL INTELLIGENCE-BASED DYNAMIC GAME ENVIRONMENT
Provided is a system for providing an item generation service for generating an artificial intelligence-based dynamic game environment, the system comprising: a space database unit that collects topography and weather information of at least one area, converts the collected topography and weather information into 3D content, stores the 3D content, and includes a user interface for designing and setting a real estate object corresponding to at least one building or land; a character setting unit including a user interface for setting the gender, height, weight, and body type of a character, and setting a growth rate according to a training level; an item generation service providing server including an item generation unit for generating an item having the desired size, weight, design, resistance, hardness, and durability by combining at least one type of material; and a user terminal for defining and designing each of at least one attribute forming a space, a character, and an item in the item generation service providing server, and selling, purchasing, and exchanging a completed item.
SYSTEM FOR PROVIDING ITEM GENERATION SERVICE FOR GENERATING ARTIFICIAL INTELLIGENCE-BASED DYNAMIC GAME ENVIRONMENT
Provided is a system for providing an item generation service for generating an artificial intelligence-based dynamic game environment, the system comprising: a space database unit that collects topography and weather information of at least one area, converts the collected topography and weather information into 3D content, stores the 3D content, and includes a user interface for designing and setting a real estate object corresponding to at least one building or land; a character setting unit including a user interface for setting the gender, height, weight, and body type of a character, and setting a growth rate according to a training level; an item generation service providing server including an item generation unit for generating an item having the desired size, weight, design, resistance, hardness, and durability by combining at least one type of material; and a user terminal for defining and designing each of at least one attribute forming a space, a character, and an item in the item generation service providing server, and selling, purchasing, and exchanging a completed item.
VIRTUAL ROLE CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND COMPUTER DEVICE
This application discloses a virtual role control method performed by a computer device. The method includes: displaying, on a display interface, a virtual scene corresponding to a virtual task, the virtual scene comprising at least one virtual role belonging to a first camp and at least one virtual role belonging to a second camp; when a first target virtual role in the first camp is killed by a virtual role of the second camp, switching the first target virtual role from the first camp to the second camp; when all the virtual roles of the first camp are killed in the virtual scene, displaying that the second camp wins on the display interface; and when a duration for executing the virtual task reaches a predetermined duration and at least one virtual role of the first camp still exists in the virtual scene, displaying that the first camp wins on the display interface.
VIRTUAL ROLE CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND COMPUTER DEVICE
This application discloses a virtual role control method performed by a computer device. The method includes: displaying, on a display interface, a virtual scene corresponding to a virtual task, the virtual scene comprising at least one virtual role belonging to a first camp and at least one virtual role belonging to a second camp; when a first target virtual role in the first camp is killed by a virtual role of the second camp, switching the first target virtual role from the first camp to the second camp; when all the virtual roles of the first camp are killed in the virtual scene, displaying that the second camp wins on the display interface; and when a duration for executing the virtual task reaches a predetermined duration and at least one virtual role of the first camp still exists in the virtual scene, displaying that the first camp wins on the display interface.
CONTROLLING A VIRTUAL OBJECTBASED ON STRENGTH VALUES
A method for controlling a virtual object includes displaying physical strength display components corresponding to a virtual object, each of the physical strength display components being configured to display a physical strength consumption status of a corresponding body part of the virtual object. Different physical strength display components correspond to different body parts of the virtual object. The method further includes determining, in response to a control operation instructing the virtual object to perform an action, a physical strength display component corresponding to the control operation. A body part of the virtual object used to perform the action corresponds to the determined physical strength display component. The method also includes controlling the virtual object to perform the action, and updating a first remaining physical strength value displayed by the determined physical strength display component to a second remaining physical strength value.
CONTROLLING A VIRTUAL OBJECTBASED ON STRENGTH VALUES
A method for controlling a virtual object includes displaying physical strength display components corresponding to a virtual object, each of the physical strength display components being configured to display a physical strength consumption status of a corresponding body part of the virtual object. Different physical strength display components correspond to different body parts of the virtual object. The method further includes determining, in response to a control operation instructing the virtual object to perform an action, a physical strength display component corresponding to the control operation. A body part of the virtual object used to perform the action corresponds to the determined physical strength display component. The method also includes controlling the virtual object to perform the action, and updating a first remaining physical strength value displayed by the determined physical strength display component to a second remaining physical strength value.
GAME EVALUATION METHOD, DEVICE, AND APPLICATION EVALUATION METHOD
The present disclosure relates to a game evaluation method, evaluation device, and evaluation program. With the game evaluation method according to the present disclosure, a computer is caused to execute: (A) a step of calculating, when a player takes action, the multiplication of an expected value for acquiring and consuming each item by the presumed number of times of the action taken by the player, on the basis of parameters in a master; and (B) a step of visualizing the balance of each item on the basis of the result of the multiplication.
GAME EVALUATION METHOD, DEVICE, AND APPLICATION EVALUATION METHOD
The present disclosure relates to a game evaluation method, evaluation device, and evaluation program. With the game evaluation method according to the present disclosure, a computer is caused to execute: (A) a step of calculating, when a player takes action, the multiplication of an expected value for acquiring and consuming each item by the presumed number of times of the action taken by the player, on the basis of parameters in a master; and (B) a step of visualizing the balance of each item on the basis of the result of the multiplication.