Patent classifications
A63F13/63
VIDEO CLIPPING METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
A video clipping method is provided. In the method, a game video and game event data corresponding to the game video are obtained in response to receiving a video clipping request. Clipping reference information corresponding to one or more target game events in the game video is determined according to the game event data. An initial clipped video is generated. The initial clipped video includes at least one video clip from the game video based on the clipping reference information. A target clipped video is generated based on the initial clipped video and a special effect type that is determined to correspond to each of at least one target game event of the one or more target game events.
Programmable actuation inputs of an accessory and methods thereof
A system that incorporates the subject disclosure may include, for example, a processor that performs operations including detecting a first depression range of a button that includes an electro-mechanical sensor for detecting the first depression range, comparing the first depression range to a first actuation threshold, and asserting a first actuation state when the first depression range is at or exceeds the first actuation threshold. Additional embodiments are disclosed.
SYSTEMS AND METHODS FOR DYNAMIC POINT CALCULATIONS FOR BRACKET BASED GAMING
Systems, methods and devices for promoting a social gaming environment including instructions stored on a computer-readable medium that, when executed by a processor, cause the processor to change point calculations for selections of a dynamic bracket gaming environment.
SYSTEMS AND METHODS FOR DYNAMIC POINT CALCULATIONS FOR BRACKET BASED GAMING
Systems, methods and devices for promoting a social gaming environment including instructions stored on a computer-readable medium that, when executed by a processor, cause the processor to change point calculations for selections of a dynamic bracket gaming environment.
CONTROLLING AR GAMES ON FASHION ITEMS
Methods and systems are disclosed for performing operations comprising: receiving an image that includes a depiction of a person wearing a fashion item; generating a segmentation of the fashion item worn by the person depicted in the image; generating one or more game-based augmented reality elements; and applying the one or more game-based augmented reality elements to the fashion item worn by the person based on the segmentation of the fashion item worn by the person.
Information processing system, non-transitory computer-readable storage medium, information processing apparatus, and information processing method
An information processing system includes a controller which receives an operation input of a user and an information processing unit which performs an information process based on the operation input received by the controller. The information processing unit includes a game progress unit which controls an own character in the virtual space based on the operation input of the user to draw the virtual space with the corresponding color of the own character and a battle determination unit which performs a battle determination based on a drawing state of a corresponding color of an enemy character, which is different from the corresponding color of the own character, to a virtual space and a drawing state of the corresponding color of the own character to the virtual space.
Information processing system, non-transitory computer-readable storage medium, information processing apparatus, and information processing method
An information processing system includes a controller which receives an operation input of a user and an information processing unit which performs an information process based on the operation input received by the controller. The information processing unit includes a game progress unit which controls an own character in the virtual space based on the operation input of the user to draw the virtual space with the corresponding color of the own character and a battle determination unit which performs a battle determination based on a drawing state of a corresponding color of an enemy character, which is different from the corresponding color of the own character, to a virtual space and a drawing state of the corresponding color of the own character to the virtual space.
Apparatus and method for enhancing sound produced by a gaming application
A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to modify sound produced by a gaming application according to an otological profile of a user. Additional embodiments are disclosed.
Apparatus and method for enhancing sound produced by a gaming application
A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to modify sound produced by a gaming application according to an otological profile of a user. Additional embodiments are disclosed.
System for dynamically provisioning cyber training environments
Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.