Patent classifications
A63F13/803
AUGMENTED REALITY SYSTEM
An augmented reality system is provided, including a physical apparatus operable to change detectably by a human between a first state and a second state, and an augmented reality application. The physical apparatus includes a signal receiver for receiving a signal, and at least one controllable element operable to effect the change between the first state and the second state upon receiving the signal. The AR application, when executed by at least one processor of a computing device, the computing device having at least one camera and a display, cause the computing device to capture at least one image of the physical apparatus, generate a virtual reality object that is presented in the at least one image on the display, and transmit the signal to the physical apparatus to cause the at least one controllable element of the physical apparatus to switch between the first state and the second state.
DETECTING EVENTS IN A LIVESTREAM VIDEO OF A VIDEO GAME IN AN ESPORTS COMPETITION
A computing system described herein is configured to obtain a video of a video game being played by a video game player, where an esports competition includes play of the video game by the video game player. The computing system is additionally configured to identify, in the video and through use of machine vision technologies, occurrence of an event in the video game depicted in the video, where the machine vision technologies have been trained to detect occurrences of the event in videos, and further where an outcome of the esports competition is based upon the occurrence of the event in the video game. The computing system is additionally configured to output a value that is indicative of the occurrence of the event in the video game depicted in the video, where a score for the video game player is updated in the esports competition based upon the value that is indicative of the occurrence of the event in the video game depicted in the video.
Method for generating multimedia data associated with a system for practicing sports
Motion sickness is reduced for users of mechanical systems used to practice sports that comprise an immersive virtual reality device. In particular, the use of prediction and interpolation algorithms enable fluid movements to be displayed within the virtual environment.
Portable folding video game chair
A portable folding video game chair may include a backrest frame, a seating frame, a collapsible sling chair, a steering wheel controller column, a steering wheel controller shaft, a pedal controller frame, and a quick release pedals controller support. The backrest frame and seating frame may be pivotally coupled to each other. The collapsible sling chair may be coupled to the backrest frame and seating frame. The steering wheel controller column may be pivotally coupled to the seating frame and also movably coupled to the steering wheel controller column. The pedal controller frame may be pivotally coupled to the backrest frame and/or to the steering wheel controller. The quick release pedals controller support may have a pedals controller support aperture, and the quick release pedals controller support may be movably coupled to pedal controller frame by inserting a first and second pedal controller rail through a pedals controller support aperture.
VIRTUAL SCENE INTERACTION METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIUM
A virtual scene interaction method is disclosed, including displaying a viewing page of a target cloud video, a play screen of a virtual scene being displayed in the target cloud video, the viewing page comprising N interaction triggering marks, an i.sup.th interaction triggering mark of the N interaction triggering marks being used for linking to an interaction progress point in the virtual scene, both i and N being positive integers, and i≤N; and displaying, when the i.sup.th interaction triggering mark is selected, a control page for the virtual scene starting from the interaction progress point linked by the i.sup.th interaction triggering mark.
PROGRAMMABLE HAND-HELD VIDEO GAMING CONTROLLER SYSTEM
A gaming platform including a programmable hand-held video gaming controller in electrical communication with an integrated foot-pedal gaming controller or an integrated mouthpiece gaming controller platform. The programmable hand-held video gaming controller including at least one game function activation area, each of the at least one game function activation areas operating a game function, each of the at least one game function activation areas further including a function control transfer switch. The integrated foot-pedal gaming controller platform including at least one foot-pedal configured to control at least one game function when a corresponding function control transfer switch on the programmable hand-held video gaming controller is activated; and the integrated mouthpiece gaming controller platform including at least one activation tube configured to control at least one game function when a corresponding function control transfer switch on the programmable hand-held video gaming controller is activated.
Head mounted display
A head mounted display (HMD) is provided. The HMD includes a housing and a view port of the housing. The view port has a screen for rendering an augmented reality scene. Included is a communications device for exchanging streaming data over a network. A depth camera integrated in the housing and oriented to capture depth data of an environment in front of the housing is included. A processor is configured to use the depth data captured by the depth camera to identify spatial positioning of real objects in the environment. A real object is rendered into the augmented reality scene, and the real object is tracked such that insertion of augmented reality objects are placed in coordination with movements of the real object shown in the augmented reality scene. The real object captured by the depth camera is the environment where a user wearing the HMD is located.
Method and apparatus for controlling movement of virtual object in augmented reality, and terminal
A method and apparatus for controlling a movement of a virtual object in AR, and a terminal are provided. The method includes: a virtual moving area is generated within a current image capture range of a control device; a virtual object is generated in the virtual moving area; and a position of a virtual identifier in the virtual moving area is adjusted according to a real movement of the control device, and the virtual object is guided to virtually move according to the position of the virtual identifier. The present disclosure solves a technical problem in the related art that a joystick-based racing control mode provided in an AR scene is complex and game experience is poor.
Systems and methods for facilitating virtual vehicle operation based on real-world vehicle operation data
Systems and methods for facilitating virtual operation of a virtual vehicle within a virtual environment are disclosed. According to aspects, a computing device may access a data model indicative of real-life operation of a real-life vehicle by a real-life operator and, based on the data model, generate a set of virtual vehicle movements that are reflective of a performance of the real-life operation of the real-life vehicle by the real-life operator. The computing device may display, in a user interface, the virtual vehicle undertaking the set of virtual vehicle movements such that the real-life operator may review the virtual movements and potentially be motivated to improve his/her real-life vehicle operation.
Systems and methods for generating virtual encounters in virtual games
Method and system for generating virtual encounters. For example, the method includes determining first real-world driving characteristics based upon first real-world telematics data of a first real-world user, generating a first virtual map based upon first real-world geolocation data, presenting the first virtual map in a virtual game, generating first virtual encounters based upon the first real-world driving characteristics and first real-world environmental data, applying the first virtual encounters to the first virtual map for a first virtual character to experience, determining second real-world driving characteristics based upon second real-world telematics data of a second real-world user, generating a second virtual map based upon second real-world geolocation data, presenting the second virtual map in the virtual game, generating second virtual encounters based upon the second real-world driving characteristics and second real-world environmental data, and applying the second virtual encounters to the second virtual map for a second virtual character to experience.