Patent classifications
A63F13/69
COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME APPARATUS, GAME PROCESSING METHOD, AND GAME SYSTEM
A competitive game in which a user and an opponent participate is executed, and a rating based on a match record of the competitive game is stored. When an update condition that, after last update, the user wins the competitive game a predetermined number of times that is two or more or the user loses the competitive game a predetermined number of times that is two or more, is satisfied, a temporary change amount of a rating parameter is calculated on the basis of a match record of each competitive game until the update condition is satisfied this time after the last update. If the temporary change amount is equal to or larger than a predetermined threshold, the temporary change amount is determined as a change amount of the rating parameter, and if the temporary change amount is less than the predetermined threshold, the threshold is determined as a change amount of the rating parameter, and the rating is updated.
Apparatus and method for providing game service
A method for providing a game service and a server for performing the same are disclosed. A method by which a server provides a game service can comprise the steps of: receiving image data including motion data from a user terminal; generating skill motion sequence data of a game character corresponding to the motion data; and adjusting a skill motion of the game character on the basis of the generated skill motion sequence data.
Computer-readable recording medium that stores game program, method of controlling information processing apparatus, and information processing apparatus for slide puzzles
A non-transitory computer-readable medium having instructions stored therein, which when executed by a computer cause the computer to provide a user with a first game. The instructions further cause the computer to display one or more pieces, each of the one or more pieces being movable in a predetermined direction according to a touch operation by the user. The instructions further cause the computer to retrieve, when a purpose of the first game is achieved, a game content as a reward given to the user, the game content being usable in a second game different from the first game to progress the second game.
Computer-readable recording medium that stores game program, method of controlling information processing apparatus, and information processing apparatus for slide puzzles
A non-transitory computer-readable medium having instructions stored therein, which when executed by a computer cause the computer to provide a user with a first game. The instructions further cause the computer to display one or more pieces, each of the one or more pieces being movable in a predetermined direction according to a touch operation by the user. The instructions further cause the computer to retrieve, when a purpose of the first game is achieved, a game content as a reward given to the user, the game content being usable in a second game different from the first game to progress the second game.
Methods, systems, and devices of providing portions of recorded game content in response to a trigger
Embodiments include a system that incorporates the subject disclosure may include, for example, detecting a current trigger during a video game and determining a group of players involved in the current trigger. Further embodiments include recording a trigger clip of game content for each player in the group of players resulting in a group of trigger clips. Each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players. Additional embodiments include providing the group of trigger clips to a group of gaming devices over a communication network. Each gaming device of the group of gaming devices is associated with one player of the group of players. Additional embodiments are disclosed.
Storage medium having information processing program stored therein, information processing system, information processing apparatus, and information processing method
An example of an information processing system executes an application including a plurality of games using characters to each of which at least one of a plurality of skills influencing progress of a game is added. In a first game that is one of the plurality of games, a possessed character that is a character possessed by a user is used. The information processing system adds at least one skill that satisfies a condition for being designated by the user, among the plurality of skills, to the possessed character on the basis of designation by the user. In a second game different from the first game among the plurality of games, a use character prepared to be used in the second game is used. The information processing system adds at least one skill among the plurality of skills to the use character in accordance with progress of the second game.
Storage medium having information processing program stored therein, information processing system, information processing apparatus, and information processing method
An example of an information processing system executes an application including a plurality of games using characters to each of which at least one of a plurality of skills influencing progress of a game is added. In a first game that is one of the plurality of games, a possessed character that is a character possessed by a user is used. The information processing system adds at least one skill that satisfies a condition for being designated by the user, among the plurality of skills, to the possessed character on the basis of designation by the user. In a second game different from the first game among the plurality of games, a use character prepared to be used in the second game is used. The information processing system adds at least one skill among the plurality of skills to the use character in accordance with progress of the second game.
Information processing system with increased user draw mode strategies, and associated information processing apparatus, storage medium and information processing method
An example of an information processing system is configured to, in a draw mode, display two or more selection candidates. In the draw mode, when a selection instruction to select at least one of unselected selection candidates is given, a game character that corresponds to the selected selection candidate is granted to the user. When the number of unselected selection candidates is equal to a first number, the process decreases an amount by which the predetermined parameter is decreased as compared with a case where the number of unselected selection candidates is equal to a second number greater than the first number. When a cumulative grant count becomes equal to or greater than a reference count, the information processing system permits execution of a designated mode in which a game character designated by the user is granted to the user.
Information processing system with increased user draw mode strategies, and associated information processing apparatus, storage medium and information processing method
An example of an information processing system is configured to, in a draw mode, display two or more selection candidates. In the draw mode, when a selection instruction to select at least one of unselected selection candidates is given, a game character that corresponds to the selected selection candidate is granted to the user. When the number of unselected selection candidates is equal to a first number, the process decreases an amount by which the predetermined parameter is decreased as compared with a case where the number of unselected selection candidates is equal to a second number greater than the first number. When a cumulative grant count becomes equal to or greater than a reference count, the information processing system permits execution of a designated mode in which a game character designated by the user is granted to the user.
Health and wellness gamification
Systems and methods for integrating biometric data into gameplay of interactive content titles are provided. More specifically, such systems and methods may provide a healthcare gamification hub in an online gaming system. whereby players are incentivized to reach health and wellness goals that may be translated into in-game or metagaming resources for interactive content titles. Earning game resources may be associated stored health gamification rules that specify actions associated with corresponding biometric data and a virtual reward that is redeemable towards one or more in-game rewards associated with one or more interactive content titles. Real-time biometric data regarding a user may be received and the biometric data may be captured by one or more sensor devices.