A63F13/69

CONTEXT-AWARE MODEL GENERATING METHOD AND IMPORTANT EVENT DETERMINING METHOD IN E-SPORTS GAME, AND IN-GAME CONTEXT MANAGEMENT SERVER PERFORMING THE SAME METHODS

Provided are a context-aware model generating method, an important event determining method, and an in-game context management server for performing the same methods. The context-aware model generating method includes generating a context-aware model which determines whether an important event of a video game occurs by using in-game data, utterance data, and chat data collected from the video game capable of being broadcasted as a sports game video. The important event determining method includes combining candidate events predictable from each of the in-game data, the utterance data, and the chat data based on the context-aware model, and determining, as an important event, a candidate event including a duplicate game content among candidate events.

CONTEXT-AWARE MODEL GENERATING METHOD AND IMPORTANT EVENT DETERMINING METHOD IN E-SPORTS GAME, AND IN-GAME CONTEXT MANAGEMENT SERVER PERFORMING THE SAME METHODS

Provided are a context-aware model generating method, an important event determining method, and an in-game context management server for performing the same methods. The context-aware model generating method includes generating a context-aware model which determines whether an important event of a video game occurs by using in-game data, utterance data, and chat data collected from the video game capable of being broadcasted as a sports game video. The important event determining method includes combining candidate events predictable from each of the in-game data, the utterance data, and the chat data based on the context-aware model, and determining, as an important event, a candidate event including a duplicate game content among candidate events.

Dynamic interfaces for launching direct gameplay

A method for launching interactive content including associating one or more templates with a corresponding one or more activities of an interactive content title and transmitting the one or more templates to a platform server. The method includes selecting and displaying a set of templates generated from the one or more templates received on a user device. The method includes launching the activity in the interactive title based on a template selected by a user.

Dynamic interfaces for launching direct gameplay

A method for launching interactive content including associating one or more templates with a corresponding one or more activities of an interactive content title and transmitting the one or more templates to a platform server. The method includes selecting and displaying a set of templates generated from the one or more templates received on a user device. The method includes launching the activity in the interactive title based on a template selected by a user.

Systems and methods for linking physical items to virtual content
11565184 · 2023-01-31 · ·

Systems and methods for linking physical items to virtual content. Exemplary implementations may: receive a first request to verify whether a first activation of a first item has occurred; if not, transmit a notification in reply to the first request; receive, from a first user, a second request to effectuate the first activation of the first item and to make particular virtual content accessible to the first user; modify state of a smart contract on a decentralized database such that subsequent requests confirm the first activation has occurred; establish a link between the first item and the first user such that the particular virtual content is accessible to the first user; and responsive to the particular virtual content being accessible to the first user, transmit a second notification in reply to the second request.

VIRTUAL ENVIRONMENT DEVELOPMENT METHOD AND SYSTEM

A method of controlling at least a first non-player object within a virtual environment of an application includes: selecting a template non-player object behavioural AI model, the AI model being previously trained separately to the application using reinforcement learning to characterise behaviour of a respective non-player object type, from among a plurality of template AI models, associating one or more non-player objects of the application with the selected template AI model, and for the or each associated non-player object, inputting application state information to an input interface of the template AI model for receiving state information relevant to the associated non-player object's type, and receiving from an output interface of the template AI model non-player object state information, and then updating the state of the respective non-player object for the virtual environment of the application responsive to the received non-player object state information.

VIRTUAL ENVIRONMENT DEVELOPMENT METHOD AND SYSTEM

A method of controlling at least a first non-player object within a virtual environment of an application includes: selecting a template non-player object behavioural AI model, the AI model being previously trained separately to the application using reinforcement learning to characterise behaviour of a respective non-player object type, from among a plurality of template AI models, associating one or more non-player objects of the application with the selected template AI model, and for the or each associated non-player object, inputting application state information to an input interface of the template AI model for receiving state information relevant to the associated non-player object's type, and receiving from an output interface of the template AI model non-player object state information, and then updating the state of the respective non-player object for the virtual environment of the application responsive to the received non-player object state information.

SERVER SYSTEM AND SYSTEM

A computer system controls a start of a gathering event that gathers a user character of a participating user at a given gathering place in a virtual space upon acceptance of a gathering request operation from a terminal of a directing user. The computer system controls a display of a map image displaying the gathering place in the virtual space in an identifiable display mode on the terminals of the directing user and the participating user. The computer system determines a success/failure of the gathering event using a position of the user character operated by the participating user. The computer system gives a given reward to the directing user and/or the participating user when the gathering event is determined to be a success in the event success/failure determination.

SERVER SYSTEM AND SYSTEM

A computer system controls a start of a gathering event that gathers a user character of a participating user at a given gathering place in a virtual space upon acceptance of a gathering request operation from a terminal of a directing user. The computer system controls a display of a map image displaying the gathering place in the virtual space in an identifiable display mode on the terminals of the directing user and the participating user. The computer system determines a success/failure of the gathering event using a position of the user character operated by the participating user. The computer system gives a given reward to the directing user and/or the participating user when the gathering event is determined to be a success in the event success/failure determination.

HEALTH AND WELLNESS GAMIFICATION

Systems and methods for integrating biometric data into gameplay of interactive content titles are provided. More specifically, such systems and methods may provide a healthcare gamification hub in an online gaming system. whereby players are incentivized to reach health and wellness goals that may be translated into in-game or metagaming resources for interactive content titles. Earning game resources may be associated stored health gamification rules that specify actions associated with corresponding biometric data and a virtual reward that is redeemable towards one or more in-game rewards associated with one or more interactive content titles. Real-time biometric data regarding a user may be received and the biometric data may be captured by one or more sensor devices.