Patent classifications
A63F13/803
REALITY VS VIRTUAL REALITY RACING
A method for displaying a virtual vehicle includes: calculating a virtual world comprising the virtual vehicle and a representation of a physical object at a virtual position; calculating a virtual position of a point of view within the virtual world based on a position of the point of view at the racecourse; and calculating a portion of the virtual vehicle within the virtual world that is visible from the virtual position of the point of view, wherein the portion of the virtual vehicle visible from the virtual position of the point of view comprises a portion of the virtual vehicle that is unobscured, from the virtual position of the point of view, by the representation of the physical object at the virtual position of the physical object.
GAME PLAYER CREATED OBJECT AND VIDEO GAME PLAY
A video game may include a virtual representation of a game player created object. The game player created object may be imaged by an imaging device of a smartphone, with the smartphone determining a virtual representation for use in the video game based on information of the image. In some embodiments the game player may control the virtual representation during game play.
In some embodiments the game player created object may be an origami object.
Drift method and apparatus for virtual vehicle in virtual world and storage medium
A drift method for a virtual vehicle in a virtual world is disclosed, including: receiving an operation start event with respect to a target interaction control that is provided on a user interface of an application while a virtual vehicle in a virtual world in the application is in a normal traveling state; controlling, according to the operation start event, the virtual vehicle to enter a drift state in the virtual world; and after an operation end event with respect to the target interaction control is received, controlling the virtual vehicle to remain in the drift state based on an angle between a vehicle head direction and a traveling direction being greater than or equal to a first threshold.
Drift method and apparatus for virtual vehicle in virtual world and storage medium
A drift method for a virtual vehicle in a virtual world is disclosed, including: receiving an operation start event with respect to a target interaction control that is provided on a user interface of an application while a virtual vehicle in a virtual world in the application is in a normal traveling state; controlling, according to the operation start event, the virtual vehicle to enter a drift state in the virtual world; and after an operation end event with respect to the target interaction control is received, controlling the virtual vehicle to remain in the drift state based on an angle between a vehicle head direction and a traveling direction being greater than or equal to a first threshold.
RECORDING MEDIUM HAVING RECORDED THEREON GAME PROGRAM, GAME METHOD, AND TERMINAL APPARATUS
A game based on a game program includes a game configured to progress by moving a location of a terminal apparatus possessed by a user, the game program causing a processor to perform enabling the game to progress by using predetermined moving means to move the terminal apparatus by the user who possesses the terminal apparatus, and announcing information for the user using a display unit in a non specific mode other than during a game progressing by using the predetermined moving means to move the location of the terminal apparatus, and announcing the information for the user using an output unit other than the display unit in a specific mode during the game progressing by using the predetermined moving means to move the location of the terminal apparatus.
INFORMATION CONTROL METHOD AND APPARATUS IN GAME, AND ELECTRONIC DEVICE
A method for information control in a game includes: in response to an occlusion object triggering event, displaying an occlusion object in a first graphical user interface and a second graphical user interface, wherein the occlusion object is used for blocking at least a part of a first game scenario screen and at least a part of a second game scenario screen; in response to an elimination operation for the occlusion object, generating a first occlusion object elimination instruction; and sending the first occlusion object elimination instruction to a second terminal device, so as to eliminate at least a part of the occlusion object displayed in the second graphical user interface.
VEHICLE STEERING SYSTEM AND VEHICLE
A vehicle steering system and a vehicle are provided. The vehicle steering system includes a steering shaft and a steering transmission shaft. The steering shaft or the steering transmission shaft includes a first shaft section and a second shaft section. A clutch mechanism is arranged between the first shaft section and the second shaft section. In an engaging state, a transmission connection is established between the first shaft section and the second shaft section and in this case, a controller determines that the vehicle enters a driving mode. In a disengaging state, the transmission connection between the first shaft section and the second shaft section is disconnected, and in this case, the control modulecontroller determines that the vehicle enters a game mode.
Methods of transmitting and receiving additional SIB1-NB subframes in a NB-IoT network
A method performed by a network node comprises transmitting a transmission of system information. The transmission comprises coded bits obtained by reading from a circular buffer. The transmission is transmitted in a first set of subframes corresponding to subframes #4 of a plurality of radio frames. The method further comprises transmitting an additional transmission of the system information. The additional transmission comprises additional coded bits obtained by continuing reading from the circular buffer. The additional transmission is transmitted in a second set of subframes corresponding to subframes of the plurality of radio frames other than subframes #4.
Methods of transmitting and receiving additional SIB1-NB subframes in a NB-IoT network
A method performed by a network node comprises transmitting a transmission of system information. The transmission comprises coded bits obtained by reading from a circular buffer. The transmission is transmitted in a first set of subframes corresponding to subframes #4 of a plurality of radio frames. The method further comprises transmitting an additional transmission of the system information. The additional transmission comprises additional coded bits obtained by continuing reading from the circular buffer. The additional transmission is transmitted in a second set of subframes corresponding to subframes of the plurality of radio frames other than subframes #4.
Systems and methods for presenting shared in-game objectives in virtual games
Method and system for presenting in-game objectives in a virtual game. For example, the method includes determining first real-world driving characteristics based upon first real-world telematics data of a first real-world user, determining second real-world driving characteristics based upon second real-world telematics data of a second real-world user, generating a shared virtual map based upon the first real-world driving characteristics and the second real-world driving characteristics, generating a shared in-game objective based upon the shared virtual map, presenting the shared in-game objective to a first virtual character associated with the first real-world driving characteristics of the first real-world user and a second virtual character associated with the second real-world driving characteristics of the second real-world user, and allowing the first virtual character and the second virtual character to accomplish the shared in-game objective in the shared virtual map.