Patent classifications
A63F13/79
SYSTEMS AND METHODS FOR FACILITATING STREAMING INTERFACES FOR GAMES
Systems and methods for facilitating streaming interfaces for games are disclosed. Exemplary implementations may: obtain first view information based on an instance of a game for a first presentation of the game to a first user on a first client computing platform; effectuate a first presentation of the game to the first user via the first client computing platform; obtain second view information that includes a second graphical user interface; and effectuate a second presentation of the first user playing the game to a second user.
TECHNIQUES FOR ADAPTING VIDEO GAME ASSETS BASED ON AN AGGREGATED MEASURE OF SOCIAL MEDIA INTERACTION AND RELATED SYSTEMS AND METHODS
Embodiments relate to adapting assets for a video game based on social media interaction. Instructions are sent to a computing device associated with a social media platform to create a social media post comprising at least one piece of multimedia content relating to a video game, the at least one piece of multimedia content produced by a player of the video game. Data is received from the computing device indicative of one or more indications of user interaction with the social media post. A score is determined for the player based at least in part on the received data indicative of the one or more indications of user interaction relating to the social media post. One or more assets of the video game are adapted for the player based at least in part on the determined score for the player.
TECHNIQUES FOR ADAPTING VIDEO GAME ASSETS BASED ON AN AGGREGATED MEASURE OF SOCIAL MEDIA INTERACTION AND RELATED SYSTEMS AND METHODS
Embodiments relate to adapting assets for a video game based on social media interaction. Instructions are sent to a computing device associated with a social media platform to create a social media post comprising at least one piece of multimedia content relating to a video game, the at least one piece of multimedia content produced by a player of the video game. Data is received from the computing device indicative of one or more indications of user interaction with the social media post. A score is determined for the player based at least in part on the received data indicative of the one or more indications of user interaction relating to the social media post. One or more assets of the video game are adapted for the player based at least in part on the determined score for the player.
PROGRAM, TERMINAL, SERVER, AND GAME SYSTEM
The present invention enhances enjoyability of a user by performing a display processing in which reward information indicating that a reward is granted if a player at least plays a second battle consecutively after a first battle after a win or loss of the first battle has been determined.
AUTOMATED DYNAMIC CUSTOM GAME CONTENT GENERATION
A game server generates a set of game content items for a designated game. The set of game content items is customized for one or more user accounts based on numerical values from a player model representing the one or more user accounts. The player model is generated based on previous in-game behavior of the one or more user accounts while playing the designated game. The game server forecasts, using the player model, a sequence of user actions of the one or more user accounts during gameplay of the designated game with the generated set of game content items. The sequence of user actions represents a prediction of in-game user interaction with the set of game content items. The game server computes a set of metrics associated with gameplay of the one or more user accounts represented by the player model in the designated game.
AUTOMATED DYNAMIC CUSTOM GAME CONTENT GENERATION
A game server generates a set of game content items for a designated game. The set of game content items is customized for one or more user accounts based on numerical values from a player model representing the one or more user accounts. The player model is generated based on previous in-game behavior of the one or more user accounts while playing the designated game. The game server forecasts, using the player model, a sequence of user actions of the one or more user accounts during gameplay of the designated game with the generated set of game content items. The sequence of user actions represents a prediction of in-game user interaction with the set of game content items. The game server computes a set of metrics associated with gameplay of the one or more user accounts represented by the player model in the designated game.
INFORMATION PROCESSING DEVICE AND VIDEO EDITING METHOD
A ring buffer 136 records a game video provided by a running game software 110 together with time information. When an unlock condition of a trophy that is a virtual award is satisfied, a trophy processing section 124 gives a trophy to a user playing a game. A video acquiring section 140 reads, from the ring buffer 136, the video including the game image that is at a time when the unlock condition becomes satisfied, and records the video in a second recording section 160. A video processing section 152 carries out an editing process on the video recorded in the second recording section 160.
GAME SYSTEM, COMPUTER-IMPLEMENTED METHOD OF OPERATING GAME SYSTEM, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM
A game system includes one or more memories configured to store instructions and one or more processors communicatively connected to the one or more memories. The one or more processors are configured to execute the instructions to: select one of a plurality of modes including a first mode and a second mode; execute authentication processing using biometric information of a player; permit the player to play a game without requiring the authentication processing in the first mode; and permit the player to play the game subject to success of the authentication processing in the second mode.
GAME SYSTEM, COMPUTER-IMPLEMENTED METHOD OF OPERATING GAME SYSTEM, AND NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM
A game system includes one or more memories configured to store instructions and one or more processors communicatively connected to the one or more memories. The one or more processors are configured to execute the instructions to: select one of a plurality of modes including a first mode and a second mode; execute authentication processing using biometric information of a player; permit the player to play a game without requiring the authentication processing in the first mode; and permit the player to play the game subject to success of the authentication processing in the second mode.
VIDEO GAME WITH COACHING SESSION
A method of operating a computer for carrying out a video game, a computer-readable storage medium and a video game apparatus for a video game. The method includes maintaining a gaming environment in a non-transitory memory, the gaming environment defining an autonomous agent and a behavioral model associated with the agent. The method also includes implementing a gaming session of the video game during which the agent carries out actions in accordance with the behavioral model. The method also includes implementing a coaching session of the video game by receiving instructions from a player of the video game, the instructions indicative of a gameplay action to be performed by the agent in the gaming environment. The method also includes implementing the coaching session of the video game by receiving contextual feedback from the player regarding said gameplay action. The method also includes implementing the coaching session of the video game.