Patent classifications
A63F13/803
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL RACE CAR, STORAGE MEDIUM, AND DEVICE
This application discloses a method for controlling a virtual race car based on artificial intelligence (AI). The method includes: controlling, using a client, a first virtual race car to move on a virtual map of a round of racing game, the first virtual race car being a pursuing race car and the first account being an account participating in the round of racing game; displaying, on the client, that an endurance value of a second virtual race car is reduced when a predefined location of the first virtual race car hits the second virtual race car on the virtual map, the second virtual race car being a fleeing race car in the round of racing game controlled by a second account logged into the round of racing game; and displaying, on the client, that the second virtual race car wins the round of racing game when the endurance value of the second virtual race car is greater than a preset threshold for a specified time.
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL RACE CAR, STORAGE MEDIUM, AND DEVICE
This application discloses a method for controlling a virtual race car based on artificial intelligence (AI). The method includes: controlling, using a client, a first virtual race car to move on a virtual map of a round of racing game, the first virtual race car being a pursuing race car and the first account being an account participating in the round of racing game; displaying, on the client, that an endurance value of a second virtual race car is reduced when a predefined location of the first virtual race car hits the second virtual race car on the virtual map, the second virtual race car being a fleeing race car in the round of racing game controlled by a second account logged into the round of racing game; and displaying, on the client, that the second virtual race car wins the round of racing game when the endurance value of the second virtual race car is greater than a preset threshold for a specified time.
Game system, game controlling method, and game controlling program
Methods and apparatus for controlling a game include: controlling a game based on gameplay of a game player; receiving instructions from the game player and forwarding the instructions for controlling the game; and setting respective viewpoints, from among a plurality of viewpoints, serving as bases for generating respective watching screens for viewing the game offered to respective watching players, among a plurality of watching players, different from the game player, where at least one of: (i) the setting includes employing watching player conditions regarding each of the plurality of watching players for each of the plurality of viewpoints; and (ii) the setting includes employing one or more predetermined conditions in setting one or more of the respective viewpoints.
Game system, game controlling method, and game controlling program
Methods and apparatus for controlling a game include: controlling a game based on gameplay of a game player; receiving instructions from the game player and forwarding the instructions for controlling the game; and setting respective viewpoints, from among a plurality of viewpoints, serving as bases for generating respective watching screens for viewing the game offered to respective watching players, among a plurality of watching players, different from the game player, where at least one of: (i) the setting includes employing watching player conditions regarding each of the plurality of watching players for each of the plurality of viewpoints; and (ii) the setting includes employing one or more predetermined conditions in setting one or more of the respective viewpoints.
CONTROLLING A VIRTUAL VEHICLE USING AUXILIARY CONTROL FUNCTION
A method for controlling a virtual vehicle includes displaying, on a graphical user interface, a virtual vehicle in a virtual environment, and controlling the virtual vehicle to drive in the virtual environment in response to a control operation input into the graphical user interface. The method further includes determining whether movement of the virtual vehicle in the graphical user interface based on the control operation meets a predefined condition, and, in response to a determination that the movement of the virtual vehicle in response to the control operation meets the predefined condition, controlling the virtual vehicle independently of the control operation to move away from a road boundary.
CONTROLLING A VIRTUAL VEHICLE USING AUXILIARY CONTROL FUNCTION
A method for controlling a virtual vehicle includes displaying, on a graphical user interface, a virtual vehicle in a virtual environment, and controlling the virtual vehicle to drive in the virtual environment in response to a control operation input into the graphical user interface. The method further includes determining whether movement of the virtual vehicle in the graphical user interface based on the control operation meets a predefined condition, and, in response to a determination that the movement of the virtual vehicle in response to the control operation meets the predefined condition, controlling the virtual vehicle independently of the control operation to move away from a road boundary.
Augmenting virtual reality video games with friend avatars
Methods and systems are provided for augmenting a video game with an image of a real world person. One example method includes executing the video game at a server. The video game is played by a user via a user device. The method includes identifying a generic spectator within the video game. The method includes determining virtual coordinates associated with the generic spectator. The method includes receiving, at the server, data associated with the image of the real world person. The data is usable to display at least part of the image of the real world person within the video game. The method includes inserting said at least part of the image of the real world person into the video game at the virtual coordinates associated with the generic spectator. The method includes streaming video to the user device. The video includes said at least part of the image of the real world person. The identifying of the generic spectator includes selecting the generic spectator from a plurality of generic spectators based on a level of visibility of the generic spectator has with respect to a point of view of the user when playing the video game.
Augmenting virtual reality video games with friend avatars
Methods and systems are provided for augmenting a video game with an image of a real world person. One example method includes executing the video game at a server. The video game is played by a user via a user device. The method includes identifying a generic spectator within the video game. The method includes determining virtual coordinates associated with the generic spectator. The method includes receiving, at the server, data associated with the image of the real world person. The data is usable to display at least part of the image of the real world person within the video game. The method includes inserting said at least part of the image of the real world person into the video game at the virtual coordinates associated with the generic spectator. The method includes streaming video to the user device. The video includes said at least part of the image of the real world person. The identifying of the generic spectator includes selecting the generic spectator from a plurality of generic spectators based on a level of visibility of the generic spectator has with respect to a point of view of the user when playing the video game.
Quasi cloud rendering technique for legacy databases using game engines
A rendering system includes a cloud component and a local edge component. The cloud component receives or retrieves legacy data from various sources and preprocesses the data into a format. The local edge component receives the preprocessed data from the cloud component and performs local rendering steps necessary to place the preprocessed data into a form suitable for a game engine. The game engine utilizes the preprocessed data to render an image stream. The system is embodied in a flight simulator.
REMOTE CONTROL MODEL CAR AND CONSOLE
A remote control model car and console is disclosed. The remote control model car and console includes a model car includes an ECU and a console that is wirelessly connected to the model car through the ECU. The console includes a movable chassis, a steering wheel, a pedal, a seat, a monitor, a support rod, and a support frame. The support rod is fixed to the movable chassis on one side. The monitor is fixed to an upper end of the support rod. The support frame is fixed to an upper end of the movable chassis. The seat is fixed at an inner side of the support frame, and the pedal is fixed to the support frame on the side of the seat adjacent to the monitor.