Patent classifications
A63F13/65
SERVER SYSTEM AND SYSTEM
A computer system controls a start of a gathering event that gathers a user character of a participating user at a given gathering place in a virtual space upon acceptance of a gathering request operation from a terminal of a directing user. The computer system controls a display of a map image displaying the gathering place in the virtual space in an identifiable display mode on the terminals of the directing user and the participating user. The computer system determines a success/failure of the gathering event using a position of the user character operated by the participating user. The computer system gives a given reward to the directing user and/or the participating user when the gathering event is determined to be a success in the event success/failure determination.
COMPUTER PROGRAM, SERVER, TERMINAL, AND METHOD
A non-transitory computer readable medium storing computer executable instructions which, when executed by one or more processors, cause the one or more processors to perform a process including generating avatar information relating to an avatar expression or pose based on streamer data indicating a facial expression or pose of a streamer; acquiring gift information concerned with a gift of an object that is provided from a viewer to the streamer; determining whether the gift information satisfies a predetermined condition; in a case that the gift information is determined to satisfy the predetermined condition, rendering an avatar facial expression or pose using a predetermined facial expression or pose corresponding to the predetermined condition; and in a case that the gift information is determined to not satisfy the predetermined condition, rendering the avatar facial expression or pose using the avatar information generated based on the streamer data.
HEALTH AND WELLNESS GAMIFICATION
Systems and methods for integrating biometric data into gameplay of interactive content titles are provided. More specifically, such systems and methods may provide a healthcare gamification hub in an online gaming system. whereby players are incentivized to reach health and wellness goals that may be translated into in-game or metagaming resources for interactive content titles. Earning game resources may be associated stored health gamification rules that specify actions associated with corresponding biometric data and a virtual reward that is redeemable towards one or more in-game rewards associated with one or more interactive content titles. Real-time biometric data regarding a user may be received and the biometric data may be captured by one or more sensor devices.
HEALTH AND WELLNESS GAMIFICATION
Systems and methods for integrating biometric data into gameplay of interactive content titles are provided. More specifically, such systems and methods may provide a healthcare gamification hub in an online gaming system. whereby players are incentivized to reach health and wellness goals that may be translated into in-game or metagaming resources for interactive content titles. Earning game resources may be associated stored health gamification rules that specify actions associated with corresponding biometric data and a virtual reward that is redeemable towards one or more in-game rewards associated with one or more interactive content titles. Real-time biometric data regarding a user may be received and the biometric data may be captured by one or more sensor devices.
FANTASY SPORTS GAMES
A method and system for fantasy games comprises a computer system further comprising at least one processor, a graphical user interface, and a computer-usable medium embodying computer program code, the computer-usable medium capable of communicating with the at least one processor, the non-transitory computer program code comprising instructions executable by the at least one processor and configured for: defining a fantasy team, the fantasy team comprising multiple real world players selected from a single real world team, collecting sports data, assigning fantasy points to the fantasy team based on the sports data of the real world players selected from the single real world team, and summing the fantasy points for all the fantasy team into a fantasy score.
ROUTE GENERATION SYSTEM WITHIN A VIRTUAL ENVIRONMENT OF A GAME APPLICATION
The systems and processes described herein can provide dynamic and realistic route generation based on actual route data within the game environment. The system provides for generating a route database for use with a sports simulation game application. The present disclosure also provides for generation of routes during runtime of the game application. The route generation system can help address the problem of generating realistic and lifelike routes based on real life movements of athletes.
ROUTE GENERATION SYSTEM WITHIN A VIRTUAL ENVIRONMENT OF A GAME APPLICATION
The systems and processes described herein can provide dynamic and realistic route generation based on actual route data within the game environment. The system provides for generating a route database for use with a sports simulation game application. The present disclosure also provides for generation of routes during runtime of the game application. The route generation system can help address the problem of generating realistic and lifelike routes based on real life movements of athletes.
Robotic Sport Games
The Robotic/Electronic/Computer programmed sport games are an all sports 3-D portable game that sits on a table and is looked down upon as if looking into a stadium and can be played by two or more players. This game has all the well known sports programmed into the game and is controlled by touch screen, controller or by voice command. The game is selected at the beginning and has all the effects as if being at a live game.
REALITY VS VIRTUAL REALITY RACING
A method for displaying a virtual vehicle includes: calculating a virtual world comprising the virtual vehicle and a representation of a physical object at a virtual position; calculating a virtual position of a point of view within the virtual world based on a position of the point of view at the racecourse; and calculating a portion of the virtual vehicle within the virtual world that is visible from the virtual position of the point of view, wherein the portion of the virtual vehicle visible from the virtual position of the point of view comprises a portion of the virtual vehicle that is unobscured, from the virtual position of the point of view, by the representation of the physical object at the virtual position of the physical object.
REALITY VS VIRTUAL REALITY RACING
A method for displaying a virtual vehicle includes: calculating a virtual world comprising the virtual vehicle and a representation of a physical object at a virtual position; calculating a virtual position of a point of view within the virtual world based on a position of the point of view at the racecourse; and calculating a portion of the virtual vehicle within the virtual world that is visible from the virtual position of the point of view, wherein the portion of the virtual vehicle visible from the virtual position of the point of view comprises a portion of the virtual vehicle that is unobscured, from the virtual position of the point of view, by the representation of the physical object at the virtual position of the physical object.