A63F13/69

HEALTH AND WELLNESS GAMIFICATION

Systems and methods for integrating biometric data into gameplay of interactive content titles are provided. More specifically, such systems and methods may provide a healthcare gamification hub in an online gaming system. whereby players are incentivized to reach health and wellness goals that may be translated into in-game or metagaming resources for interactive content titles. Earning game resources may be associated stored health gamification rules that specify actions associated with corresponding biometric data and a virtual reward that is redeemable towards one or more in-game rewards associated with one or more interactive content titles. Real-time biometric data regarding a user may be received and the biometric data may be captured by one or more sensor devices.

MOVEMENT-BASED NAVIGATION
20230027393 · 2023-01-26 ·

One or more custom actions are stored in memory. Each of the custom actions is associated with a pattern of physical movement and a threshold. Physical movement data captured by a user device of the user is received and mapped to an identified one of the custom actions. When the physical movement data matches the associated pattern of physical movement within the associated threshold, it is determined that the user is authorized to access the identified custom action.

GAME PLAYER CREATED OBJECT AND VIDEO GAME PLAY

A video game may include a virtual representation of a game player created object. The game player created object may be imaged by an imaging device of a smartphone, with the smartphone determining a virtual representation for use in the video game based on information of the image. In some embodiments the game player may control the virtual representation during game play.

In some embodiments the game player created object may be an origami object.

INFORMATION PROCESSING APPARATUS, SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM WITH EXECUTABLE PROGRAM STORED THEREON, AND METHOD
20230024418 · 2023-01-26 ·

An information processing apparatus outputs a sound when an output condition is satisfied, and receives designation information from another information processing apparatus that executes a game application. Output of the sound includes output of a first sound as the sound when timing when the output condition is satisfied is not in a time range based on the designation information and output of a second sound different from the first sound as the sound when the timing when the output condition is satisfied is in the time range based on the designation information.

SYSTEMS AND METHODS FOR CUSTOMIZED NON-FUNGIBLE TOKENS CORRESPONDING TO AN AMUSEMENT PARK ATTRACTION
20230022844 · 2023-01-26 ·

An attraction system of an amusement park includes a sensor configured to detect an activity of a user in an interactive attraction area. The attraction system also includes a controller including one or more processors. The one or more processors is configured to receive an indication of the activity from the sensor. The one or more processors is also configured to initiate capture of a piece of digital media via the sensor or a separate sensor in response to receiving the indication, and mint a non-fungible token (NFT) associated with the piece of digital media.

INSTRUCTIONS AND INFORMATION PROCESSING DEVICE FOR GAMING
20230226446 · 2023-07-20 · ·

An information processing device includes: a control means for causing the player to acquire a content in response to a game execution instruction from the player; an extraction means for extracting content groups of the same type from contents possessed by the player, according to an instruction from the player; a selection means for automatically selecting fusion source contents and resource contents from each of the extracted content groups; and a fusion means for collectively fusing, for each of the fusion source contents, one of the resource contents of the same type as the each of the fusion source contents. The selection means selects, as the resource contents, contents having a rarity at or below a specific level, from each of the extracted content groups.

INSTRUCTIONS AND INFORMATION PROCESSING DEVICE FOR GAMING
20230226446 · 2023-07-20 · ·

An information processing device includes: a control means for causing the player to acquire a content in response to a game execution instruction from the player; an extraction means for extracting content groups of the same type from contents possessed by the player, according to an instruction from the player; a selection means for automatically selecting fusion source contents and resource contents from each of the extracted content groups; and a fusion means for collectively fusing, for each of the fusion source contents, one of the resource contents of the same type as the each of the fusion source contents. The selection means selects, as the resource contents, contents having a rarity at or below a specific level, from each of the extracted content groups.

NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

A non-transitory computer-readable medium stores a program causing a computer to execute: registering a game object selected by each player, each player selecting the game object from a plurality of types of game objects, the game object being registered as a participating object serving as an operable target in a first game; setting a special object for the first game; changing the operable target to the special object, irrespective of the type of the participating object, for a player satisfying a prescribed condition in the first game; executing the first game by using common status information that is common at least to the participating objects of the same type when a player uses the participating object as the operable object; and executing the first game by using special status information set for the special object when a player uses the special object as the operable object.

NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

A non-transitory computer-readable medium stores a program causing a computer to execute: registering a game object selected by each player, each player selecting the game object from a plurality of types of game objects, the game object being registered as a participating object serving as an operable target in a first game; setting a special object for the first game; changing the operable target to the special object, irrespective of the type of the participating object, for a player satisfying a prescribed condition in the first game; executing the first game by using common status information that is common at least to the participating objects of the same type when a player uses the participating object as the operable object; and executing the first game by using special status information set for the special object when a player uses the special object as the operable object.

RECORDING MEDIUM AND INFORMATION PROCESSING DEVICE THAT GUIDE USER TO UTILIZE PLURAL FUNCTIONS
20230226452 · 2023-07-20 · ·

A non-transitory computer readable recording medium storing instructions that guide a user using a function to use another function among plural functions given by an information processing device, the instructions causing a computer to execute: giving preferential treatment to the user playing a first game depending on a first usage charge in the first game; acquiring usage information indicating a second usage charge in a second game; giving a predetermined license to the user, regardless of the first usage charge, under a condition that the second usage charge is equal to or greater than a certain amount; and giving the preferential treatment, in the first game, to the user who has given the predetermined license.